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@progress/kendo-react-animation

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React Animation component assists with animating HTML elements. KendoReact Animation package

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/// <reference types="react" /> import { AnimationChild } from './AnimationChild'; /** * The arguments that are passed to the life-cycle hooks. */ export interface AnimationEventArguments { /** * The element that is currently being animated. */ animatedElement: HTMLElement; /** * The AnimationChild component which controls the animation. */ target: AnimationChild; } /** * Inherited by all Animations. Represents the properties which can be set to an Animation. */ export interface AnimationInterface { /** * @hidden */ children?: React.ReactNode; /** * Specifies the CSS class names which are set to each of the animated children elements. */ componentChildClassName?: string; /** * Specifies the styles which are set to each of the animated children elements. */ componentChildStyle?: any; /** * Called when a component is added to an existing Animation component and the Animation has not started yet ([more information and example]({% slug lifecyclehooks_animation %}#toc-adding-child-elements)). */ onEnter?: (event: AnimationEventArguments) => void; /** * Called when a component is added to an existing Animation component and the Animation is now happening ([more information and example]({% slug lifecyclehooks_animation %}#toc-adding-child-elements)). */ onEntering?: (event: AnimationEventArguments) => void; /** * Called when a component is added to an existing Animation component and the Animation is now finished ([more information and example]({% slug lifecyclehooks_animation %}#toc-adding-child-elements)). */ onEntered?: (event: AnimationEventArguments) => void; /** * An event that is called after the Animation has reached its exit state ([more information and example]({% slug lifecyclehooks_animation %}#toc-removing-child-elements)). */ onExit?: (event: AnimationEventArguments) => void; /** * An event that is called after the Animation has reached its exiting state ([more information and example]({% slug lifecyclehooks_animation %}#toc-removing-child-elements)). */ onExiting?: (event: AnimationEventArguments) => void; /** * An event that is called after the Animation has reached its exited state ([more information and example]({% slug lifecyclehooks_animation %}#toc-removing-child-elements)). */ onExited?: (event: AnimationEventArguments) => void; /** * @hidden * This event is always triggered in contrast to `onExited` which TransitionGroup prevents when target element is not removed from DOM. */ onAfterExited?: (event: AnimationEventArguments) => void; /** * Defines whether a transition should happen on the first mount. Defaults to `false`. */ appear?: boolean; /** * Specifies whether to animate the entering (showing) element ([see example]({% slug disabledstate_animation %})). Defaults to `true`. */ enter?: boolean; /** * Specifies whether to animate a leaving (disappearing) element ([see example]({% slug disabledstate_animation %})). Defaults to `true`. */ exit?: boolean; /** * Specifies the duration of the transition for the entering (`animation in`) Animation ([see example]({% slug duration_animation %})). After the time runs out, the Animation is terminated. Defaults to `300ms`. */ transitionEnterDuration?: number; /** * Specifies the duration of the transition for the exiting (`animation out`) Animation ([see example]({% slug duration_animation %})). After the time runs out, the Animation is terminated. Defaults to `300ms`. */ transitionExitDuration?: number; /** * Specifies if the Animation will use lazy-mounting on the first `in={true}`. Defaults to `false`. */ mountOnEnter?: boolean; /** * Specifies if the Animation will unmount after it reaches its exited state. Defaults to `false`. */ unmountOnExit?: boolean; }