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@project-sunbird/content-player

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Which renders the contents in both web and devices

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/** * @license * Video.js 5.20.2 <http://videojs.com/> * Copyright Brightcove, Inc. <https://www.brightcove.com/> * Available under Apache License Version 2.0 * <https://github.com/videojs/video.js/blob/master/LICENSE> * * Includes vtt.js <https://github.com/mozilla/vtt.js> * Available under Apache License Version 2.0 * <https://github.com/mozilla/vtt.js/blob/master/LICENSE> */ (function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.videojs = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _button = _dereq_(2); var _button2 = _interopRequireDefault(_button); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file big-play-button.js */ /** * The initial play button that shows before the video has played. The hiding of the * `BigPlayButton` get done via CSS and `Player` states. * * @extends Button */ var BigPlayButton = function (_Button) { _inherits(BigPlayButton, _Button); function BigPlayButton(player, options) { _classCallCheck(this, BigPlayButton); var _this = _possibleConstructorReturn(this, _Button.call(this, player, options)); _this.mouseused_ = false; _this.on('mousedown', _this.handleMouseDown); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. Always returns 'vjs-big-play-button'. */ BigPlayButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-big-play-button'; }; /** * This gets called when a `BigPlayButton` "clicked". See {@link ClickableComponent} * for more detailed information on what a click can be. * * @param {EventTarget~Event} event * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ BigPlayButton.prototype.handleClick = function handleClick(event) { var playPromise = this.player_.play(); // exit early if clicked via the mouse if (this.mouseused_ && event.clientX && event.clientY) { return; } var cb = this.player_.getChild('controlBar'); var playToggle = cb && cb.getChild('playToggle'); if (!playToggle) { this.player_.focus(); return; } var playFocus = function playFocus() { return playToggle.focus(); }; if (playPromise && playPromise.then) { var ignoreRejectedPlayPromise = function ignoreRejectedPlayPromise() {}; playPromise.then(playFocus, ignoreRejectedPlayPromise); } else { this.setTimeout(playFocus, 1); } }; BigPlayButton.prototype.handleKeyPress = function handleKeyPress(event) { this.mouseused_ = false; _Button.prototype.handleKeyPress.call(this, event); }; BigPlayButton.prototype.handleMouseDown = function handleMouseDown(event) { this.mouseused_ = true; }; return BigPlayButton; }(_button2['default']); /** * The text that should display over the `BigPlayButton`s controls. Added to for localization. * * @type {string} * @private */ BigPlayButton.prototype.controlText_ = 'Play Video'; _component2['default'].registerComponent('BigPlayButton', BigPlayButton); exports['default'] = BigPlayButton; },{"2":2,"5":5}],2:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _clickableComponent = _dereq_(3); var _clickableComponent2 = _interopRequireDefault(_clickableComponent); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _obj = _dereq_(88); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file button.js */ /** * Base class for all buttons. * * @extends ClickableComponent */ var Button = function (_ClickableComponent) { _inherits(Button, _ClickableComponent); function Button() { _classCallCheck(this, Button); return _possibleConstructorReturn(this, _ClickableComponent.apply(this, arguments)); } /** * Create the `Button`s DOM element. * * @param {string} [tag=button] * Element's node type. e.g. 'button' * * @param {Object} [props={}] * An object of properties that should be set on the element. * * @param {Object} [attributes={}] * An object of attributes that should be set on the element. * * @return {Element} * The element that gets created. */ Button.prototype.createEl = function createEl() { var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'button'; var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; props = (0, _obj.assign)({ className: this.buildCSSClass() }, props); if (tag !