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@publishvue/chessground

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import { State } from './state'; import { key2pos } from './util'; import { Drawable, DrawShape, DrawShapePiece, DrawBrush, DrawBrushes, DrawModifiers } from './draw'; import * as cg from './types'; export function createElement(tagName: string): SVGElement { return document.createElementNS('http://www.w3.org/2000/svg', tagName); } interface Shape { shape: DrawShape; current: boolean; hash: Hash; } type CustomBrushes = Map<string, DrawBrush>; // by hash type ArrowDests = Map<cg.Key, number>; // how many arrows land on a square type Hash = string; export function renderSvg(state: State, svg: SVGElement, customSvg: SVGElement): void { const d = state.drawable, curD = d.current, cur = curD && curD.mouseSq ? (curD as DrawShape) : undefined, arrowDests: ArrowDests = new Map(), bounds = state.dom.bounds(); for (const s of d.shapes.concat(d.autoShapes).concat(cur ? [cur] : [])) { if (s.dest) arrowDests.set(s.dest, (arrowDests.get(s.dest) || 0) + 1); } const shapes: Shape[] = d.shapes.concat(d.autoShapes).map((s: DrawShape) => { return { shape: s, current: false, hash: shapeHash(s, arrowDests, false, bounds), }; }); if (cur) shapes.push({ shape: cur, current: true, hash: shapeHash(cur, arrowDests, true, bounds), }); const fullHash = shapes.map(sc => sc.hash).join(';'); if (fullHash === state.drawable.prevSvgHash) return; state.drawable.prevSvgHash = fullHash; /* -- DOM hierarchy -- <svg class="cg-shapes"> (<= svg) <defs> ...(for brushes)... </defs> <g> ...(for arrows, circles, and pieces)... </g> </svg> <svg class="cg-custom-svgs"> (<= customSvg) <g> ...(for custom svgs)... </g> </svg> */ const defsEl = svg.querySelector('defs') as SVGElement; const shapesEl = svg.querySelector('g') as SVGElement; const customSvgsEl = customSvg.querySelector('g') as SVGElement; syncDefs(d, shapes, defsEl); syncShapes( state, shapes.filter(s => !s.shape.customSvg), d.brushes, arrowDests, shapesEl ); syncShapes( state, shapes.filter(s => s.shape.customSvg), d.brushes, arrowDests, customSvgsEl ); } // append only. Don't try to update/remove. function syncDefs(d: Drawable, shapes: Shape[], defsEl: SVGElement) { const brushes: CustomBrushes = new Map(); let brush: DrawBrush; for (const s of shapes) { if (s.shape.dest) { brush = d.brushes[s.shape.brush!]; if (s.shape.modifiers) brush = makeCustomBrush(brush, s.shape.modifiers); brushes.set(brush.key, brush); } } const keysInDom = new Set(); let el: SVGElement | undefined = defsEl.firstChild as SVGElement; while (el) { keysInDom.add(el.getAttribute('cgKey')); el = el.nextSibling as SVGElement | undefined; } for (const [key, brush] of brushes.entries()) { if (!keysInDom.has(key)) defsEl.appendChild(renderMarker(brush)); } } // append and remove only. No updates. function syncShapes( state: State, shapes: Shape[], brushes: DrawBrushes, arrowDests: ArrowDests, root: SVGElement ): void { const bounds = state.dom.bounds(), hashesInDom = new Map(), // by hash toRemove: SVGElement[] = []; for (const sc of shapes) hashesInDom.set(sc.hash, false); let el: SVGElement | undefined = root.firstChild as SVGElement, elHash: Hash; while (el) { elHash = el.getAttribute('cgHash') as Hash; // found a shape element that's here to stay if (hashesInDom.has(elHash)) hashesInDom.set(elHash, true); // or remove it else toRemove.push(el); el = el.nextSibling as SVGElement | undefined; } // remove old shapes for (const el of toRemove) root.removeChild(el); // insert shapes that are not yet in dom for (const sc of shapes) { if (!hashesInDom.get(sc.hash)) root.appendChild(renderShape(state, sc, brushes, arrowDests, bounds)); } } function shapeHash( { orig, dest, brush, piece, modifiers, customSvg }: DrawShape, arrowDests: ArrowDests, current: boolean, bounds: ClientRect ): Hash { return [ bounds.width, bounds.height, current, orig, dest, brush, dest && (arrowDests.get(dest) || 0) > 1, piece && pieceHash(piece), modifiers && modifiersHash(modifiers), customSvg && customSvgHash(customSvg), ] .filter(x => x) .join(','); } function pieceHash(piece: DrawShapePiece): Hash { return [piece.color, piece.role, piece.scale].filter(x => x).join(','); } function modifiersHash(m: DrawModifiers): Hash { return '' + (m.lineWidth || ''); } function customSvgHash(s: string): Hash { // Rolling hash with base 31 (cf. https://stackoverflow.com/questions/7616461/generate-a-hash-from-string-in-javascript) let h = 0; for (let i = 0; i < s.length; i++) { h = ((h << 5) - h + s.charCodeAt(i)) >>> 0; } return 