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@protobuf-ts/runtime-rpc

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Runtime library for RPC clients generated by the protoc plugin "protobuf-ts"

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import { Deferred, DeferredState } from "./deferred"; import { assert } from "@protobuf-ts/runtime"; /** * A `RpcOutputStream` that you control. */ export class RpcOutputStreamController { constructor() { this._lis = { nxt: [], msg: [], err: [], cmp: [], }; this._closed = false; // --- RpcOutputStream async iterator API // iterator state. // is undefined when no iterator has been acquired yet. this._itState = { q: [] }; } // --- RpcOutputStream callback API onNext(callback) { return this.addLis(callback, this._lis.nxt); } onMessage(callback) { return this.addLis(callback, this._lis.msg); } onError(callback) { return this.addLis(callback, this._lis.err); } onComplete(callback) { return this.addLis(callback, this._lis.cmp); } addLis(callback, list) { list.push(callback); return () => { let i = list.indexOf(callback); if (i >= 0) list.splice(i, 1); }; } // remove all listeners clearLis() { for (let l of Object.values(this._lis)) l.splice(0, l.length); } // --- Controller API /** * Is this stream already closed by a completion or error? */ get closed() { return this._closed !== false; } /** * Emit message, close with error, or close successfully, but only one * at a time. * Can be used to wrap a stream by using the other stream's `onNext`. */ notifyNext(message, error, complete) { assert((message ? 1 : 0) + (error ? 1 : 0) + (complete ? 1 : 0) <= 1, 'only one emission at a time'); if (message) this.notifyMessage(message); if (error) this.notifyError(error); if (complete) this.notifyComplete(); } /** * Emits a new message. Throws if stream is closed. * * Triggers onNext and onMessage callbacks. */ notifyMessage(message) { assert(!this.closed, 'stream is closed'); this.pushIt({ value: message, done: false }); this._lis.msg.forEach(l => l(message)); this._lis.nxt.forEach(l => l(message, undefined, false)); } /** * Closes the stream with an error. Throws if stream is closed. * * Triggers onNext and onError callbacks. */ notifyError(error) { assert(!this.closed, 'stream is closed'); this._closed = error; this.pushIt(error); this._lis.err.forEach(l => l(error)); this._lis.nxt.forEach(l => l(undefined, error, false)); this.clearLis(); } /** * Closes the stream successfully. Throws if stream is closed. * * Triggers onNext and onComplete callbacks. */ notifyComplete() { assert(!this.closed, 'stream is closed'); this._closed = true; this.pushIt({ value: null, done: true }); this._lis.cmp.forEach(l => l()); this._lis.nxt.forEach(l => l(undefined, undefined, true)); this.clearLis(); } /** * Creates an async iterator (that can be used with `for await {...}`) * to consume the stream. * * Some things to note: * - If an error occurs, the `for await` will throw it. * - If an error occurred before the `for await` was started, `for await` * will re-throw it. * - If the stream is already complete, the `for await` will be empty. * - If your `for await` consumes slower than the stream produces, * for example because you are relaying messages in a slow operation, * messages are queued. */ [Symbol.asyncIterator]() { // if we are closed, we are definitely not receiving any more messages. // but we can't let the iterator get stuck. we want to either: // a) finish the new iterator immediately, because we are completed // b) reject the new iterator, because we errored if (this._closed === true) this.pushIt({ value: null, done: true }); else if (this._closed !== false) this.pushIt(this._closed); // the async iterator return { next: () => { let state = this._itState; assert(state, "bad state"); // if we don't have a state here, code is broken // there should be no pending result. // did the consumer call next() before we resolved our previous result promise? assert(!state.p, "iterator contract broken"); // did we produce faster than the iterator consumed? // return the oldest result from the queue. let first = state.q.shift(); if (first) return ("value" in first) ? Promise.resolve(first) : Promise.reject(first); // we have no result ATM, but we promise one. // as soon as we have a result, we must resolve promise. state.p = new Deferred(); return state.p.promise; }, }; } // "push" a new iterator result. // this either resolves a pending promise, or enqueues the result. pushIt(result) { let state = this._itState; // is the consumer waiting for us? if (state.p) { // yes, consumer is waiting for this promise. const p = state.p; assert(p.state == DeferredState.PENDING, "iterator contract broken"); // resolve the promise ("value" in result) ? p.resolve(result) : p.reject(result); // must cleanup, otherwise iterator.next() would pick it up again. delete state.p; } else { // we are producing faster than the iterator consumes. // push result onto queue. state.q.push(result); } } }