@progress/jszip-esm
Version:
JSZip fork with bundler-friendly packaging
1,649 lines (1,458 loc) • 122 kB
JavaScript
import { Deflate, Inflate } from '@progress/pako-esm';
/**
* Let the user use/change some implementations.
*/
var external = {
Promise: Promise
};
var support = {
base64: true,
array: true,
string: true,
nodebuffer: false,
nodestream: false,
get arraybuffer() {
return typeof ArrayBuffer !== "undefined" && typeof Uint8Array !== "undefined";
},
// Returns true if JSZip can read/generate Uint8Array, false otherwise.
get uint8array() {
return typeof Uint8Array !== "undefined";
},
get blob() {
return blob();
}
};
var blob = function() {
var supported;
if (typeof ArrayBuffer === "undefined") {
supported = false;
} else {
var buffer = new ArrayBuffer(0);
try {
supported = new Blob([ buffer ], {
type: "application/zip"
}).size === 0;
} catch (e) {
supported = false;
}
}
blob = function () { return supported; };
return supported;
};
// private property
var _keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
// public method for encoding
var encode = function(input) {
var output = [];
var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
var i = 0, len = input.length, remainingBytes = len;
var isArray = typeof input !== "string";
while (i < input.length) {
remainingBytes = len - i;
if (!isArray) {
chr1 = input.charCodeAt(i++);
chr2 = i < len ? input.charCodeAt(i++) : 0;
chr3 = i < len ? input.charCodeAt(i++) : 0;
} else {
chr1 = input[i++];
chr2 = i < len ? input[i++] : 0;
chr3 = i < len ? input[i++] : 0;
}
enc1 = chr1 >> 2;
enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
enc3 = remainingBytes > 1 ? (((chr2 & 15) << 2) | (chr3 >> 6)) : 64;
enc4 = remainingBytes > 2 ? (chr3 & 63) : 64;
output.push(_keyStr.charAt(enc1) + _keyStr.charAt(enc2) + _keyStr.charAt(enc3) + _keyStr.charAt(enc4));
}
return output.join("");
};
// public method for decoding
var decode = function(input) {
var chr1, chr2, chr3;
var enc1, enc2, enc3, enc4;
var i = 0, resultIndex = 0;
var dataUrlPrefix = "data:";
if (input.substr(0, dataUrlPrefix.length) === dataUrlPrefix) {
// This is a common error: people give a data url
// (data:image/png;base64,iVBOR...) with a {base64: true} and
// wonders why things don't work.
// We can detect that the string input looks like a data url but we
// *can't* be sure it is one: removing everything up to the comma would
// be too dangerous.
throw new Error("Invalid base64 input, it looks like a data url.");
}
input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");
var totalLength = input.length * 3 / 4;
if(input.charAt(input.length - 1) === _keyStr.charAt(64)) {
totalLength--;
}
if(input.charAt(input.length - 2) === _keyStr.charAt(64)) {
totalLength--;
}
if (totalLength % 1 !== 0) {
// totalLength is not an integer, the length does not match a valid
// base64 content. That can happen if:
// - the input is not a base64 content
// - the input is *almost* a base64 content, with a extra chars at the
// beginning or at the end
// - the input uses a base64 letiant (base64url for example)
throw new Error("Invalid base64 input, bad content length.");
}
var output;
if (support.uint8array) {
output = new Uint8Array(totalLength|0);
} else {
output = new Array(totalLength|0);
}
while (i < input.length) {
enc1 = _keyStr.indexOf(input.charAt(i++));
enc2 = _keyStr.indexOf(input.charAt(i++));
enc3 = _keyStr.indexOf(input.charAt(i++));
enc4 = _keyStr.indexOf(input.charAt(i++));
chr1 = (enc1 << 2) | (enc2 >> 4);
chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
chr3 = ((enc3 & 3) << 6) | enc4;
output[resultIndex++] = chr1;
if (enc3 !== 64) {
output[resultIndex++] = chr2;
}
if (enc4 !== 64) {
output[resultIndex++] = chr3;
}
}
return output;
};
/**
* Convert a string that pass as a "binary string": it should represent a byte
* array but may have > 255 char codes. Be sure to take only the first byte
* and returns the byte array.
* @param {String} str the string to transform.
* @return {Array|Uint8Array} the string in a binary format.
*/
function string2binary(str) {
var result = null;
if (support.uint8array) {
result = new Uint8Array(str.length);
} else {
result = new Array(str.length);
}
return stringToArrayLike(str, result);
}
/**
* Create a new blob with the given content and the given type.
* @param {String|ArrayBuffer} part the content to put in the blob. DO NOT use
* an Uint8Array because the stock browser of android 4 won't accept it (it
* will be silently converted to a string, "[object Uint8Array]").
*
* Use only ONE part to build the blob to avoid a memory leak in IE11 / Edge:
* when a large amount of Array is used to create the Blob, the amount of
* memory consumed is nearly 100 times the original data amount.
*
* @param {String} type the mime type of the blob.
* @return {Blob} the created blob.
*/
var newBlob = function(part, type) {
checkSupport("blob");
// Blob constructor
return new Blob([part], {
type: type
});
};
/**
* The identity function.
* @param {Object} input the input.
* @return {Object} the same input.
*/
function identity(input) {
return input;
}
/**
* Fill in an array with a string.
* @param {String} str the string to use.
* @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to fill in (will be mutated).
* @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated array.
