UNPKG

@publishvue/chessground

Version:
91 lines (73 loc) 2.81 kB
import * as cg from './types'; export const invRanks: readonly cg.Rank[] = [...cg.ranks].reverse(); export const allKeys: readonly cg.Key[] = Array.prototype.concat(...cg.files.map(c => cg.ranks.map(r => c + r))); export const pos2key = (pos: cg.Pos): cg.Key => allKeys[8 * pos[0] + pos[1]]; export const key2pos = (k: cg.Key): cg.Pos => [k.charCodeAt(0) - 97, k.charCodeAt(1) - 49]; export const allPos: readonly cg.Pos[] = allKeys.map(key2pos); export function memo<A>(f: () => A): cg.Memo<A> { let v: A | undefined; const ret = (): A => { if (v === undefined) v = f(); return v; }; ret.clear = () => { v = undefined; }; return ret; } export const timer = (): cg.Timer => { let startAt: number | undefined; return { start() { startAt = performance.now(); }, cancel() { startAt = undefined; }, stop() { if (!startAt) return 0; const time = performance.now() - startAt; startAt = undefined; return time; }, }; }; export const opposite = (c: cg.Color): cg.Color => (c === 'white' ? 'black' : 'white'); export const distanceSq = (pos1: cg.Pos, pos2: cg.Pos): number => { const dx = pos1[0] - pos2[0], dy = pos1[1] - pos2[1]; return dx * dx + dy * dy; }; export const samePiece = (p1: cg.Piece, p2: cg.Piece): boolean => p1.role === p2.role && p1.color === p2.color; export const posToTranslate = (bounds: ClientRect): ((pos: cg.Pos, asWhite: boolean) => cg.NumberPair) => (pos, asWhite) => [((asWhite ? pos[0] : 7 - pos[0]) * bounds.width) / 8, ((asWhite ? 7 - pos[1] : pos[1]) * bounds.height) / 8]; export const translate = (el: HTMLElement, pos: cg.NumberPair): void => { el.style.transform = `translate(${pos[0]}px,${pos[1]}px)`; }; export const setVisible = (el: HTMLElement, v: boolean): void => { el.style.visibility = v ? 'visible' : 'hidden'; }; export const eventPosition = (e: cg.MouchEvent): cg.NumberPair | undefined => { if (e.clientX || e.clientX === 0) return [e.clientX, e.clientY!]; if (e.targetTouches?.[0]) return [e.targetTouches[0].clientX, e.targetTouches[0].clientY]; return; // touchend has no position! }; export const isRightButton = (e: cg.MouchEvent): boolean => e.buttons === 2 || e.button === 2; export const createEl = (tagName: string, className?: string): HTMLElement => { const el = document.createElement(tagName); if (className) el.className = className; return el; }; export function computeSquareCenter(key: cg.Key, asWhite: boolean, bounds: ClientRect): cg.NumberPair { const pos = key2pos(key); if (!asWhite) { pos[0] = 7 - pos[0]; pos[1] = 7 - pos[1]; } return [ bounds.left + (bounds.width * pos[0]) / 8 + bounds.width / 16, bounds.top + (bounds.height * (7 - pos[1])) / 8 + bounds.height / 16, ]; }