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@proyecto26/animatable-component

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import SCALE_UP from './scale-up'; import SCALE_DOWN from './scale-down'; import ROTATE from './rotate'; import ROTATE_SCALE from './rotate-scale'; import ROTATE_90 from './rotate-90'; import FLIP from './flip'; import FLIP_2 from './flip-2'; import FLIP_SCALE from './flip-scale'; import FLIP_SCALE_2 from './flip-scale-2'; import SWING from './swing'; import SLIDE from './slide'; import SLIDE_BCK from './slide-bck'; import SLIDE_FWD from './slide-fwd'; import SLIDE_ROTATE from './slide-rotate'; import SHADOW_DROP from './shadow-drop'; import SHADOW_DROP_2 from './shadow-drop-2'; import SHADOW_POP from './shadow-pop'; import SHADOW_INSET from './shadow-inset'; import SCALE_IN from './scale-in'; import ROTATE_IN from './rotate-in'; import ROTATE_IN_2 from './rotate-in-2'; import SWIRL_IN from './swirl-in'; import FLIP_IN from './flip-in'; import SLIT_IN from './slit-in'; import SLIDE_IN from './slide-in'; import SLIDE_IN_FWD from './slide-in-fwd'; import SLIDE_IN_BCK from './slide-in-bck'; import SLIDE_IN_BLURRED from './slide-in-blurred'; import SLIDE_IN_ELLIPTIC from './slide-in-elliptic'; import BOUNCE_IN from './bounce-in'; import ROLL_IN from './roll-in'; import ROLL_IN_BLURRED from './roll-in-blurred'; import TILT_IN from './tilt-in'; import TILT_IN_FWD from './tilt-in-fwd'; import SWING_IN from './swing-in'; import FADE_IN from './fade-in'; import PUFF_IN from './puff-in'; import FLICKER_IN from './flicker-in'; import TRACKING_IN from './tracking-in'; import FOCUS_IN from './focus-in'; import TEXT_SHADOW_DROP from './text-shadow-drop'; import TEXT_SHADOW_POP from './text-shadow-pop'; import TEXT_POP_UP from './text-pop-up'; import VIBRATE from './vibrate'; import SHAKE from './shake'; import JELLO from './jello'; import WOBBLE from './wobble'; import BOUNCE from './bounce'; import PULSATE from './pulsate'; import KEN_BURNS from './ken-burns'; import BG_PAN from './bg-pan'; export default Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign(Object.assign({}, SCALE_UP), SCALE_DOWN), ROTATE), ROTATE_SCALE), ROTATE_90), FLIP), FLIP_2), FLIP_SCALE), FLIP_SCALE_2), SWING), SLIDE), SLIDE_BCK), SLIDE_FWD), SLIDE_ROTATE), SHADOW_DROP), SHADOW_DROP_2), SHADOW_POP), SHADOW_INSET), SCALE_IN), ROTATE_IN), ROTATE_IN_2), SWIRL_IN), FLIP_IN), SLIT_IN), SLIDE_IN), SLIDE_IN_FWD), SLIDE_IN_BCK), SLIDE_IN_BLURRED), SLIDE_IN_ELLIPTIC), BOUNCE_IN), ROLL_IN), ROLL_IN_BLURRED), TILT_IN), TILT_IN_FWD), SWING_IN), FADE_IN), PUFF_IN), FLICKER_IN), TRACKING_IN), FOCUS_IN), TEXT_SHADOW_DROP), TEXT_SHADOW_POP), TEXT_POP_UP), VIBRATE), SHAKE), JELLO), WOBBLE), BOUNCE), PULSATE), KEN_BURNS), BG_PAN);