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@publishvue/chessground

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import { State } from './state'; import * as cg from './types'; export interface DrawShape { orig: cg.Key; dest?: cg.Key; brush?: string; modifiers?: DrawModifiers; piece?: DrawShapePiece; customSvg?: string; } export interface DrawShapePiece { role: cg.Role; color: cg.Color; scale?: number; } export interface DrawBrush { key: string; color: string; opacity: number; lineWidth: number; } export interface DrawBrushes { [name: string]: DrawBrush; } export interface DrawModifiers { lineWidth?: number; } export interface Drawable { enabled: boolean; visible: boolean; defaultSnapToValidMove: boolean; eraseOnClick: boolean; onChange?: (shapes: DrawShape[]) => void; shapes: DrawShape[]; autoShapes: DrawShape[]; current?: DrawCurrent; brushes: DrawBrushes; pieces: { baseUrl: string; }; prevSvgHash: string; } export interface DrawCurrent { orig: cg.Key; dest?: cg.Key; mouseSq?: cg.Key; pos: cg.NumberPair; brush: string; snapToValidMove: boolean; } export declare function start(state: State, e: cg.MouchEvent): void; export declare function processDraw(state: State): void; export declare function move(state: State, e: cg.MouchEvent): void; export declare function end(state: State): void; export declare function cancel(state: State): void; export declare function clear(state: State): void;