== 'button') { _log2['default'].warn('Creating a Button with an HTML element of ' + tag + ' is deprecated; use ClickableComponent instead.'); // Add properties for clickable element which is not a native HTML button props = (0, _obj.assign)({ tabIndex: 0 }, props); // Add ARIA attributes for clickable element which is not a native HTML button attributes = (0, _obj.assign)({ role: 'button' }, attributes); } // Add attributes for button element attributes = (0, _obj.assign)({ // Necessary since the default button type is "submit" 'type': 'button', // let the screen reader user know that the text of the button may change 'aria-live': 'polite' }, attributes); var el = _component2['default'].prototype.createEl.call(this, tag, props, attributes); this.createControlTextEl(el); return el; }; /** * Add a child `Component` inside of this `Button`. * * @param {string|Component} child * The name or instance of a child to add. * * @param {Object} [options={}] * The key/value store of options that will get passed to children of * the child. * * @return {Component} * The `Component` that gets added as a child. When using a string the * `Component` will get created by this process. * * @deprecated since version 5 */ Button.prototype.addChild = function addChild(child) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var className = this.constructor.name; _log2['default'].warn('Adding an actionable (user controllable) child to a Button (' + className + ') is not supported; use a ClickableComponent instead.'); // Avoid the error message generated by ClickableComponent's addChild method return _component2['default'].prototype.addChild.call(this, child, options); }; /** * Enable the `Button` element so that it can be activated or clicked. Use this with * {@link Button#disable}. */ Button.prototype.enable = function enable() { _ClickableComponent.prototype.enable.call(this); this.el_.removeAttribute('disabled'); }; /** * Enable the `Button` element so that it cannot be activated or clicked. Use this with * {@link Button#enable}. */ Button.prototype.disable = function disable() { _ClickableComponent.prototype.disable.call(this); this.el_.setAttribute('disabled', 'disabled'); }; /** * This gets called when a `Button` has focus and `keydown` is triggered via a key * press. * * @param {EventTarget~Event} event * The event that caused this function to get called. * * @listens keydown */ Button.prototype.handleKeyPress = function handleKeyPress(event) { // Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button. if (event.which === 32 || event.which === 13) { return; } // Pass keypress handling up for unsupported keys _ClickableComponent.prototype.handleKeyPress.call(this, event); }; return Button; }(_clickableComponent2['default']); _component2['default'].registerComponent('Button', Button); exports['default'] = Button; },{"3":3,"5":5,"86":86,"88":88}],3:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _obj = _dereq_(88); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file button.js */ /** * Clickable Component which is clickable or keyboard actionable, * but is not a native HTML button. * * @extends Component */ var ClickableComponent = function (_Component) { _inherits(ClickableComponent, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function ClickableComponent(player, options) { _classCallCheck(this, ClickableComponent); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.emitTapEvents(); _this.enable(); return _this; } /** * Create the `Component`s DOM element. * * @param {string} [tag=div] * The element's node type. * * @param {Object} [props={}] * An object of properties that should be set on the element. * * @param {Object} [attributes={}] * An object of attributes that should be set on the element. * * @return {Element} * The element that gets created. */ ClickableComponent.prototype.createEl = function createEl() { var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div'; var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; props = (0, _obj.assign)({ className: this.buildCSSClass(), tabIndex: 0 }, props); if (tag === 'button') { _log2['default'].error('Creating a ClickableComponent with an HTML element of ' + tag + ' is not supported; use a Button instead.'); } // Add ARIA attributes for clickable element which is not a native HTML button attributes = (0, _obj.assign)({ 'role': 'button', // let the screen reader user know that the text of the element may change 'aria-live': 'polite' }, attributes); this.tabIndex_ = props.tabIndex; var el = _Component.prototype.createEl.call(this, tag, props, attributes); this.createControlTextEl(el); return el; }; /** * Create a control text element on this `Component` * * @param {Element} [el] * Parent element for the control text. * * @return {Element} * The control text element that gets created. */ ClickableComponent.prototype.createControlTextEl = function createControlTextEl(el) { this.controlTextEl_ = Dom.createEl('span', { className: 'vjs-control-text' }); if (el) { el.appendChild(this.controlTextEl_); } this.controlText(this.controlText_, el); return this.controlTextEl_; }; /** * Get or set the localize text to use for the controls on the `Component`. * * @param {string} [text] * Control text for element. * * @param {Element} [el=this.el()] * Element to set the title on. * * @return {string|ClickableComponent} * - The control text when getting * - Returns itself when setting; method can be chained. */ ClickableComponent.prototype.controlText = function controlText(text) { var el = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.el(); if (!text) { return this.controlText_ || 'Need Text'; } var localizedText = this.localize(text); this.controlText_ = text; this.controlTextEl_.innerHTML = localizedText; if (!this.nonIconControl) { // Set title attribute if only an icon is shown el.setAttribute('title', localizedText); } return this; }; /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ ClickableComponent.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-control vjs-button ' + _Component.prototype.buildCSSClass.call(this); }; /** * Enable this `Component`s element. * * @return {ClickableComponent} * Returns itself; method can be chained. */ ClickableComponent.prototype.enable = function enable() { this.removeClass('vjs-disabled'); this.el_.setAttribute('aria-disabled', 'false'); if (typeof this.tabIndex_ !== 'undefined') { this.el_.setAttribute('tabIndex', this.tabIndex_); } this.off(['tap', 'click'], this.handleClick); this.off('focus', this.handleFocus); this.off('blur', this.handleBlur); this.on(['tap', 'click'], this.handleClick); this.on('focus', this.handleFocus); this.on('blur', this.handleBlur); return this; }; /** * Disable this `Component`s element. * * @return {ClickableComponent} * Returns itself; method can be chained. */ ClickableComponent.prototype.disable = function disable() { this.addClass('vjs-disabled'); this.el_.setAttribute('aria-disabled', 'true'); if (typeof this.tabIndex_ !== 'undefined') { this.el_.removeAttribute('tabIndex'); } this.off(['tap', 'click'], this.handleClick); this.off('focus', this.handleFocus); this.off('blur', this.handleBlur); return this; }; /** * This gets called when a `ClickableComponent` gets: * - Clicked (via the `click` event, listening starts in the constructor) * - Tapped (via the `tap` event, listening starts in the constructor) * - The following things happen in order: * 1. {@link ClickableComponent#handleFocus} is called via a `focus` event on the * `ClickableComponent`. * 2. {@link ClickableComponent#handleFocus} adds a listener for `keydown` on using * {@link ClickableComponent#handleKeyPress}. * 3. `ClickableComponent` has not had a `blur` event (`blur` means that focus was lost). The user presses * the space or enter key. * 4. {@link ClickableComponent#handleKeyPress} calls this function with the `keydown` * event as a parameter. * * @param {EventTarget~Event} event * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click * @abstract */ ClickableComponent.prototype.handleClick = function handleClick(event) {}; /** * This gets called when a `ClickableComponent` gains focus via a `focus` event. * Turns on listening for `keydown` events. When they happen it * calls `this.handleKeyPress`. * * @param {EventTarget~Event} event * The `focus` event that caused this function to be called. * * @listens focus */ ClickableComponent.prototype.handleFocus = function handleFocus(event) { Events.on(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress)); }; /** * Called when this ClickableComponent has focus and a key gets pressed down. By * default it will call `this.handleClick` when the key is space or enter. * * @param {EventTarget~Event} event * The `keydown` event that caused this function to be called. * * @listens keydown */ ClickableComponent.prototype.handleKeyPress = function handleKeyPress(event) { // Support Space (32) or Enter (13) key operation to fire a click event if (event.which === 32 || event.which === 13) { event.preventDefault(); this.handleClick(event); } else if (_Component.prototype.handleKeyPress) { // Pass keypress handling up for unsupported keys _Component.prototype.handleKeyPress.call(this, event); } }; /** * Called when a `ClickableComponent` loses focus. Turns off the listener for * `keydown` events. Which Stops `this.handleKeyPress` from getting called. * * @param {EventTarget~Event} event * The `blur` event that caused this function to be called. * * @listens blur */ ClickableComponent.prototype.handleBlur = function handleBlur(event) { Events.off(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress)); }; return ClickableComponent; }(_component2['default']); _component2['default'].registerComponent('ClickableComponent', ClickableComponent); exports['default'] = ClickableComponent; },{"5":5,"81":81,"82":82,"83":83,"86":86,"88":88,"94":94}],4:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _button = _dereq_(2); var _button2 = _interopRequireDefault(_button); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file close-button.js */ /** * The `CloseButton` is a `{@link Button}` that fires a `close` event when * it gets clicked. * * @extends Button */ var CloseButton = function (_Button) { _inherits(CloseButton, _Button); /** * Creates an instance of the this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function CloseButton(player, options) { _classCallCheck(this, CloseButton); var _this = _possibleConstructorReturn(this, _Button.call(this, player, options)); _this.controlText(options && options.controlText || _this.localize('Close')); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ CloseButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-close-button ' + _Button.prototype.buildCSSClass.call(this); }; /** * This gets called when a `CloseButton` gets clicked. See * {@link ClickableComponent#handleClick} for more information on when this will be * triggered * * @param {EventTarget~Event} event * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click * @fires CloseButton#close */ CloseButton.prototype.handleClick = function handleClick(event) { /** * Triggered when the a `CloseButton` is clicked. * * @event CloseButton#close * @type {EventTarget~Event} * * @property {boolean} [bubbles=false] * set to false so that the close event does not * bubble up to parents if there is no listener */ this.trigger({ type: 'close', bubbles: false }); }; return CloseButton; }(_button2['default']); _component2['default'].registerComponent('CloseButton', CloseButton); exports['default'] = CloseButton; },{"2":2,"5":5}],5:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _guid = _dereq_(85); var Guid = _interopRequireWildcard(_guid); var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _toTitleCase = _dereq_(91); var _toTitleCase2 = _interopRequireDefault(_toTitleCase); var _mergeOptions = _dereq_(87); var _mergeOptions2 = _interopRequireDefault(_mergeOptions); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /** * Player Component - Base class for all UI objects * * @file component.js */ /** * Base class for all UI Components. * Components are UI objects which represent both a javascript object and an element * in the DOM. They can be children of other components, and can have * children themselves. * * Components can also use methods from {@link EventTarget} */ var Component = function () { /** * A callback that is called when a component is ready. Does not have any * paramters and any callback value will be ignored. * * @callback Component~ReadyCallback * @this Component */ /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. # * @param {Object[]} [options.children] * An array of children objects to intialize this component with. Children objects have * a name property that will be used if more than one component of the same type needs to be * added. * * @param {Component~ReadyCallback} [ready] * Function that gets called when the `Component` is ready. */ function Component(player, options, ready) { _classCallCheck(this, Component); // The component might be the player itself and we can't pass `this` to super if (!player && this.play) { this.player_ = player = this; // eslint-disable-line } else { this.player_ = player; } // Make a copy of prototype.options_ to protect against overriding defaults this.options_ = (0, _mergeOptions2['default'])({}, this.options_); // Updated options with supplied options options = this.options_ = (0, _mergeOptions2['default'])(this.options_, options); // Get ID from options or options element if one is supplied this.id_ = options.id || options.el && options.el.id; // If there was no ID from the options, generate one if (!this.id_) { // Don't require the player ID function in the case of mock players var id = player && player.id && player.id() || 'no_player'; this.id_ = id + '_component_' + Guid.newGUID(); } this.name_ = options.name || null; // Create element if one wasn't provided in options if (options.el) { this.el_ = options.el; } else if (options.createEl !== false) { this.el_ = this.createEl(); } this.children_ = []; this.childIndex_ = {}; this.childNameIndex_ = {}; // Add any child components in options if (options.initChildren !== false) { this.initChildren(); } this.ready(ready); // Don't want to trigger ready here or it will before init is actually // finished for all children that run this constructor if (options.reportTouchActivity !