*/
function stringToArrayLike(str, array) {
for (var i = 0; i < str.length; ++i) {
array[i] = str.charCodeAt(i) & 0xFF;
}
return array;
}
/**
* Transform an array of int into a string, chunk by chunk.
* See the performances notes on arrayLikeToString.
* @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform.
* @param {String} type the type of the array.
* @param {Integer} chunk the chunk size.
* @return {String} the resulting string.
* @throws Error if the chunk is too big for the stack.
*/
function stringifyByChunk(array, type, chunk) {
var result = [], k = 0, len = array.length;
// shortcut
if (len <= chunk) {
return String.fromCharCode.apply(null, array);
}
while (k < len) {
if (type === "array") {
result.push(String.fromCharCode.apply(null, array.slice(k, Math.min(k + chunk, len))));
}
else {
result.push(String.fromCharCode.apply(null, array.subarray(k, Math.min(k + chunk, len))));
}
k += chunk;
}
return result.join("");
}
/**
* Call String.fromCharCode on every item in the array.
* This is the naive implementation, which generate A LOT of intermediate string.
* This should be used when everything else fail.
* @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform.
* @return {String} the result.
*/
function stringifyByChar(array) {
var resultStr = "";
for(var i = 0; i < array.length; i++) {
resultStr += String.fromCharCode(array[i]);
}
return resultStr;
}
/**
* true if the browser accepts to use String.fromCharCode on Uint8Array
*/
var fromCharCodeSupportsTypedArrays = function () {
var supported;
try {
supported = support.uint8array && String.fromCharCode.apply(null, new Uint8Array(1)).length === 1;
} catch (e) {
supported = false;
}
fromCharCodeSupportsTypedArrays = function () { return supported; };
return supported;
};
/**
* Transform an array-like object to a string.
* @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform.
* @return {String} the result.
*/
function arrayLikeToString(array) {
// Performances notes :
// --------------------
// String.fromCharCode.apply(null, array) is the fastest, see
// see http://jsperf.com/converting-a-uint8array-to-a-string/2
// but the stack is limited (and we can get huge arrays !).
//
// result += String.fromCharCode(array[i]); generate too many strings !
//
// This code is inspired by http://jsperf.com/arraybuffer-to-string-apply-performance/2
// TODO : we now have workers that split the work. Do we still need that ?
var chunk = 65536,
type = getTypeOf(array),
canUseApply = true;
if (type === "uint8array") {
canUseApply = fromCharCodeSupportsTypedArrays();
}
if (canUseApply) {
while (chunk > 1) {
try {
return stringifyByChunk(array, type, chunk);
} catch (e) {
chunk = Math.floor(chunk / 2);
}
}
}
// no apply or chunk error : slow and painful algorithm
// default browser on android 4.*
return stringifyByChar(array);
}
var applyFromCharCode = arrayLikeToString;
/**
* Copy the data from an array-like to an other array-like.
* @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayFrom the origin array.
* @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayTo the destination array which will be mutated.
* @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated destination array.
*/
function arrayLikeToArrayLike(arrayFrom, arrayTo) {
for (var i = 0; i < arrayFrom.length; i++) {
arrayTo[i] = arrayFrom[i];
}
return arrayTo;
}
// a matrix containing functions to transform everything into everything.
var transform = {
// string to ?
"string": {
"string": identity,
"array": function(input) {
return stringToArrayLike(input, new Array(input.length));
},
"arraybuffer": function(input) {
return transform["string"]["uint8array"](input).buffer;
},
"uint8array": function(input) {
return stringToArrayLike(input, new Uint8Array(input.length));
}
},
// array to ?
"array": {
"string": arrayLikeToString,
"array": identity,
"arraybuffer": function(input) {
return (new Uint8Array(input)).buffer;
},
"uint8array": function(input) {
return new Uint8Array(input);
}
},
// arraybuffer to ?
"arraybuffer": {
"string": function(input) {
return arrayLikeToString(new Uint8Array(input));
},
"array": function(input) {
return arrayLikeToArrayLike(new Uint8Array(input), new Array(input.byteLength));
},
"arraybuffer": identity,
"uint8array": function(input) {
return new Uint8Array(input);
}
},
// uint8array to ?
"uint8array": {
"string": arrayLikeToString,
"array": function(input) {
return arrayLikeToArrayLike(input, new Array(input.length));
},
"arraybuffer": function(input) {
return input.buffer;
},
"uint8array": identity
}
};
/**
* Transform an input into any type.
* The supported output type are : string, array, uint8array, arraybuffer.
* If no output type is specified, the unmodified input will be returned.
* @param {String} outputType the output type.
* @param {String|Array|ArrayBuffer|Uint8Array|Buffer} input the input to convert.
* @throws {Error} an Error if the browser doesn't support the requested output type.
*/
var transformTo = function(outputType, input) {
if (!input) {
// undefined, null, etc
// an empty string won't harm.
input = "";
}
if (!outputType) {
return input;
}
checkSupport(outputType);
var inputType = getTypeOf(input);
var result = transform[inputType][outputType](input);
return result;
};
/**
* Resolve all relative path components, "." and "..", in a path. If these relative components
* traverse above the root then the resulting path will only contain the final path component.
*
* All empty components, e.g. "//", are removed.
* @param {string} path A path with / or \ separators
* @returns {string} The path with all relative path components resolved.
