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@publishvue/chessground

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import * as board from './board'; import * as util from './util'; import { clear as drawClear } from './draw'; import { anim } from './anim'; export function start(s, e) { if (!e.isTrusted || (e.button !== undefined && e.button !== 0)) return; // only touch or left click if (e.touches && e.touches.length > 1) return; // support one finger touch only const bounds = s.dom.bounds(), position = util.eventPosition(e), orig = board.getKeyAtDomPos(position, board.whitePov(s), bounds); if (!orig) return; const piece = s.pieces.get(orig); const previouslySelected = s.selected; if (!previouslySelected && s.drawable.enabled && (s.drawable.eraseOnClick || !piece || piece.color !== s.turnColor)) drawClear(s); // Prevent touch scroll and create no corresponding mouse event, if there // is an intent to interact with the board. if (e.cancelable !== false && (!e.touches || s.blockTouchScroll || piece || previouslySelected || pieceCloseTo(s, position))) e.preventDefault(); const hadPremove = !!s.premovable.current; const hadPredrop = !!s.predroppable.current; s.stats.ctrlKey = e.ctrlKey; if (s.selected && board.canMove(s, s.selected, orig)) { anim(state => board.selectSquare(state, orig), s); } else { board.selectSquare(s, orig); } const stillSelected = s.selected === orig; const element = pieceElementByKey(s, orig); if (piece && element && stillSelected && board.isDraggable(s, orig)) { s.draggable.current = { orig, piece, origPos: position, pos: position, started: s.draggable.autoDistance && s.stats.dragged, element, previouslySelected, originTarget: e.target, keyHasChanged: false, }; element.cgDragging = true; element.classList.add('dragging'); // place ghost const ghost = s.dom.elements.ghost; if (ghost) { ghost.className = `ghost ${piece.color} ${piece.role}`; util.translate(ghost, util.posToTranslate(bounds)(util.key2pos(orig), board.whitePov(s))); util.setVisible(ghost, true); } processDrag(s); } else { if (hadPremove) board.unsetPremove(s); if (hadPredrop) board.unsetPredrop(s); } s.dom.redraw(); } function pieceCloseTo(s, pos) { const asWhite = board.whitePov(s), bounds = s.dom.bounds(), radiusSq = Math.pow(bounds.width / 8, 2); for (const key of s.pieces.keys()) { const center = util.computeSquareCenter(key, asWhite, bounds); if (util.distanceSq(center, pos) <= radiusSq) return true; } return false; } export function dragNewPiece(s, piece, e, force) { const key = 'a0'; s.pieces.set(key, piece); s.dom.redraw(); const position = util.eventPosition(e); s.draggable.current = { orig: key, piece, origPos: position, pos: position, started: true, element: () => pieceElementByKey(s, key), originTarget: e.target, newPiece: true, force: !!force, keyHasChanged: false, }; processDrag(s); } function processDrag(s) { requestAnimationFrame(() => { var _a; const cur = s.draggable.current; if (!cur) return; // cancel animations while dragging if ((_a = s.animation.current) === null || _a === void 0 ? void 0 : _a.plan.anims.has(cur.orig)) s.animation.current = undefined; // if moving piece is gone, cancel const origPiece = s.pieces.get(cur.orig); if (!origPiece || !util.samePiece(origPiece, cur.piece)) cancel(s); else { if (!cur.started && util.distanceSq(cur.pos, cur.origPos) >= Math.pow(s.draggable.distance, 2)) cur.started = true; if (cur.started) { // support lazy elements if (typeof cur.element === 'function') { const found = cur.element(); if (!found) return; found.cgDragging = true; found.classList.add('dragging'); cur.element = found; } const bounds = s.dom.bounds(); util.translate(cur.element, [ cur.pos[0] - bounds.left - bounds.width / 16, cur.pos[1] - bounds.top - bounds.height / 16, ]); cur.keyHasChanged || (cur.keyHasChanged = cur.orig !== board.getKeyAtDomPos(cur.pos, board.whitePov(s), bounds)); } } processDrag(s); }); } export function move(s, e) { // support one finger touch only if (s.draggable.current && (!e.touches || e.touches.length < 2)) { s.draggable.current.pos = util.eventPosition(e); } } export function end(s, e) { const cur = s.draggable.current; if (!cur) return; // create no corresponding mouse event if (e.type === 'touchend' && e.cancelable !== false) e.preventDefault(); // comparing with the origin target is an easy way to test that the end event // has the same touch origin if (e.type === 'touchend' && cur.originTarget !== e.target && !cur.newPiece) { s.draggable.current = undefined; return; } board.unsetPremove(s); board.unsetPredrop(s); // touchend has no position; so use the last touchmove position instead const eventPos = util.eventPosition(e) || cur.pos; const dest = board.getKeyAtDomPos(eventPos, board.whitePov(s), s.dom.bounds()); if (dest && cur.started && cur.orig !== dest) { if (cur.newPiece) board.dropNewPiece(s, cur.orig, dest, cur.force); else { s.stats.ctrlKey = e.ctrlKey; if (board.userMove(s, cur.orig, dest)) s.stats.dragged = true; } } else if (cur.newPiece) { s.pieces.delete(cur.orig); } else if (s.draggable.deleteOnDropOff && !dest) { s.pieces.delete(cur.orig); board.callUserFunction(s.events.change); } if ((cur.orig === cur.previouslySelected || cur.keyHasChanged) && (cur.orig === dest || !dest)) board.unselect(s); else if (!s.selectable.enabled) board.unselect(s); removeDragElements(s); s.draggable.current = undefined; s.dom.redraw(); } export function cancel(s) { const cur = s.draggable.current; if (cur) { if (cur.newPiece) s.pieces.delete(cur.orig); s.draggable.current = undefined; board.unselect(s); removeDragElements(s); s.dom.redraw(); } } function removeDragElements(s) { const e = s.dom.elements; if (e.ghost) util.setVisible(e.ghost, false); } function pieceElementByKey(s, key) { let el = s.dom.elements.board.firstChild; while (el) { if (el.cgKey === key && el.tagName === 'PIECE') return el; el = el.nextSibling; } return; } //# sourceMappingURL=drag.js.map