@publishvue/chessground
Version:
lichess.org chess ui
98 lines • 3.25 kB
JavaScript
import * as board from './board';
import { write as fenWrite } from './fen';
import { configure, applyAnimation } from './config';
import { anim, render } from './anim';
import { cancel as dragCancel, dragNewPiece } from './drag';
import { explosion } from './explosion';
// see API types and documentations in dts/api.d.ts
export function start(state, redrawAll) {
function toggleOrientation() {
board.toggleOrientation(state);
redrawAll();
}
return {
set(config) {
if (config.orientation && config.orientation !== state.orientation)
toggleOrientation();
applyAnimation(state, config);
(config.fen ? anim : render)(state => configure(state, config), state);
},
state,
getFen: () => fenWrite(state.pieces),
toggleOrientation,
setPieces(pieces) {
anim(state => board.setPieces(state, pieces), state);
},
selectSquare(key, force) {
if (key)
anim(state => board.selectSquare(state, key, force), state);
else if (state.selected) {
board.unselect(state);
state.dom.redraw();
}
},
move(orig, dest) {
anim(state => board.baseMove(state, orig, dest), state);
},
newPiece(piece, key) {
anim(state => board.baseNewPiece(state, piece, key), state);
},
playPremove() {
if (state.premovable.current) {
if (anim(board.playPremove, state))
return true;
// if the premove couldn't be played, redraw to clear it up
state.dom.redraw();
}
return false;
},
playPredrop(validate) {
if (state.predroppable.current) {
const result = board.playPredrop(state, validate);
state.dom.redraw();
return result;
}
return false;
},
cancelPremove() {
render(board.unsetPremove, state);
},
cancelPredrop() {
render(board.unsetPredrop, state);
},
cancelMove() {
render(state => {
board.cancelMove(state);
dragCancel(state);
}, state);
},
stop() {
render(state => {
board.stop(state);
dragCancel(state);
}, state);
},
explode(keys) {
explosion(state, keys);
},
setAutoShapes(shapes) {
render(state => (state.drawable.autoShapes = shapes), state);
},
setShapes(shapes) {
render(state => (state.drawable.shapes = shapes), state);
},
getKeyAtDomPos(pos) {
return board.getKeyAtDomPos(pos, board.whitePov(state), state.dom.bounds());
},
redrawAll,
dragNewPiece(piece, event, force) {
dragNewPiece(state, piece, event, force);
},
destroy() {
board.stop(state);
state.dom.unbind && state.dom.unbind();
state.dom.destroyed = true;
},
};
}
//# sourceMappingURL=api.js.map