*/
var resolve = function(path) {
var parts = path.split("/");
var result = [];
for (var index = 0; index < parts.length; index++) {
var part = parts[index];
// Allow the first and last component to be empty for trailing slashes.
if (part === "." || (part === "" && index !== 0 && index !== parts.length - 1)) {
continue;
} else if (part === "..") {
result.pop();
} else {
result.push(part);
}
}
return result.join("/");
};
/**
* Return the type of the input.
* The type will be in a format valid for JSZip.utils.transformTo : string, array, uint8array, arraybuffer.
* @param {Object} input the input to identify.
* @return {String} the (lowercase) type of the input.
*/
var getTypeOf = function(input) {
if (typeof input === "string") {
return "string";
}
if (Object.prototype.toString.call(input) === "[object Array]") {
return "array";
}
if (support.uint8array && input instanceof Uint8Array) {
return "uint8array";
}
if (support.arraybuffer && input instanceof ArrayBuffer) {
return "arraybuffer";
}
};
/**
* Throw an exception if the type is not supported.
* @param {String} type the type to check.
* @throws {Error} an Error if the browser doesn't support the requested type.
*/
var checkSupport = function(type) {
var supported = support[type.toLowerCase()];
if (!supported) {
throw new Error(type + " is not supported by this platform");
}
};
var MAX_VALUE_16BITS = 65535;
var MAX_VALUE_32BITS = -1; // well, "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF" is parsed as -1
/**
* Prettify a string read as binary.
* @param {string} str the string to prettify.
* @return {string} a pretty string.
*/
var pretty = function(str) {
var res = '',
code, i;
for (i = 0; i < (str || "").length; i++) {
code = str.charCodeAt(i);
res += '\\x' + (code < 16 ? "0" : "") + code.toString(16).toUpperCase();
}
return res;
};
/**
* Defer the call of a function.
* @param {Function} callback the function to call asynchronously.
* @param {Array} args the arguments to give to the callback.
*/
var delay = function(callback, args, self) {
setTimeout(function() {
callback.apply(self || null, args || []);
}, 0);
};
/**
* Merge the objects passed as parameters into a new one.
* @private
* @param {...Object} var_args All objects to merge.
* @return {Object} a new object with the data of the others.
*/
var extend = function() {
var arguments$1 = arguments;
var result = {}, i, attr;
for (i = 0; i < arguments.length; i++) { // arguments is not enumerable in some browsers
for (attr in arguments[i]) {
if (Object.hasOwnProperty.call(arguments$1[i], attr) && typeof result[attr] === "undefined") {
result[attr] = arguments$1[i][attr];
}
}
}
return result;
};
/**
* Transform arbitrary content into a Promise.
* @param {String} name a name for the content being processed.
* @param {Object} inputData the content to process.
* @param {Boolean} isBinary true if the content is not an unicode string
* @param {Boolean} isOptimizedBinaryString true if the string content only has one byte per character.
* @param {Boolean} isBase64 true if the string content is encoded with base64.
* @return {Promise} a promise in a format usable by JSZip.
*/
var prepareContent = function(name, inputData, isBinary, isOptimizedBinaryString, isBase64) {
// if inputData is already a promise, this flatten it.
var promise = external.Promise.resolve(inputData).then(function(data) {
var isBlob = support.blob && (data instanceof Blob || ['[object File]', '[object Blob]'].indexOf(Object.prototype.toString.call(data)) !== -1);
if (isBlob && typeof FileReader !== "undefined") {
return new external.Promise(function (resolve, reject) {
var reader = new FileReader();
reader.onload = function(e) {
resolve(e.target.result);
};
reader.onerror = function(e) {
reject(e.target.error);
};
reader.readAsArrayBuffer(data);
});
} else {
return data;
}
});
return promise.then(function(data) {
var dataType = getTypeOf(data);
if (!dataType) {
return external.Promise.reject(
new Error("Can't read the data of '" + name + "'. Is it " +
"in a supported JavaScript type (String, Blob, ArrayBuffer, etc) ?")
);
}
// special case : it's way easier to work with Uint8Array than with ArrayBuffer
if (dataType === "arraybuffer") {
data = transformTo("uint8array", data);
} else if (dataType === "string") {
if (isBase64) {
data = decode(data);
}
else if (isBinary) {
// optimizedBinaryString === true means that the file has already been filtered with a 0xFF mask
if (isOptimizedBinaryString !== true) {
// this is a string, not in a base64 format.
// Be sure that this is a correct "binary string"
data = string2binary(data);
}
}
}
return data;
});
};
/**
* A worker that does nothing but passing chunks to the next one. This is like
* a nodejs stream but with some differences. On the good side :
* - it works on IE 6-9 without any issue / polyfill
* - it weights less than the full dependencies bundled with browserify
* - it forwards errors (no need to declare an error handler EVERYWHERE)
*
* A chunk is an object with 2 attributes : `meta` and `data`. The former is an
* object containing anything (`percent` for example), see each worker for more
* details. The latter is the real data (String, Uint8Array, etc).
*
* @constructor
* @param {String} name the name of the stream (mainly used for debugging purposes)
*/
var GenericWorker = function GenericWorker(name) {
// the name of the worker
this.name = name || "default";
// an object containing metadata about the workers chain
this.streamInfo = {};
// an error which happened when the worker was paused
this.generatedError = null;
// an object containing metadata to be merged by this worker into the general metadata
this.extraStreamInfo = {};
// true if the stream is paused (and should not do anything), false otherwise
this.isPaused = true;
// true if the stream is finished (and should not do anything), false otherwise
this.isFinished = false;
// true if the stream is locked to prevent further structure updates (pipe), false otherwise
this.isLocked = false;
// the event listeners
this._listeners = {
'data':[],
'end':[],
'error':[]
};
// the previous worker, if any
this.previous = null;
};
/**
* Push a chunk to the next workers.