== false) { this.enableTouchActivity(); } } /** * Dispose of the `Component` and all child components. * * @fires Component#dispose */ Component.prototype.dispose = function dispose() { /** * Triggered when a `Component` is disposed. * * @event Component#dispose * @type {EventTarget~Event} * * @property {boolean} [bubbles=false] * set to false so that the close event does not * bubble up */ this.trigger({ type: 'dispose', bubbles: false }); // Dispose all children. if (this.children_) { for (var i = this.children_.length - 1; i >= 0; i--) { if (this.children_[i].dispose) { this.children_[i].dispose(); } } } // Delete child references this.children_ = null; this.childIndex_ = null; this.childNameIndex_ = null; // Remove all event listeners. this.off(); // Remove element from DOM if (this.el_.parentNode) { this.el_.parentNode.removeChild(this.el_); } Dom.removeElData(this.el_); this.el_ = null; }; /** * Return the {@link Player} that the `Component` has attached to. * * @return {Player} * The player that this `Component` has attached to. */ Component.prototype.player = function player() { return this.player_; }; /** * Deep merge of options objects with new options. * > Note: When both `obj` and `options` contain properties whose values are objects. * The two properties get merged using {@link module:mergeOptions} * * @param {Object} obj * The object that contains new options. * * @return {Object} * A new object of `this.options_` and `obj` merged together. * * @deprecated since version 5 */ Component.prototype.options = function options(obj) { _log2['default'].warn('this.options() has been deprecated and will be moved to the constructor in 6.0'); if (!obj) { return this.options_; } this.options_ = (0, _mergeOptions2['default'])(this.options_, obj); return this.options_; }; /** * Get the `Component`s DOM element * * @return {Element} * The DOM element for this `Component`. */ Component.prototype.el = function el() { return this.el_; }; /** * Create the `Component`s DOM element. * * @param {string} [tagName] * Element's DOM node type. e.g. 'div' * * @param {Object} [properties] * An object of properties that should be set. * * @param {Object} [attributes] * An object of attributes that should be set. * * @return {Element} * The element that gets created. */ Component.prototype.createEl = function createEl(tagName, properties, attributes) { return Dom.createEl(tagName, properties, attributes); }; /** * Localize a string given the string in english. * * @param {string} string * The string to localize. * * @return {string} * The localized string or if no localization exists the english string. */ Component.prototype.localize = function localize(string) { var code = this.player_.language && this.player_.language(); var languages = this.player_.languages && this.player_.languages(); if (!code || !languages) { return string; } var language = languages[code]; if (language && language[string]) { return language[string]; } var primaryCode = code.split('-')[0]; var primaryLang = languages[primaryCode]; if (primaryLang && primaryLang[string]) { return primaryLang[string]; } return string; }; /** * Return the `Component`s DOM element. This is where children get inserted. * This will usually be the the same as the element returned in {@link Component#el}. * * @return {Element} * The content element for this `Component`. */ Component.prototype.contentEl = function contentEl() { return this.contentEl_ || this.el_; }; /** * Get this `Component`s ID * * @return {string} * The id of this `Component` */ Component.prototype.id = function id() { return this.id_; }; /** * Get the `Component`s name. The name gets used to reference the `Component` * and is set during registration. * * @return {string} * The name of this `Component`. */ Component.prototype.name = function name() { return this.name_; }; /** * Get an array of all child components * * @return {Array} * The children */ Component.prototype.children = function children() { return this.children_; }; /** * Returns the child `Component` with the given `id`. * * @param {string} id * The id of the child `Component` to get. * * @return {Component|undefined} * The child `Component` with the given `id` or undefined. */ Component.prototype.getChildById = function getChildById(id) { return this.childIndex_[id]; }; /** * Returns the child `Component` with the given `name`. * * @param {string} name * The name of the child `Component` to get. * * @return {Component|undefined} * The child `Component` with the given `name` or undefined. */ Component.prototype.getChild = function getChild(name) { if (!name) { return; } name = (0, _toTitleCase2['default'])(name); return this.childNameIndex_[name]; }; /** * Add a child `Component` inside the current `Component`. * * * @param {string|Component} child * The name or instance of a child to add. * * @param {Object} [options={}] * The key/value store of options that will get passed to children of * the