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@proyecto26/animatable-component

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import { ANIMATIONS } from './common'; const PUFF_IN_DEFAULT = { easing: 'cubic-bezier(0.470, 0.000, 0.745, 0.715)', fillMode: 'both' }; const PUFF_IN_CENTER = [ Object.assign(Object.assign({ offset: 0 }, PUFF_IN_DEFAULT), { transform: 'scale(2)', filter: 'blur(4px)', opacity: 0 }), Object.assign(Object.assign({ offset: 1 }, PUFF_IN_DEFAULT), { transform: 'scale(1)', filter: 'blur(0)', opacity: 1 }) ]; const PUFF_IN_TOP = [ Object.assign(Object.assign({ offset: 0 }, PUFF_IN_DEFAULT), { transform: 'scale(2)', transformOrigin: '50% 0%', filter: 'blur(4px)', opacity: 0 }), Object.assign(Object.assign({ offset: 1 }, PUFF_IN_DEFAULT), { transform: 'scale(1)', transformOrigin: '50% 0%', filter: 'blur(0)', opacity: 1 }) ]; const PUFF_IN_TR = [ Object.assign(Object.assign({ offset: 0 }, PUFF_IN_DEFAULT), { transform: 'scale(2)', transformOrigin: '100% 0%', filter: 'blur(4px)', opacity: 0 }), Object.assign(Object.assign({ offset: 1 }, PUFF_IN_DEFAULT), { transform: 'scale(1)', transformOrigin: '100% 0%', filter: 'blur(0)', opacity: 1 }) ]; const PUFF_IN_RIGHT = [ Object.assign(Object.assign({ offset: 0 }, PUFF_IN_DEFAULT), { transform: 'scale(2)', transformOrigin: '100% 50%', filter: 'blur(4px)', opacity: 0 }), Object.assign(Object.assign({ offset: 1 }, PUFF_IN_DEFAULT), { transform: 'scale(1)', transformOrigin: '100% 50%', filter: 'blur(0)', opacity: 1 }) ]; const PUFF_IN_BR = [ Object.assign(Object.assign({ offset: 0 }, PUFF_IN_DEFAULT), { transform: 'scale(2)', transformOrigin: '100% 100%', filter: 'blur(4px)', opacity: 0 }), Object.assign(Object.assign({ offset: 1 }, PUFF_IN_DEFAULT), { transform: 'scale(1)', transformOrigin: '100% 100%', filter: 'blur(0)', opacity: 1 }) ]; const PUFF_IN_BOTTOM = [ Object.assign(Object.assign({ offset: 0 }, PUFF_IN_DEFAULT), { transform: 'scale(2)', transformOrigin: '50% 100%', filter: 'blur(4px)', opacity: 0 }), Object.assign(Object.assign({ offset: 1 }, PUFF_IN_DEFAULT), { transform: 'scale(1)', transformOrigin: '50% 100%', filter: 'blur(0)', opacity: 1 }) ]; const PUFF_IN_BL = [ Object.assign(Object.assign({ offset: 0 }, PUFF_IN_DEFAULT), { transform: 'scale(2)', transformOrigin: '0% 100%', filter: 'blur(4px)', opacity: 0 }), Object.assign(Object.assign({ offset: 1 }, PUFF_IN_DEFAULT), { transform: 'scale(1)', transformOrigin: '0% 100%', filter: 'blur(0)', opacity: 1 }) ]; const PUFF_IN_LEFT = [ Object.assign(Object.assign({ offset: 0 }, PUFF_IN_DEFAULT), { transform: 'scale(2)', transformOrigin: '0% 50%', filter: 'blur(4px)', opacity: 0 }), Object.assign(Object.assign({ offset: 1 }, PUFF_IN_DEFAULT), { transform: 'scale(1)', transformOrigin: '0% 50%', filter: 'blur(0)', opacity: 1 }) ]; const PUFF_IN_TL = [ Object.assign(Object.assign({ offset: 0 }, PUFF_IN_DEFAULT), { transform: 'scale(2)', transformOrigin: '0% 0%', filter: 'blur(4px)', opacity: 0 }), Object.assign(Object.assign({ offset: 1 }, PUFF_IN_DEFAULT), { transform: 'scale(1)', transformOrigin: '0% 0%', filter: 'blur(0)', opacity: 1 }) ]; const PUFF_IN_HOR = [ Object.assign(Object.assign({ offset: 0 }, PUFF_IN_DEFAULT), { transform: 'scaleX(2)', transformOrigin: 'center center', filter: 'blur(4px)', opacity: 0 }), Object.assign(Object.assign({ offset: 1 }, PUFF_IN_DEFAULT), { transform: 'scaleX(1)', transformOrigin: 'center center', filter: 'blur(0)', opacity: 1 }) ]; const PUFF_IN_VER = [ Object.assign(Object.assign({ offset: 0 }, PUFF_IN_DEFAULT), { transform: 'scaleY(2)', transformOrigin: 'center center', filter: 'blur(4px)', opacity: 0 }), Object.assign(Object.assign({ offset: 1 }, PUFF_IN_DEFAULT), { transform: 'scaleY(1)', transformOrigin: 'center center', filter: 'blur(0)', opacity: 1 }) ]; export default { [ANIMATIONS.PUFF_IN_CENTER]: PUFF_IN_CENTER, [ANIMATIONS.PUFF_IN_TOP]: PUFF_IN_TOP, [ANIMATIONS.PUFF_IN_TR]: PUFF_IN_TR, [ANIMATIONS.PUFF_IN_RIGHT]: PUFF_IN_RIGHT, [ANIMATIONS.PUFF_IN_BR]: PUFF_IN_BR, [ANIMATIONS.PUFF_IN_BOTTOM]: PUFF_IN_BOTTOM, [ANIMATIONS.PUFF_IN_BL]: PUFF_IN_BL, [ANIMATIONS.PUFF_IN_LEFT]: PUFF_IN_LEFT, [ANIMATIONS.PUFF_IN_TL]: PUFF_IN_TL, [ANIMATIONS.PUFF_IN_HOR]: PUFF_IN_HOR, [ANIMATIONS.PUFF_IN_VER]: PUFF_IN_VER };