* @param {Object} chunk the chunk to push
*/
GenericWorker.prototype.push = function push (chunk) {
this.emit("data", chunk);
};
/**
* End the stream.
* @return {Boolean} true if this call ended the worker, false otherwise.
*/
GenericWorker.prototype.end = function end () {
if (this.isFinished) {
return false;
}
this.flush();
try {
this.emit("end");
this.cleanUp();
this.isFinished = true;
} catch (e) {
this.emit("error", e);
}
return true;
};
/**
* End the stream with an error.
* @param {Error} e the error which caused the premature end.
* @return {Boolean} true if this call ended the worker with an error, false otherwise.
*/
GenericWorker.prototype.error = function error (e) {
if (this.isFinished) {
return false;
}
if(this.isPaused) {
this.generatedError = e;
} else {
this.isFinished = true;
this.emit("error", e);
// in the workers chain exploded in the middle of the chain,
// the error event will go downward but we also need to notify
// workers upward that there has been an error.
if(this.previous) {
this.previous.error(e);
}
this.cleanUp();
}
return true;
};
/**
* Add a callback on an event.
* @param {String} name the name of the event (data, end, error)
* @param {Function} listener the function to call when the event is triggered
* @return {GenericWorker} the current object for chainability
*/
GenericWorker.prototype.on = function on (name, listener) {
this._listeners[name].push(listener);
return this;
};
/**
* Clean any references when a worker is ending.
*/
GenericWorker.prototype.cleanUp = function cleanUp () {
this.streamInfo = this.generatedError = this.extraStreamInfo = null;
this._listeners = [];
};
/**
* Trigger an event. This will call registered callback with the provided arg.
* @param {String} name the name of the event (data, end, error)
* @param {Object} arg the argument to call the callback with.
*/
GenericWorker.prototype.emit = function emit (name, arg) {
if (this._listeners[name]) {
for(var i = 0; i < this._listeners[name].length; i++) {
this._listeners[name][i].call(this, arg);
}
}
};
/**
* Chain a worker with an other.
* @param {Worker} next the worker receiving events from the current one.
* @return {worker} the next worker for chainability
*/
GenericWorker.prototype.pipe = function pipe (next) {
return next.registerPrevious(this);
};
/**
* Same as `pipe` in the other direction.
* Using an API with `pipe(next)` is very easy.
* Implementing the API with the point of view of the next one registering
* a source is easier, see the ZipFileWorker.
* @param {Worker} previous the previous worker, sending events to this one
* @return {Worker} the current worker for chainability
*/
GenericWorker.prototype.registerPrevious = function registerPrevious (previous) {
if (this.isLocked) {
throw new Error("The stream '" + this + "' has already been used.");
}
// sharing the streamInfo...
this.streamInfo = previous.streamInfo;
// ... and adding our own bits
this.mergeStreamInfo();
this.previous = previous;
var self = this;
previous.on('data', function (chunk) {
self.processChunk(chunk);
});
previous.on('end', function () {
self.end();
});
previous.on('error', function (e) {
self.error(e);
});
return this;
};
/**
* Pause the stream so it doesn't send events anymore.
* @return {Boolean} true if this call paused the worker, false otherwise.
*/
GenericWorker.prototype.pause = function pause () {
if(this.isPaused || this.isFinished) {
return false;
}
this.isPaused = true;
if(this.previous) {
this.previous.pause();
}
return true;
};
/**
* Resume a paused stream.
* @return {Boolean} true if this call resumed the worker, false otherwise.
*/
GenericWorker.prototype.resume = function resume () {
if(!this.isPaused || this.isFinished) {
return false;
}
this.isPaused = false;
// if true, the worker tried to resume but failed
var withError = false;
if(this.generatedError) {
this.error(this.generatedError);
withError = true;
}
if(this.previous) {
this.previous.resume();
}
return !withError;
};
/**
* Flush any remaining bytes as the stream is ending.
*/
GenericWorker.prototype.flush = function flush () {};
/**
* Process a chunk. This is usually the method overridden.
* @param {Object} chunk the chunk to process.
*/
GenericWorker.prototype.processChunk = function processChunk (chunk) {
this.push(chunk);
};
/**
* Add a key/value to be added in the workers chain streamInfo once activated.
* @param {String} key the key to use
* @param {Object} value the associated value
* @return {Worker} the current worker for chainability
*/
GenericWorker.prototype.withStreamInfo = function withStreamInfo (key, value) {
this.extraStreamInfo[key] = value;
this.mergeStreamInfo();
return this;
};
/**
* Merge this worker's streamInfo into the chain's streamInfo.
*/
GenericWorker.prototype.mergeStreamInfo = function mergeStreamInfo () {
for(var key in this.extraStreamInfo) {
if (!this.extraStreamInfo.hasOwnProperty(key)) {
continue;
}
this.streamInfo[key] = this.extraStreamInfo[key];
}
};
/**
* Lock the stream to prevent further updates on the workers chain.
* After calling this method, all calls to pipe will fail.
*/
GenericWorker.prototype.lock = function lock () {
if (this.isLocked) {
throw new Error("The stream '" + this + "' has already been used.");
}
this.isLocked = true;
if (this.previous) {
this.previous.lock();
}
};
/**
*
* Pretty print the workers chain.