'custom-' + h.toString(); } function renderShape( state: State, { shape, current, hash }: Shape, brushes: DrawBrushes, arrowDests: ArrowDests, bounds: ClientRect ): SVGElement { let el: SVGElement; if (shape.customSvg) { const orig = orient(key2pos(shape.orig), state.orientation); el = renderCustomSvg(shape.customSvg, orig, bounds); } else if (shape.piece) el = renderPiece( state.drawable.pieces.baseUrl, orient(key2pos(shape.orig), state.orientation), shape.piece, bounds ); else { const orig = orient(key2pos(shape.orig), state.orientation); if (shape.dest) { let brush: DrawBrush = brushes[shape.brush!]; if (shape.modifiers) brush = makeCustomBrush(brush, shape.modifiers); el = renderArrow( brush, orig, orient(key2pos(shape.dest), state.orientation), current, (arrowDests.get(shape.dest) || 0) > 1, bounds ); } else el = renderCircle(brushes[shape.brush!], orig, current, bounds); } el.setAttribute('cgHash', hash); return el; } function renderCustomSvg(customSvg: string, pos: cg.Pos, bounds: ClientRect): SVGElement { const [x, y] = pos2user(pos, bounds); // Translate to top-left of `orig` square const g = setAttributes(createElement('g'), { transform: `translate(${x},${y})` }); // Give 100x100 coordinate system to the user for `orig` square const svg = setAttributes(createElement('svg'), { width: 1, height: 1, viewBox: '0 0 100 100' }); g.appendChild(svg); svg.innerHTML = customSvg; return g; } function renderCircle(brush: DrawBrush, pos: cg.Pos, current: boolean, bounds: ClientRect): SVGElement { const o = pos2user(pos, bounds), widths = circleWidth(), radius = (bounds.width + bounds.height) / (4 * Math.max(bounds.width, bounds.height)); return setAttributes(createElement('circle'), { stroke: brush.color, 'stroke-width': widths[current ? 0 : 1], fill: 'none', opacity: opacity(brush, current), cx: o[0], cy: o[1], r: radius - widths[1] / 2, }); } function renderArrow( brush: DrawBrush, orig: cg.Pos, dest: cg.Pos, current: boolean, shorten: boolean, bounds: ClientRect ): SVGElement { const m = arrowMargin(shorten && !current), a = pos2user(orig, bounds), b = pos2user(dest, bounds), dx = b[0] - a[0], dy = b[1] - a[1], angle = Math.atan2(dy, dx), xo = Math.cos(angle) * m, yo = Math.sin(angle) * m; return setAttributes(createElement('line'), { stroke: brush.color, 'stroke-width': lineWidth(brush, current), 'stroke-linecap': 'round', 'marker-end': 'url(#arrowhead-' + brush.key + ')', opacity: opacity(brush, current), x1: a[0], y1: a[1], x2: b[0] - xo, y2: b[1] - yo, }); } function renderPiece(baseUrl: string, pos: cg.Pos, piece: DrawShapePiece, bounds: ClientRect): SVGElement { const o = pos2user(pos, bounds), name = piece.color[0] + (piece.role === 'knight' ? 'n' : piece.role[0]).toUpperCase(); return setAttributes(createElement('image'), { className: `${piece.role} ${piece.color}`, x: o[0] - 0.5, y: o[1] - 0.5, width: 1, height: 1, href: baseUrl + name + '.svg', transform: `scale(${piece.scale || 1})`, 'transform-origin': `${o[0]} ${o[1]}`, }); } function renderMarker(brush: DrawBrush): SVGElement { const marker = setAttributes(createElement('marker'), { id: 'arrowhead-' + brush.key, orient: 'auto', markerWidth: 4, markerHeight: 8, refX: 2.05, refY: 2.01, }); marker.appendChild( setAttributes(createElement('path'), { d: 'M0,0 V4 L3,2 Z', fill: brush.color, }) ); marker.setAttribute('cgKey', brush.key); return marker; } export function setAttributes(el: SVGElement, attrs: { [key: string]: any }): SVGElement { for (const key in attrs) el.setAttribute(key, attrs[key]); return el; } function orient(pos: cg.Pos, color: cg.Color): cg.Pos { return color === 'white' ? pos : [7 - pos[0], 7 - pos[1]]; } function makeCustomBrush(base: DrawBrush, modifiers: DrawModifiers): DrawBrush { return { color: base.color, opacity: Math.round(base.opacity * 10) / 10, lineWidth: Math.round(modifiers.lineWidth || base.lineWidth), key: [base.key, modifiers.lineWidth].filter(x => x).join(''), }; } function circleWidth(): [number, number] { return [3 / 64, 4 / 64]; } function lineWidth(brush: DrawBrush, current: boolean): number { return ((brush.lineWidth || 10) * (current ? 0.85 : 1)) / 64; } function opacity(brush: DrawBrush, current: boolean): number { return (brush.opacity || 1) * (current ? 0.9 : 1); } function arrowMargin(shorten: boolean): number { return (shorten ? 20 : 10) / 64; } function pos2user(pos: cg.Pos, bounds: ClientRect): cg.NumberPair { const xScale = Math.min(1, bounds.width / bounds.height); const yScale = Math.min(1, bounds.height / bounds.width); return [(pos[0] - 3.5) * xScale, (3.5 - pos[1]) * yScale]; }