@proyecto26/animatable-component
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Animate once, use Everywhere! 💫
83 lines (82 loc) • 3.21 kB
TypeScript
export declare const ANIMATIONS: {
readonly HINGE: "hinge";
readonly JACK_IN_THE_BOX: "jackInTheBox";
readonly ROLL_IN: "rollIn";
readonly ROLL_OUT: "rollOut";
readonly ZOOM_OUT: "zoomOut";
readonly ZOOM_OUT_UP: "zoomOutUp";
readonly ZOOM_OUT_DOWN: "zoomOutDown";
readonly ZOOM_OUT_LEFT: "zoomOutLeft";
readonly ZOOM_OUT_RIGHT: "zoomOutRight";
readonly ZOOM_IN: "zoomIn";
readonly ZOOM_IN_UP: "zoomInUp";
readonly ZOOM_IN_DOWN: "zoomInDown";
readonly ZOOM_IN_LEFT: "zoomInLeft";
readonly ZOOM_IN_RIGHT: "zoomInRight";
readonly SLIDE_OUT_UP: "slideOutUp";
readonly SLIDE_OUT_DOWN: "slideOutDown";
readonly SLIDE_OUT_LEFT: "slideOutLeft";
readonly SLIDE_OUT_RIGHT: "slideOutRight";
readonly SLIDE_IN_UP: "slideInUp";
readonly SLIDE_IN_DOWN: "slideInDown";
readonly SLIDE_IN_LEFT: "slideInLeft";
readonly SLIDE_IN_RIGHT: "slideInRight";
readonly ROTATE_OUT: "rotateOut";
readonly ROTATE_OUT_CLOCKWISE: "rotateOutClockwise";
readonly ROTATE_OUT_DOWN_LEFT: "rotateOutDownLeft";
readonly ROTATE_OUT_DOWN_RIGHT: "rotateOutDownRight";
readonly ROTATE_OUT_UP_LEFT: "rotateOutUpLeft";
readonly ROTATE_OUT_UP_RIGHT: "rotateOutUpRight";
readonly ROTATE_IN: "rotateIn";
readonly ROTATE_IN_CLOCKWISE: "rotateInClockwise";
readonly ROTATE_IN_DOWN_LEFT: "rotateInDownLeft";
readonly ROTATE_IN_DOWN_RIGHT: "rotateInDownRight";
readonly ROTATE_IN_UP_LEFT: "rotateInUpLeft";
readonly ROTATE_IN_UP_RIGHT: "rotateInUpRight";
readonly LIGHT_SPEED_IN: "lightSpeedIn";
readonly LIGHT_SPEED_OUT: "lightSpeedOut";
readonly FLIP: "flip";
readonly FLIP_IN_X: "flipInX";
readonly FLIP_IN_Y: "flipInY";
readonly FLIP_OUT_X: "flipOutX";
readonly FLIP_OUT_Y: "flipOutY";
readonly FADE_OUT: "fadeOut";
readonly FADE_OUT_UP: "fadeOutUp";
readonly FADE_OUT_UP_BIG: "fadeOutUpBig";
readonly FADE_OUT_DOWN: "fadeOutDown";
readonly FADE_OUT_DOWN_BIG: "fadeOutDownBig";
readonly FADE_OUT_RIGHT: "fadeOutRight";
readonly FADE_OUT_RIGHT_BIG: "fadeOutRightBig";
readonly FADE_OUT_LEFT: "fadeOutLeft";
readonly FADE_OUT_LEFT_BIG: "fadeOutLeftBig";
readonly FADE_IN: "fadeIn";
readonly FADE_IN_UP: "fadeInUp";
readonly FADE_IN_UP_BIG: "fadeInUpBig";
readonly FADE_IN_DOWN: "fadeInDown";
readonly FADE_IN_DOWN_BIG: "fadeInDownBig";
readonly FADE_IN_RIGHT: "fadeInRight";
readonly FADE_IN_RIGHT_BIG: "fadeInRightBig";
readonly FADE_IN_LEFT: "fadeInLeft";
readonly FADE_IN_LEFT_BIG: "fadeInLeftBig";
readonly BOUNCE_OUT: "bounceOut";
readonly BOUNCE_OUT_UP: "bounceOutUp";
readonly BOUNCE_OUT_DOWN: "bounceOutDown";
readonly BOUNCE_OUT_RIGHT: "bounceOutRight";
readonly BOUNCE_OUT_LEFT: "bounceOutLeft";
readonly BOUNCE_IN: "bounceIn";
readonly BOUNCE_IN_UP: "bounceInUp";
readonly BOUNCE_IN_DOWN: "bounceInDown";
readonly BOUNCE_IN_RIGHT: "bounceInRight";
readonly BOUNCE_IN_LEFT: "bounceInLeft";
readonly BOUNCE: "bounce";
readonly FLASH: "flash";
readonly JELLO: "jello";
readonly PULSE: "pulse";
readonly ROTATE: "rotate";
readonly SHAKE: "shake";
readonly SWING: "swing";
readonly RUBBER_BAND: "rubberBand";
readonly TADA: "tada";
readonly WOBBLE: "wobble";
readonly HEART_BEAT: "heartBeat";
};