@progress/kendo-angular-schematics
Version:
Kendo UI Schematics for Angular
94 lines (78 loc) • 3.21 kB
JavaScript
/**-----------------------------------------------------------------------------------------
* Copyright © 2025 Progress Software Corporation. All rights reserved.
* Licensed under commercial license. See LICENSE.md in the project root for more information
*-------------------------------------------------------------------------------------------*/
// The following source code is copied from https://github.com/d3fc/d3fc
// The MIT License (MIT)
// Copyright (c) 2015-2019 Scott Logic Ltd.
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// const { randomNormal } = require('d3-random');
const randomNormal = require('./randomNormal');
module.exports = function() {
let period = 1;
let steps = 20;
let mu = 0.1;
let sigma = 0.1;
let random = randomNormal();
var geometricBrownianMotion = (value = 0) => {
const timeStep = period / steps;
const pathData = [];
for (let i = 0; i < steps + 1; i++) {
pathData.push(value);
const increment = (random() * Math.sqrt(timeStep) * sigma) +
((mu - sigma * sigma / 2) * timeStep);
value = value * Math.exp(increment);
}
return pathData;
};
geometricBrownianMotion.period = (...args) => {
if (!args.length) {
return period;
}
period = args[0];
return geometricBrownianMotion;
};
geometricBrownianMotion.steps = (...args) => {
if (!args.length) {
return steps;
}
steps = args[0];
return geometricBrownianMotion;
};
geometricBrownianMotion.mu = (...args) => {
if (!args.length) {
return mu;
}
mu = args[0];
return geometricBrownianMotion;
};
geometricBrownianMotion.sigma = (...args) => {
if (!args.length) {
return sigma;
}
sigma = args[0];
return geometricBrownianMotion;
};
geometricBrownianMotion.random = (...args) => {
if (!args.length) {
return random;
}
random = args[0];
return geometricBrownianMotion;
};
return geometricBrownianMotion;
}