UNPKG

@protobuf-ts/runtime-rpc

Version:

Runtime library for RPC clients generated by the protoc plugin "protobuf-ts"

50 lines (49 loc) 2.19 kB
"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.UnaryCall = void 0; /** * A unary RPC call. Unary means there is exactly one input message and * exactly one output message unless an error occurred. */ class UnaryCall { constructor(method, requestHeaders, request, headers, response, status, trailers) { this.method = method; this.requestHeaders = requestHeaders; this.request = request; this.headers = headers; this.response = response; this.status = status; this.trailers = trailers; } /** * If you are only interested in the final outcome of this call, * you can await it to receive a `FinishedUnaryCall`. */ then(onfulfilled, onrejected) { return this.promiseFinished().then(value => onfulfilled ? Promise.resolve(onfulfilled(value)) : value, reason => onrejected ? Promise.resolve(onrejected(reason)) : Promise.reject(reason)); } promiseFinished() { return __awaiter(this, void 0, void 0, function* () { let [headers, response, status, trailers] = yield Promise.all([this.headers, this.response, this.status, this.trailers]); return { method: this.method, requestHeaders: this.requestHeaders, request: this.request, headers, response, status, trailers }; }); } } exports.UnaryCall = UnaryCall;