*/
GenericWorker.prototype.toString = function toString () {
var me = "Worker " + this.name;
if (this.previous) {
return this.previous + " -> " + me;
} else {
return me;
}
};
/**
* The following functions come from pako, from pako/lib/utils/strings
* released under the MIT license, see pako https://github.com/nodeca/pako/
*/
// Returns the utf8 lengths (calculated by first byte of sequence)
// Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS,
// because max possible codepoint is 0x10ffff
var utf8len = function(c) {
var _utf8len = new Array(256);
for (var i = 0; i < 256; i++) {
_utf8len[i] = (i >= 252 ? 6 : i >= 248 ? 5 : i >= 240 ? 4 : i >= 224 ? 3 : i >= 192 ? 2 : 1);
}
_utf8len[254] = _utf8len[254] = 1; // Invalid sequence start
// Memoize table after first call
utf8len = function(c) {
return _utf8len[c];
};
return _utf8len[c];
};
// convert string to array (typed, when possible)
var string2buf = function (str) {
var buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0;
// count binary size
for (m_pos = 0; m_pos < str_len; m_pos++) {
c = str.charCodeAt(m_pos);
if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) {
c2 = str.charCodeAt(m_pos+1);
if ((c2 & 0xfc00) === 0xdc00) {
c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00);
m_pos++;
}
}
buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4;
}
// allocate buffer
if (support.uint8array) {
buf = new Uint8Array(buf_len);
} else {
buf = new Array(buf_len);
}
// convert
for (i=0, m_pos = 0; i < buf_len; m_pos++) {
c = str.charCodeAt(m_pos);
if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) {
c2 = str.charCodeAt(m_pos+1);
if ((c2 & 0xfc00) === 0xdc00) {
c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00);
m_pos++;
}
}
if (c < 0x80) {
/* one byte */
buf[i++] = c;
} else if (c < 0x800) {
/* two bytes */
buf[i++] = 0xC0 | (c >>> 6);
buf[i++] = 0x80 | (c & 0x3f);
} else if (c < 0x10000) {
/* three bytes */
buf[i++] = 0xE0 | (c >>> 12);
buf[i++] = 0x80 | (c >>> 6 & 0x3f);
buf[i++] = 0x80 | (c & 0x3f);
} else {
/* four bytes */
buf[i++] = 0xf0 | (c >>> 18);
buf[i++] = 0x80 | (c >>> 12 & 0x3f);
buf[i++] = 0x80 | (c >>> 6 & 0x3f);
buf[i++] = 0x80 | (c & 0x3f);
}
}
return buf;
};
// Calculate max possible position in utf8 buffer,
// that will not break sequence. If that's not possible
// - (very small limits) return max size as is.
//
// buf[] - utf8 bytes array
// max - length limit (mandatory);
var utf8border = function(buf, max) {
var pos;
max = max || buf.length;
if (max > buf.length) { max = buf.length; }
// go back from last position, until start of sequence found
pos = max-1;
while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; }
// Fuckup - very small and broken sequence,
// return max, because we should return something anyway.
if (pos < 0) { return max; }
// If we came to start of buffer - that means vuffer is too small,
// return max too.
if (pos === 0) { return max; }
return (pos + utf8len(buf[pos]) > max) ? pos : max;
};
// convert array to string
var buf2string = function (buf) {
var i, out, c, c_len;
var len = buf.length;
// Reserve max possible length (2 words per char)
// NB: by unknown reasons, Array is significantly faster for
// String.fromCharCode.apply than Uint16Array.
var utf16buf = new Array(len*2);
for (out=0, i=0; i<len;) {
c = buf[i++];
// quick process ascii
if (c < 0x80) { utf16buf[out++] = c; continue; }
c_len = utf8len(c);
// skip 5 & 6 byte codes
if (c_len > 4) { utf16buf[out++] = 0xfffd; i += c_len-1; continue; }
// apply mask on first byte
c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07;
// join the rest
while (c_len > 1 && i < len) {
c = (c << 6) | (buf[i++] & 0x3f);
c_len--;
}
// terminated by end of string?
if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; }
if (c < 0x10000) {
utf16buf[out++] = c;
} else {
c -= 0x10000;
utf16buf[out++] = 0xd800 | ((c >> 10) & 0x3ff);
utf16buf[out++] = 0xdc00 | (c & 0x3ff);
}
}
// shrinkBuf(utf16buf, out)
if (utf16buf.length !== out) {
if(utf16buf.subarray) {
utf16buf = utf16buf.subarray(0, out);
} else {
utf16buf.length = out;
}
}
// return String.fromCharCode.apply(null, utf16buf);
return applyFromCharCode(utf16buf);
};
// That's all for the pako functions.
/**
* Transform a javascript string into an array (typed if possible) of bytes,
* UTF-8 encoded.
* @param {String} str the string to encode
* @return {Array|Uint8Array|Buffer} the UTF-8 encoded string.
*/
var utf8encode = function utf8encode(str) {
return string2buf(str);
};
/**
* Transform a bytes array (or a representation) representing an UTF-8 encoded
* string into a javascript string.
* @param {Array|Uint8Array|Buffer} buf the data de decode
* @return {String} the decoded string.
*/
var utf8decode = function utf8decode(buf) {
buf = transformTo(support.uint8array ? "uint8array" : "array", buf);
return buf2string(buf);
};
/**
* A worker to decode utf8 encoded binary chunks into string chunks.
