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@protobuf-ts/runtime-rpc

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Runtime library for RPC clients generated by the protoc plugin "protobuf-ts"

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.ClientStreamingCall = void 0; /** * A client streaming RPC call. This means that the clients sends 0, 1, or * more messages to the server, and the server replies with exactly one * message. */ class ClientStreamingCall { constructor(method, requestHeaders, request, headers, response, status, trailers) { this.method = method; this.requestHeaders = requestHeaders; this.requests = request; this.headers = headers; this.response = response; this.status = status; this.trailers = trailers; } /** * Instead of awaiting the response status and trailers, you can * just as well await this call itself to receive the server outcome. * Note that it may still be valid to send more request messages. */ then(onfulfilled, onrejected) { return this.promiseFinished().then(value => onfulfilled ? Promise.resolve(onfulfilled(value)) : value, reason => onrejected ? Promise.resolve(onrejected(reason)) : Promise.reject(reason)); } promiseFinished() { return __awaiter(this, void 0, void 0, function* () { let [headers, response, status, trailers] = yield Promise.all([this.headers, this.response, this.status, this.trailers]); return { method: this.method, requestHeaders: this.requestHeaders, headers, response, status, trailers }; }); } } exports.ClientStreamingCall = ClientStreamingCall;