child. * * @param {number} [index=this.children_.length] * The index to attempt to add a child into. * * @return {Component} * The `Component` that gets added as a child. When using a string the * `Component` will get created by this process. */ Component.prototype.addChild = function addChild(child) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var index = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : this.children_.length; var component = void 0; var componentName = void 0; // If child is a string, create component with options if (typeof child === 'string') { componentName = (0, _toTitleCase2['default'])(child); // Options can also be specified as a boolean, // so convert to an empty object if false. if (!options) { options = {}; } // Same as above, but true is deprecated so show a warning. if (options === true) { _log2['default'].warn('Initializing a child component with `true` is deprecated.' + 'Children should be defined in an array when possible, ' + 'but if necessary use an object instead of `true`.'); options = {}; } var componentClassName = options.componentClass || componentName; // Set name through options options.name = componentName; // Create a new object & element for this controls set // If there's no .player_, this is a player var ComponentClass = Component.getComponent(componentClassName); if (!ComponentClass) { throw new Error('Component ' + componentClassName + ' does not exist'); } // data stored directly on the videojs object may be // misidentified as a component to retain // backwards-compatibility with 4.x. check to make sure the // component class can be instantiated. if (typeof ComponentClass !== 'function') { return null; } component = new ComponentClass(this.player_ || this, options); // child is a component instance } else { component = child; } this.children_.splice(index, 0, component); if (typeof component.id === 'function') { this.childIndex_[component.id()] = component; } // If a name wasn't used to create the component, check if we can use the // name function of the component componentName = componentName || component.name && (0, _toTitleCase2['default'])(component.name()); if (componentName) { this.childNameIndex_[componentName] = component; } // Add the UI object's element to the container div (box) // Having an element is not required if (typeof component.el === 'function' && component.el()) { var childNodes = this.contentEl().children; var refNode = childNodes[index] || null; this.contentEl().insertBefore(component.el(), refNode); } // Return so it can stored on parent object if desired. return component; }; /** * Remove a child `Component` from this `Component`s list of children. Also removes * the child `Component`s element from this `Component`s element. * * @param {Component} component * The child `Component` to remove. */ Component.prototype.removeChild = function removeChild(component) { if (typeof component === 'string') { component = this.getChild(component); } if (!component || !this.children_) { return; } var childFound = false; for (var i = this.children_.length - 1; i >= 0; i--) { if (this.children_[i] === component) { childFound = true; this.children_.splice(i, 1); break; } } if (!childFound) { return; } this.childIndex_[component.id()] = null; this.childNameIndex_[component.name()] = null; var compEl = component.el(); if (compEl && compEl.parentNode === this.contentEl()) { this.contentEl().removeChild(component.el()); } }; /** * Add and initialize default child `Component`s based upon options. */ Component.prototype.initChildren = function initChildren() { var _this = this; var children = this.options_.children; if (children) { // `this` is `parent` var parentOptions = this.options_; var handleAdd = function handleAdd(child) { var name = child.name; var opts = child.opts; // Allow options for children to be set at the parent options // e.g. videojs(id, { controlBar: false }); // instead of videojs(id, { children: { controlBar: false }); if (parentOptions[name] !== undefined) { opts = parentOptions[name]; } // Allow for disabling default components // e.g. options['children']['posterImage'] = false if (opts === false) { return; } // Allow options to be passed as a simple boolean if no configuration // is necessary. if (opts === true) { opts = {}; } // We also want to pass the original player options // to each component as well so they don't need to // reach back into the player for options later. opts.playerOptions = _this.options_.playerOptions; // Create and add the child component. // Add a direct reference to the child by name on the parent instance. // If two of the same component are used, different names should be supplied // for each var newChild = _this.addChild(name, opts); if (newChild) { _this[name] = newChild; } }; // Allow for an array of children details to passed in the options var workingChildren = void 0; var Tech = Component.getComponent('Tech'); if (Array.isArray(children)) { workingChildren = children; } else { workingChildren = Object.keys(children); } workingChildren // children that are in this.options_ but also in workingChildren would // give us extra children we do not want. So, we want to filter them out. .concat(Object.keys(this.options_).filter(function (child) { return !workingChildren.some(function (wchild) { if (typeof wchild === 'string') { return child === wchild; } return child === wchild.name; }); })).map(function (child) { var name = void 0; var opts = void 0; if (typeof child === 'string') { name = child; opts = children[name] || _this.options_[name] || {}; } else { name = child.name; opts = child; } return { name: name, opts: opts }; }).filter(function (child) { // we have to make sure that child.name isn't in the techOrder since // techs are registerd as Components but can't aren't compatible // See https://github.com/videojs/video.js/issues/2772 var c = Component.getComponent(child.opts.componentClass || (0, _toTitleCase2['default'])(child.name)); return c && !Tech.isTech(c); }).forEach(handleAdd); } }; /** * Builds the default DOM class name. Should be overriden by sub-components. * * @return {string} * The DOM class name for this object. * * @abstract */ Component.prototype.buildCSSClass = function buildCSSClass() { // Child classes can include a function that does: // return 'CLASS NAME' + this._super(); return ''; }; /** * Add an `event listener` to this `Component`s element. * * The benefit of using this over the following: * - `VjsEvents.on(otherElement, 'eventName', myFunc)` * - `otherComponent.on('eventName', myFunc)` * * 1. Is that the listeners will get cleaned up when either component gets disposed. * 1. It will also bind `myComponent` as the context of `myFunc`. * > NOTE: If you remove the element from the DOM that has used `on` you need to * clean up references using: `myComponent.trigger(el, 'dispose')` * This will also allow the browser to garbage collect it. In special * cases such as with `window` and `document`, which are both permanent, * this is not necessary. * * @param {string|Component|string[]} [first] * The event name, and array of event names, or another `Component`. * * @param {EventTarget~EventListener|string|string[]} [second] * The listener function, an event name, or an Array of events names. * * @param {EventTarget~EventListener} [third] * The event handler if `first` is a `Component` and `second` is an event name * or an Array of event names. * * @return {Component} * Returns itself; method can be chained. * * @listens Component#dispose */ Component.prototype.on = function on(first, second, third) { var _this2 = this; if (typeof first === 'string' || Array.isArray(first)) { Events.on(this.el_, first, Fn.bind(this, second)); // Targeting another component or element } else { var target = first; var type = second; var fn = Fn.bind(this, third); // When this component is disposed, remove the listener from the other component var removeOnDispose = function removeOnDispose() { return _this2.off(target, type, fn); }; // Use the same function ID so we can remove it later it using the ID // of the original listener removeOnDispose.guid = fn.guid; this.on('dispose', removeOnDispose); // If the other component is disposed first we need to clean the reference // to the other component in this component's removeOnDispose listener // Otherwise we create a memory leak. var cleanRemover = function cleanRemover() { return _this2.off('dispose', removeOnDispose); }; // Add the same function ID so we can easily remove it later cleanRemover.guid = fn.guid; // Check if this is a DOM node if (first.nodeName) { // Add the listener to the other element Events.on(target, type, fn); Events.on(target, 'dispose', cleanRemover); // Should be a component // Not using `instanceof Component` because it makes mock players difficult } else if (typeof first.on === 'function') { // Add the listener to the other component target.on(type, fn); target.on('dispose', cleanRemover); } } return this; }; /** * Remove an event listener from this `Component`s element. If the second argument is * exluded all listeners for the type passed in as the first argument will be removed. * * @param {string|Component|string[]} [first] * The event name, and array of event names, or another `Component`. * * @param {EventTarget~EventListener|string|string[]} [second] * The listener function, an event name, or an Array of events names. * * @param {EventTarget~EventListener} [third] * The event hand