UNPKG

@protobuf-ts/runtime-rpc

Version:

Runtime library for RPC clients generated by the protoc plugin "protobuf-ts"

102 lines (101 loc) 3.57 kB
import type { RpcCallShared } from "./rpc-call-shared"; import type { RpcStatus } from "./rpc-status"; import type { MethodInfo } from "./reflection-info"; import type { RpcMetadata } from "./rpc-metadata"; /** * A unary RPC call. Unary means there is exactly one input message and * exactly one output message unless an error occurred. */ export declare class UnaryCall<I extends object = object, O extends object = object> implements RpcCallShared<I, O>, PromiseLike<FinishedUnaryCall<I, O>> { /** * Reflection information about this call. */ readonly method: MethodInfo<I, O>; /** * Request headers being sent with the request. * * Request headers are provided in the `meta` property of the * `RpcOptions` passed to a call. */ readonly requestHeaders: Readonly<RpcMetadata>; /** * The request message being sent. */ readonly request: Readonly<I>; /** * The response headers that the server sent. * * This promise will reject with a `RpcError` when the server sends an * error status code. */ readonly headers: Promise<RpcMetadata>; /** * The message the server replied with. * * If the server does not send a message, this promise will reject with a * `RpcError`. */ readonly response: Promise<O>; /** * The response status the server replied with. * * This promise will resolve when the server has finished the request * successfully. * * If the server replies with an error status, this promise will * reject with a `RpcError`. */ readonly status: Promise<RpcStatus>; /** * The trailers the server attached to the response. * * This promise will resolve when the server has finished the request * successfully. * * If the server replies with an error status, this promise will * reject with a `RpcError`. */ readonly trailers: Promise<RpcMetadata>; constructor(method: MethodInfo<I, O>, requestHeaders: RpcMetadata, request: I, headers: Promise<RpcMetadata>, response: Promise<O>, status: Promise<RpcStatus>, trailers: Promise<RpcMetadata>); /** * If you are only interested in the final outcome of this call, * you can await it to receive a `FinishedUnaryCall`. */ then<TResult1 = FinishedUnaryCall<I, O>, TResult2 = never>(onfulfilled?: ((value: FinishedUnaryCall<I, O>) => (PromiseLike<TResult1> | TResult1)) | undefined | null, onrejected?: ((reason: any) => (PromiseLike<TResult2> | TResult2)) | undefined | null): Promise<TResult1 | TResult2>; private promiseFinished; } /** * A completed unary RPC call. This will only exists if the RPC was * successful. */ export interface FinishedUnaryCall<I extends object, O extends object> { /** * Reflection information about this call. */ readonly method: MethodInfo<I, O>; /** * Request headers being sent with the request. */ readonly requestHeaders: Readonly<RpcMetadata>; /** * The request message that has been sent. */ readonly request: Readonly<I>; /** * The response headers that the server sent. */ readonly headers: RpcMetadata; /** * The message the server replied with. */ readonly response: O; /** * The response status the server replied with. * The status code will always be OK. */ readonly status: RpcStatus; /** * The trailers the server attached to the response. */ readonly trailers: RpcMetadata; }