* @constructor
*/
var Utf8DecodeWorker = /*@__PURE__*/(function (GenericWorker) {
function Utf8DecodeWorker() {
GenericWorker.call(this, "utf-8 decode");
// the last bytes if a chunk didn't end with a complete codepoint.
this.leftOver = null;
}
Utf8DecodeWorker.__proto__ = GenericWorker;
Utf8DecodeWorker.prototype = Object.create( GenericWorker.prototype );
Utf8DecodeWorker.prototype.constructor = Utf8DecodeWorker;
/**
* @see GenericWorker.processChunk
*/
Utf8DecodeWorker.prototype.processChunk = function processChunk (chunk) {
var data = transformTo(support.uint8array ? "uint8array" : "array", chunk.data);
// 1st step, re-use what's left of the previous chunk
if (this.leftOver && this.leftOver.length) {
if(support.uint8array) {
var previousData = data;
data = new Uint8Array(previousData.length + this.leftOver.length);
data.set(this.leftOver, 0);
data.set(previousData, this.leftOver.length);
} else {
data = this.leftOver.concat(data);
}
this.leftOver = null;
}
var nextBoundary = utf8border(data);
var usableData = data;
if (nextBoundary !== data.length) {
if (support.uint8array) {
usableData = data.subarray(0, nextBoundary);
this.leftOver = data.subarray(nextBoundary, data.length);
} else {
usableData = data.slice(0, nextBoundary);
this.leftOver = data.slice(nextBoundary, data.length);
}
}
this.push({
data : utf8decode(usableData),
meta : chunk.meta
});
};
/**
* @see GenericWorker.flush
*/
Utf8DecodeWorker.prototype.flush = function flush () {
if (this.leftOver && this.leftOver.length) {
this.push({
data : utf8decode(this.leftOver),
meta : {}
});
this.leftOver = null;
}
};
return Utf8DecodeWorker;
}(GenericWorker));
/**
* A worker to endcode string chunks into utf8 encoded binary chunks.
* @constructor
*/
var Utf8EncodeWorker = /*@__PURE__*/(function (GenericWorker) {
function Utf8EncodeWorker() {
GenericWorker.call(this, "utf-8 encode");
}
Utf8EncodeWorker.__proto__ = GenericWorker;
Utf8EncodeWorker.prototype = Object.create( GenericWorker.prototype );
Utf8EncodeWorker.prototype.constructor = Utf8EncodeWorker;
/**
* @see GenericWorker.processChunk
*/
Utf8EncodeWorker.prototype.processChunk = function processChunk (chunk) {
this.push({
data: utf8encode(chunk.data),
meta: chunk.meta
});
};
return Utf8EncodeWorker;
}(GenericWorker));
/**
* A worker which convert chunks to a specified type.
* @constructor
* @param {String} destType the destination type.
*/
var ConvertWorker = /*@__PURE__*/(function (GenericWorker) {
function ConvertWorker(destType) {
GenericWorker.call(this, "ConvertWorker to " + destType);
this.destType = destType;
}
ConvertWorker.__proto__ = GenericWorker;
ConvertWorker.prototype = Object.create( GenericWorker.prototype );
ConvertWorker.prototype.constructor = ConvertWorker;
/**
* @see GenericWorker.processChunk
*/
ConvertWorker.prototype.processChunk = function processChunk (chunk) {
this.push({
data: transformTo(this.destType, chunk.data),
meta: chunk.meta
});
};
return ConvertWorker;
}(GenericWorker));
/**
* Apply the final transformation of the data. If the user wants a Blob for
* example, it's easier to work with an U8intArray and finally do the
* ArrayBuffer/Blob conversion.
* @param {String} type the name of the final type
* @param {String|Uint8Array|Buffer} content the content to transform
* @param {String} mimeType the mime type of the content, if applicable.
* @return {String|Uint8Array|ArrayBuffer|Buffer|Blob} the content in the right format.
*/
function transformZipOutput(type, content, mimeType) {
switch(type) {
case "blob" :
return newBlob(transformTo("arraybuffer", content), mimeType);
case "base64" :
return encode(content);
default :
return transformTo(type, content);
}
}
/**
* Concatenate an array of data of the given type.
* @param {String} type the type of the data in the given array.
* @param {Array} dataArray the array containing the data chunks to concatenate
* @return {String|Uint8Array|Buffer} the concatenated data
* @throws Error if the asked type is unsupported
*/
function concat (type, dataArray) {
var i, index = 0, res = null, totalLength = 0;
for(i = 0; i < dataArray.length; i++) {
totalLength += dataArray[i].length;
}
switch(type) {
case "string":
return dataArray.join("");
case "array":
return Array.prototype.concat.apply([], dataArray);
case "uint8array":
res = new Uint8Array(totalLength);
for(i = 0; i < dataArray.length; i++) {
res.set(dataArray[i], index);
index += dataArray[i].length;
}
return res;
default:
throw new Error("concat : unsupported type '" + type + "'");
}
}
/**
* Listen a StreamHelper, accumulate its content and concatenate it into a
* complete block.
* @param {StreamHelper} helper the helper to use.
* @param {Function} updateCallback a callback called on each update. Called
* with one arg :
* - the metadata linked to the update received.
* @return Promise the promise for the accumulation.
