@pulumi/aws-native
Version:
The Pulumi AWS Cloud Control Provider enables you to build, deploy, and manage [any AWS resource that's supported by the AWS Cloud Control API](https://github.com/pulumi/pulumi-aws-native/blob/master/provider/cmd/pulumi-gen-aws-native/supported-types.txt)
101 lines • 5.76 kB
JavaScript
;
// *** WARNING: this file was generated by pulumi-language-nodejs. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
Object.defineProperty(exports, "__esModule", { value: true });
exports.MatchmakingConfiguration = void 0;
const pulumi = require("@pulumi/pulumi");
const utilities = require("../utilities");
/**
* The AWS::GameLift::MatchmakingConfiguration resource creates an Amazon GameLift (GameLift) matchmaking configuration.
*/
class MatchmakingConfiguration extends pulumi.CustomResource {
/**
* Get an existing MatchmakingConfiguration resource's state with the given name, ID, and optional extra
* properties used to qualify the lookup.
*
* @param name The _unique_ name of the resulting resource.
* @param id The _unique_ provider ID of the resource to lookup.
* @param opts Optional settings to control the behavior of the CustomResource.
*/
static get(name, id, opts) {
return new MatchmakingConfiguration(name, undefined, Object.assign(Object.assign({}, opts), { id: id }));
}
/**
* Returns true if the given object is an instance of MatchmakingConfiguration. This is designed to work even
* when multiple copies of the Pulumi SDK have been loaded into the same process.
*/
static isInstance(obj) {
if (obj === undefined || obj === null) {
return false;
}
return obj['__pulumiType'] === MatchmakingConfiguration.__pulumiType;
}
/**
* Create a MatchmakingConfiguration resource with the given unique name, arguments, and options.
*
* @param name The _unique_ name of the resource.
* @param args The arguments to use to populate this resource's properties.
* @param opts A bag of options that control this resource's behavior.
*/
constructor(name, args, opts) {
let resourceInputs = {};
opts = opts || {};
if (!opts.id) {
if ((!args || args.acceptanceRequired === undefined) && !opts.urn) {
throw new Error("Missing required property 'acceptanceRequired'");
}
if ((!args || args.requestTimeoutSeconds === undefined) && !opts.urn) {
throw new Error("Missing required property 'requestTimeoutSeconds'");
}
if ((!args || args.ruleSetName === undefined) && !opts.urn) {
throw new Error("Missing required property 'ruleSetName'");
}
resourceInputs["acceptanceRequired"] = args ? args.acceptanceRequired : undefined;
resourceInputs["acceptanceTimeoutSeconds"] = args ? args.acceptanceTimeoutSeconds : undefined;
resourceInputs["additionalPlayerCount"] = args ? args.additionalPlayerCount : undefined;
resourceInputs["backfillMode"] = args ? args.backfillMode : undefined;
resourceInputs["creationTime"] = args ? args.creationTime : undefined;
resourceInputs["customEventData"] = args ? args.customEventData : undefined;
resourceInputs["description"] = args ? args.description : undefined;
resourceInputs["flexMatchMode"] = args ? args.flexMatchMode : undefined;
resourceInputs["gameProperties"] = args ? args.gameProperties : undefined;
resourceInputs["gameSessionData"] = args ? args.gameSessionData : undefined;
resourceInputs["gameSessionQueueArns"] = args ? args.gameSessionQueueArns : undefined;
resourceInputs["name"] = args ? args.name : undefined;
resourceInputs["notificationTarget"] = args ? args.notificationTarget : undefined;
resourceInputs["requestTimeoutSeconds"] = args ? args.requestTimeoutSeconds : undefined;
resourceInputs["ruleSetArn"] = args ? args.ruleSetArn : undefined;
resourceInputs["ruleSetName"] = args ? args.ruleSetName : undefined;
resourceInputs["tags"] = args ? args.tags : undefined;
resourceInputs["arn"] = undefined /*out*/;
}
else {
resourceInputs["acceptanceRequired"] = undefined /*out*/;
resourceInputs["acceptanceTimeoutSeconds"] = undefined /*out*/;
resourceInputs["additionalPlayerCount"] = undefined /*out*/;
resourceInputs["arn"] = undefined /*out*/;
resourceInputs["backfillMode"] = undefined /*out*/;
resourceInputs["creationTime"] = undefined /*out*/;
resourceInputs["customEventData"] = undefined /*out*/;
resourceInputs["description"] = undefined /*out*/;
resourceInputs["flexMatchMode"] = undefined /*out*/;
resourceInputs["gameProperties"] = undefined /*out*/;
resourceInputs["gameSessionData"] = undefined /*out*/;
resourceInputs["gameSessionQueueArns"] = undefined /*out*/;
resourceInputs["name"] = undefined /*out*/;
resourceInputs["notificationTarget"] = undefined /*out*/;
resourceInputs["requestTimeoutSeconds"] = undefined /*out*/;
resourceInputs["ruleSetArn"] = undefined /*out*/;
resourceInputs["ruleSetName"] = undefined /*out*/;
resourceInputs["tags"] = undefined /*out*/;
}
opts = pulumi.mergeOptions(utilities.resourceOptsDefaults(), opts);
const replaceOnChanges = { replaceOnChanges: ["name"] };
opts = pulumi.mergeOptions(opts, replaceOnChanges);
super(MatchmakingConfiguration.__pulumiType, name, resourceInputs, opts);
}
}
exports.MatchmakingConfiguration = MatchmakingConfiguration;
/** @internal */
MatchmakingConfiguration.__pulumiType = 'aws-native:gamelift:MatchmakingConfiguration';
//# sourceMappingURL=matchmakingConfiguration.js.map