@progress/kendo-angular-schematics
Version:
Kendo UI Schematics for Angular
49 lines (39 loc) • 1.95 kB
JavaScript
/**-----------------------------------------------------------------------------------------
* Copyright © 2025 Progress Software Corporation. All rights reserved.
* Licensed under commercial license. See LICENSE.md in the project root for more information
*-------------------------------------------------------------------------------------------*/
// The following source code is copied from https://github.com/d3/d3-random
// Copyright 2010-2021 Mike Bostock
// Permission to use, copy, modify, and/or distribute this software for any purpose
// with or without fee is hereby granted, provided that the above copyright notice
// and this permission notice appear in all copies.
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
// REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
// INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
// OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
// TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
// THIS SOFTWARE.
// import defaultSource from "./defaultSource.js";
const defaultSource = Math.random;
module.exports = (function sourceRandomNormal(source) {
function randomNormal(mu, sigma) {
var x, r;
mu = mu == null ? 0 : +mu;
sigma = sigma == null ? 1 : +sigma;
return function() {
var y;
// If available, use the second previously-generated uniform random.
if (x != null) y = x, x = null;
// Otherwise, generate a new x and y.
else do {
x = source() * 2 - 1;
y = source() * 2 - 1;
r = x * x + y * y;
} while (!r || r > 1);
return mu + sigma * y * Math.sqrt(-2 * Math.log(r) / r);
};
}
randomNormal.source = sourceRandomNormal;
return randomNormal;
})(defaultSource);