*/
function accumulate(helper, updateCallback) {
return new external.Promise(function (resolve, reject){
var dataArray = [];
var chunkType = helper._internalType,
resultType = helper._outputType,
mimeType = helper._mimeType;
helper
.on('data', function (data, meta) {
dataArray.push(data);
if(updateCallback) {
updateCallback(meta);
}
})
.on('error', function(err) {
dataArray = [];
reject(err);
})
.on('end', function (){
try {
var result = transformZipOutput(resultType, concat(chunkType, dataArray), mimeType);
resolve(result);
} catch (e) {
reject(e);
}
dataArray = [];
})
.resume();
});
}
/**
* An helper to easily use workers outside of JSZip.
* @constructor
* @param {Worker} worker the worker to wrap
* @param {String} outputType the type of data expected by the use
* @param {String} mimeType the mime type of the content, if applicable.
*/
var StreamHelper = function StreamHelper (worker, outputType, mimeType) {
var internalType = outputType;
switch(outputType) {
case "blob":
case "arraybuffer":
internalType = "uint8array";
break;
case "base64":
internalType = "string";
break;
}
try {
// the type used internally
this._internalType = internalType;
// the type used to output results
this._outputType = outputType;
// the mime type
this._mimeType = mimeType;
checkSupport(internalType);
this._worker = worker.pipe(new ConvertWorker(internalType));
// the last workers can be rewired without issues but we need to
// prevent any updates on previous workers.
worker.lock();
} catch(e) {
this._worker = new GenericWorker("error");
this._worker.error(e);
}
};
/**
* Listen a StreamHelper, accumulate its content and concatenate it into a
* complete block.
* @param {Function} updateCb the update callback.
* @return Promise the promise for the accumulation.
*/
StreamHelper.prototype.accumulate = function accumulate$1 (updateCb) {
return accumulate(this, updateCb);
};
/**
* Add a listener on an event triggered on a stream.
* @param {String} evt the name of the event
* @param {Function} fn the listener
* @return {StreamHelper} the current helper.
*/
StreamHelper.prototype.on = function on (evt, fn) {
var self = this;
if(evt === "data") {
this._worker.on(evt, function (chunk) {
fn.call(self, chunk.data, chunk.meta);
});
} else {
this._worker.on(evt, function () {
delay(fn, arguments, self);
});
}
return this;
};
/**
* Resume the flow of chunks.
* @return {StreamHelper} the current helper.
*/
StreamHelper.prototype.resume = function resume () {
delay(this._worker.resume, [], this._worker);
return this;
};
/**
* Pause the flow of chunks.
* @return {StreamHelper} the current helper.
*/
StreamHelper.prototype.pause = function pause () {
this._worker.pause();
return this;
};
var base64 = false;
var binary = false;
var dir = false;
var createFolders = true;
var date = null;
var compression = null;
var compressionOptions = null;
var comment = null;
var unixPermissions = null;
var dosPermissions = null;
var defaults = /*#__PURE__*/Object.freeze({
__proto__: null,
base64: base64,
binary: binary,
comment: comment,
compression: compression,
compressionOptions: compressionOptions,
createFolders: createFolders,
date: date,
dir: dir,
dosPermissions: dosPermissions,
unixPermissions: unixPermissions
});
// the size of the generated chunks
// TODO expose this as a public variable
var DEFAULT_BLOCK_SIZE = 16 * 1024;
/**
* A worker that reads a content and emits chunks.
* @constructor
* @param {Promise} dataP the promise of the data to split
*/
var DataWorker = /*@__PURE__*/(function (GenericWorker) {
function DataWorker(dataP) {
GenericWorker.call(this, "DataWorker");
var self = this;
this.dataIsReady = false;
this.index = 0;
this.max = 0;
this.data = null;
this.type = "";
this._tickScheduled = false;
dataP.then(function (data) {
self.dataIsReady = true;
self.data = data;
self.max = data && data.length || 0;
self.type = getTypeOf(data);
if(!self.isPaused) {
self._tickAndRepeat();
}
}, function (e) {
self.error(e);
});
}
DataWorker.__proto__ = GenericWorker;
DataWorker.prototype = Object.create( GenericWorker.prototype );
DataWorker.prototype.constructor = DataWorker;
/**
* @see GenericWorker.cleanUp
*/
DataWorker.prototype.cleanUp = function cleanUp () {
GenericWorker.prototype.cleanUp.call(this);
this.data = null;
};
/**
* @see GenericWorker.resume
*/
DataWorker.prototype.resume = function resume () {
if(!GenericWorker.prototype.resume.call(this)) {
return false;
}
if (!this._tickScheduled && this.dataIsReady) {
this._tickScheduled = true;
delay(this._tickAndRepeat, [], this);
}
return true;
};
/**
* Trigger a tick a schedule an other call to this function.
*/
DataWorker.prototype._tickAndRepeat = function _tickAndRepeat () {
this._tickScheduled = false;
if(this.isPaused || this.isFinished) {
return;
}
this._tick();
if(!this.isFinished) {
delay(this._tickAndRepeat, [], this);
this._tickScheduled = true;
}
};
/**
* Read and push a chunk.
*/
DataWorker.prototype._tick = function _tick () {
if(this.isPaused || this.isFinished) {
return false;
}
var size = DEFAULT_BLOCK_SIZE;
var data = null, nextIndex = Math.min(this.max, this.index + size);
if (this.index >= this.max) {
// EOF
return this.end();
} else {
switch(this.type) {
case "string":
data = this.data.substring(this.index, nextIndex);
break;
case "uint8array":
data = this.data.subarray(this.index, nextIndex);
break;
case "array":
data = this.data.slice(this.index, nextIndex);
break;
}
this.index = nextIndex;
return this.push({
data : data,
meta : {
percent : this.max ? this.index / this.max * 100 : 0
}
});
}
};
return DataWorker;
}(GenericWorker));
/**
* A worker which calculate the total length of the data flowing through.
