@pubby/sdk
Version:
Pubby Development Kit
40 lines (34 loc) • 2.15 kB
JavaScript
;
Object.defineProperty(exports, '__esModule', { value: true });
var error_event = require('./error.event.js');
var ping_event = require('./ping.event.js');
var playbackPause_event = require('./playback-pause.event.js');
var playbackPlay_event = require('./playback-play.event.js');
var playbackUpdate_event = require('./playback-update.event.js');
var queueAdd_event = require('./queue-add.event.js');
var queueUpdate_event = require('./queue-update.event.js');
var userSet_event = require('./user-set.event.js');
var userLeave_event = require('./user-leave.event.js');
var chatMessage_event = require('./chat-message.event.js');
var chatMessageRemove_event = require('./chat-message-remove.event.js');
var mediaActionsUpdate_event = require('./media-actions-update.event.js');
var roomRolesUpdate_event = require('./room-roles-update.event.js');
var roomUpdate_event = require('./room-update.event.js');
var userStatus_event = require('./user-status.event.js');
var userFriendship_event = require('./user-friendship.event.js');
exports.ErrorResponse = error_event.ErrorResponse;
exports.PingMessage = ping_event.PingMessage;
exports.PlaybackPauseResponse = playbackPause_event.PlaybackPauseResponse;
exports.PlaybackPlayResponse = playbackPlay_event.PlaybackPlayResponse;
exports.PlaybackUpdateResponse = playbackUpdate_event.PlaybackUpdateResponse;
exports.QueueAddResponse = queueAdd_event.QueueAddResponse;
exports.QueueUpdateResponse = queueUpdate_event.QueueUpdateResponse;
exports.UserSetResponse = userSet_event.UserSetResponse;
exports.UserLeaveResponse = userLeave_event.UserLeaveResponse;
exports.ChatMessageResponse = chatMessage_event.ChatMessageResponse;
exports.ChatMessageRemoveResponse = chatMessageRemove_event.ChatMessageRemoveResponse;
exports.MediaActionsUpdateResponse = mediaActionsUpdate_event.MediaActionsUpdateResponse;
exports.RoomRolesUpdateResponse = roomRolesUpdate_event.RoomRolesUpdateResponse;
exports.RoomUpdateResponse = roomUpdate_event.RoomUpdateResponse;
exports.UserStatusResponse = userStatus_event.UserStatusResponse;
exports.UserFriendshipResponse = userFriendship_event.UserFriendshipResponse;