@print-one/grapesjs
Version:
Free and Open Source Web Builder Framework
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text/typescript
/**
* You can customize the initial state of the module from the editor initialization
* ```js
* const editor = grapesjs.init({
* keymaps: {
* // Object of keymaps
* defaults: {
* 'your-namespace:keymap-name' {
* keys: '⌘+z, ctrl+z',
* handler: 'some-command-id'
* },
* ...
* }
* }
* })
* ```
*
* Once the editor is instantiated you can use its API and listen to its events. Before using these methods, you should get the module from the instance.
*
* ```js
* // Listen to events
* editor.on('keymap:add', () => { ... });
*
* // Use the API
* const keymaps = editor.Keymaps;
* keymaps.add(...);
* ```
*
* ## Available Events
* * `keymap:add` - New keymap added. The new keyamp object is passed as an argument
* * `keymap:remove` - Keymap removed. The removed keyamp object is passed as an argument
* * `keymap:emit` - Some keymap emitted, in arguments you get keymapId, shortcutUsed, Event
* * `keymap:emit:{keymapId}` - `keymapId` emitted, in arguments you get keymapId, shortcutUsed, Event
*
* ## Methods
* * [getConfig](#getconfig)
* * [add](#add)
* * [get](#get)
* * [getAll](#getAll)
* * [remove](#remove)
* * [removeAll](#removeall)
*
* @module Keymaps
*/
import { isFunction, isString } from 'underscore';
import { hasWin } from '../utils/mixins';
import keymaster from '../utils/keymaster';
import { Module } from '../abstract';
import EditorModel from '../editor/model/Editor';
import defaults, { Keymap, KeymapOptions, KeymapsConfig } from './config';
export type KeymapEvent = 'keymap:add' | 'keymap:remove' | 'keymap:emit' | `keymap:emit:${string}`;
hasWin() && keymaster.init(window);
export default class KeymapsModule extends Module<KeymapsConfig & { name?: string }> {
keymaster: any = keymaster;
keymaps: Record<string, Keymap>;
constructor(em: EditorModel) {
super(em, 'Keymaps', defaults);
this.keymaps = {};
}
onLoad() {
const defKeys = this.config.defaults;
for (let id in defKeys) {
const value = defKeys[id];
this.add(id, value.keys, value.handler, value.opts || {});
}
}
/**
* Get configuration object
* @name getConfig
* @function
* @return {Object}
*/
/**
* Add new keymap
* @param {string} id Keymap id
* @param {string} keys Keymap keys, eg. `ctrl+a`, `⌘+z, ctrl+z`
* @param {Function|string} handler Keymap handler, might be a function
* @param {Object} [opts={}] Options
* @param {Boolean} [opts.force=false] Force the handler to be executed.
* @param {Boolean} [opts.prevent=false] Prevent default of the original triggered event.
* @returns {Object} Added keymap
* @example
* // 'ns' is just a custom namespace
* keymaps.add('ns:my-keymap', '⌘+j, ⌘+u, ctrl+j, alt+u', editor => {
* console.log('do stuff');
* });
* // or
* keymaps.add('ns:my-keymap', '⌘+s, ctrl+s', 'some-gjs-command', {
* // Prevent the default browser action
* prevent: true,
* });
*
* // listen to events
* editor.on('keymap:emit', (id, shortcut, event) => {
* // ...
* })
*/
add(id: Keymap['id'], keys: Keymap['keys'], handler: Keymap['handler'], opts: KeymapOptions = {}) {
const { em } = this;
const cmd = em.Commands;
const editor = em.getEditor();
const canvas = em.Canvas;
const keymap: Keymap = { id, keys, handler };
const pk = this.keymaps[id];
pk && this.remove(id);
this.keymaps[id] = keymap;
keymaster(
keys,
(e: any, h: any) => {
// It's safer putting handlers resolution inside the callback
const opt = { event: e, h };
const handlerRes = isString(handler) ? cmd.get(handler) : handler;
const ableTorun = !em.isEditing() && !editor.Canvas.isInputFocused();
if (ableTorun || opts.force) {
opts.prevent && canvas.getCanvasView().preventDefault(e);
isFunction(handlerRes) ? handlerRes(editor, 0, opt) : cmd.runCommand(handlerRes, opt);
const args = [id, h.shortcut, e];
em.trigger('keymap:emit', ...args);
em.trigger(`keymap:emit:${id}`, ...args);
}
},
undefined
);
em.trigger('keymap:add', keymap);
return keymap;
}
/**
* Get the keymap by id
* @param {string} id Keymap id
* @return {Object} Keymap object
* @example
* keymaps.get('ns:my-keymap');
* // -> {keys, handler};
*/
get(id: string) {
return this.keymaps[id];
}
/**
* Get all keymaps
* @return {Object}
* @example
* keymaps.getAll();
* // -> {id1: {}, id2: {}};
*/
getAll() {
return this.keymaps;
}
/**
* Remove the keymap by id
* @param {string} id Keymap id
* @return {Object} Removed keymap
* @example
* keymaps.remove('ns:my-keymap');
* // -> {keys, handler};
*/
remove(id: string) {
const { em } = this;
const keymap = this.get(id);
if (keymap) {
delete this.keymaps[id];
keymap.keys.split(', ').forEach(k => {
// @ts-ignore
keymaster.unbind(k.trim());
});
em?.trigger('keymap:remove', keymap);
return keymap;
}
}
/**
* Remove all binded keymaps
* @return {this}
*/
removeAll() {
Object.keys(this.keymaps).forEach(keymap => this.remove(keymap));
keymaster.handlers = {};
return this;
}
destroy() {
this.removeAll();
this.keymaps = {};
}
}