* @constructor
* @param {String} propName the name used to expose the length
*/
var DataLengthProbe = /*@__PURE__*/(function (GenericWorker) {
function DataLengthProbe(propName) {
GenericWorker.call(this, "DataLengthProbe for " + propName);
this.propName = propName;
this.withStreamInfo(propName, 0);
}
DataLengthProbe.__proto__ = GenericWorker;
DataLengthProbe.prototype = Object.create( GenericWorker.prototype );
DataLengthProbe.prototype.constructor = DataLengthProbe;
/**
* @see GenericWorker.processChunk
*/
DataLengthProbe.prototype.processChunk = function processChunk (chunk) {
if (chunk) {
var length = this.streamInfo[this.propName] || 0;
this.streamInfo[this.propName] = length + chunk.data.length;
}
GenericWorker.prototype.processChunk.call(this, chunk);
};
return DataLengthProbe;
}(GenericWorker));
/**
* The following functions come from pako, from pako/lib/zlib/crc32.js
* released under the MIT license, see pako https://github.com/nodeca/pako/
*/
var makeTable = function() {
// Use ordinary array, since untyped makes no boost here
var table = [];
for (var n =0; n < 256; n++){
var c = n;
for(var k =0; k < 8; k++){
c = ((c&1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1));
}
table[n] = c;
}
// Memoize table on first call.
makeTable = function() {
return table;
};
return table;
};
function crc32(crc, buf, len, pos) {
var t = makeTable();
var end = pos + len;
crc = crc ^ (-1);
for (var i = pos; i < end; i++ ) {
crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF];
}
return (crc ^ (-1)); // >>> 0;
}
// That's all for the pako functions.
/**
* Compute the crc32 of a string.
* This is almost the same as the function crc32, but for strings. Using the
* same function for the two use cases leads to horrible performances.
* @param {Number} crc the starting value of the crc.
* @param {String} str the string to use.
* @param {Number} len the length of the string.
* @param {Number} pos the starting position for the crc32 computation.
* @return {Number} the computed crc32.
*/
function crc32str(crc, str, len, pos) {
var t = makeTable();
var end = pos + len;
crc = crc ^ (-1);
for (var i = pos; i < end; i++ ) {
crc = (crc >>> 8) ^ t[(crc ^ str.charCodeAt(i)) & 0xFF];
}
return (crc ^ (-1)); // >>> 0;
}
function crc32wrapper(input, crc) {
if (typeof input === "undefined" || !input.length) {
return 0;
}
var isArray = getTypeOf(input) !== "string";
if (isArray) {
return crc32(crc | 0, input, input.length, 0);
} else {
return crc32str(crc | 0, input, input.length, 0);
}
}
/**
* A worker which calculate the crc32 of the data flowing through.
* @constructor
*/
var Crc32Probe = /*@__PURE__*/(function (GenericWorker) {
function Crc32Probe() {
GenericWorker.call(this, "Crc32Probe");
this.withStreamInfo("crc32", 0);
}
Crc32Probe.__proto__ = GenericWorker;
Crc32Probe.prototype = Object.create( GenericWorker.prototype );
Crc32Probe.prototype.constructor = Crc32Probe;
/**
* @see GenericWorker.processChunk
*/
Crc32Probe.prototype.processChunk = function processChunk (chunk) {
this.streamInfo.crc32 = crc32wrapper(chunk.data, this.streamInfo.crc32 || 0);
this.push(chunk);
};
return Crc32Probe;
}(GenericWorker));
/**
* Represent a compressed object, with everything needed to decompress it.
* @constructor
* @param {number} compressedSize the size of the data compressed.
* @param {number} uncompressedSize the size of the data after decompression.
* @param {number} crc32 the crc32 of the decompressed file.
* @param {object} compression the type of compression, see lib/compressions.js.
* @param {String|ArrayBuffer|Uint8Array|Buffer} data the compressed data.
*/
var CompressedObject = function CompressedObject(compressedSize, uncompressedSize, crc32, compression, data) {
this.compressedSize = compressedSize;
this.uncompressedSize = uncompressedSize;
this.crc32 = crc32;
this.compression = compression;
this.compressedContent = data;
};
/**
* Create a worker to get the uncompressed content.
* @return {GenericWorker} the worker.
*/
CompressedObject.prototype.getContentWorker = function getContentWorker () {
var worker = new DataWorker(external.Promise.resolve(this.compressedContent))
.pipe(this.compression.uncompressWorker())
.pipe(new DataLengthProbe("data_length"));
var that = this;
worker.on("end", function () {
if(this.streamInfo['data_length'] !== that.uncompressedSize) {
throw new Error("Bug : uncompressed data size mismatch");
}
});
return worker;
};
/**
* Create a worker to get the compressed content.
* @return {GenericWorker} the worker.
*/
CompressedObject.prototype.getCompressedWorker = function getCompressedWorker () {
return new DataWorker(external.Promise.resolve(this.compressedContent))
.withStreamInfo("compressedSize", this.compressedSize)
.withStreamInfo("uncompressedSize", this.uncompressedSize)
.withStreamInfo("crc32", this.crc32)
.withStreamInfo("compression", this.compression)
;
};
/**
* Chain the given worker with other workers to compress the content with the
* given compress