@publishvue/chessground
Version:
lichess.org chess ui
91 lines (73 loc) • 2.81 kB
text/typescript
import * as cg from './types';
export const invRanks: readonly cg.Rank[] = [...cg.ranks].reverse();
export const allKeys: readonly cg.Key[] = Array.prototype.concat(...cg.files.map(c => cg.ranks.map(r => c + r)));
export const pos2key = (pos: cg.Pos): cg.Key => allKeys[8 * pos[0] + pos[1]];
export const key2pos = (k: cg.Key): cg.Pos => [k.charCodeAt(0) - 97, k.charCodeAt(1) - 49];
export const allPos: readonly cg.Pos[] = allKeys.map(key2pos);
export function memo<A>(f: () => A): cg.Memo<A> {
let v: A | undefined;
const ret = (): A => {
if (v === undefined) v = f();
return v;
};
ret.clear = () => {
v = undefined;
};
return ret;
}
export const timer = (): cg.Timer => {
let startAt: number | undefined;
return {
start() {
startAt = performance.now();
},
cancel() {
startAt = undefined;
},
stop() {
if (!startAt) return 0;
const time = performance.now() - startAt;
startAt = undefined;
return time;
},
};
};
export const opposite = (c: cg.Color): cg.Color => (c === 'white' ? 'black' : 'white');
export const distanceSq = (pos1: cg.Pos, pos2: cg.Pos): number => {
const dx = pos1[0] - pos2[0],
dy = pos1[1] - pos2[1];
return dx * dx + dy * dy;
};
export const samePiece = (p1: cg.Piece, p2: cg.Piece): boolean => p1.role === p2.role && p1.color === p2.color;
export const posToTranslate =
(bounds: ClientRect): ((pos: cg.Pos, asWhite: boolean) => cg.NumberPair) =>
(pos, asWhite) =>
[((asWhite ? pos[0] : 7 - pos[0]) * bounds.width) / 8, ((asWhite ? 7 - pos[1] : pos[1]) * bounds.height) / 8];
export const translate = (el: HTMLElement, pos: cg.NumberPair): void => {
el.style.transform = `translate(${pos[0]}px,${pos[1]}px)`;
};
export const setVisible = (el: HTMLElement, v: boolean): void => {
el.style.visibility = v ? 'visible' : 'hidden';
};
export const eventPosition = (e: cg.MouchEvent): cg.NumberPair | undefined => {
if (e.clientX || e.clientX === 0) return [e.clientX, e.clientY!];
if (e.targetTouches?.[0]) return [e.targetTouches[0].clientX, e.targetTouches[0].clientY];
return; // touchend has no position!
};
export const isRightButton = (e: cg.MouchEvent): boolean => e.buttons === 2 || e.button === 2;
export const createEl = (tagName: string, className?: string): HTMLElement => {
const el = document.createElement(tagName);
if (className) el.className = className;
return el;
};
export function computeSquareCenter(key: cg.Key, asWhite: boolean, bounds: ClientRect): cg.NumberPair {
const pos = key2pos(key);
if (!asWhite) {
pos[0] = 7 - pos[0];
pos[1] = 7 - pos[1];
}
return [
bounds.left + (bounds.width * pos[0]) / 8 + bounds.width / 16,
bounds.top + (bounds.height * (7 - pos[1])) / 8 + bounds.height / 16,
];
}