@preact/signals-core
Version:
Manage state with style in every framework
1 lines • 32.3 kB
Source Map (JSON)
{"version":3,"file":"signals-core.mjs","sources":["../src/index.ts"],"sourcesContent":["// An named symbol/brand for detecting Signal instances even when they weren't\n// created using the same signals library version.\nconst BRAND_SYMBOL = Symbol.for(\"preact-signals\");\n\n// Flags for Computed and Effect.\nconst RUNNING = 1 << 0;\nconst NOTIFIED = 1 << 1;\nconst OUTDATED = 1 << 2;\nconst DISPOSED = 1 << 3;\nconst HAS_ERROR = 1 << 4;\nconst TRACKING = 1 << 5;\n\n// A linked list node used to track dependencies (sources) and dependents (targets).\n// Also used to remember the source's last version number that the target saw.\ntype Node = {\n\t// A source whose value the target depends on.\n\t_source: Signal;\n\t_prevSource?: Node;\n\t_nextSource?: Node;\n\n\t// A target that depends on the source and should be notified when the source changes.\n\t_target: Computed | Effect;\n\t_prevTarget?: Node;\n\t_nextTarget?: Node;\n\n\t// The version number of the source that target has last seen. We use version numbers\n\t// instead of storing the source value, because source values can take arbitrary amount\n\t// of memory, and computeds could hang on to them forever because they're lazily evaluated.\n\t// Use the special value -1 to mark potentially unused but recyclable nodes.\n\t_version: number;\n\n\t// Used to remember & roll back the source's previous `._node` value when entering &\n\t// exiting a new evaluation context.\n\t_rollbackNode?: Node;\n};\n\nfunction startBatch() {\n\tbatchDepth++;\n}\n\nfunction endBatch() {\n\tif (batchDepth > 1) {\n\t\tbatchDepth--;\n\t\treturn;\n\t}\n\n\tlet error: unknown;\n\tlet hasError = false;\n\n\twhile (batchedEffect !== undefined) {\n\t\tlet effect: Effect | undefined = batchedEffect;\n\t\tbatchedEffect = undefined;\n\n\t\tbatchIteration++;\n\n\t\twhile (effect !== undefined) {\n\t\t\tconst next: Effect | undefined = effect._nextBatchedEffect;\n\t\t\teffect._nextBatchedEffect = undefined;\n\t\t\teffect._flags &= ~NOTIFIED;\n\n\t\t\tif (!(effect._flags & DISPOSED) && needsToRecompute(effect)) {\n\t\t\t\ttry {\n\t\t\t\t\teffect._callback();\n\t\t\t\t} catch (err) {\n\t\t\t\t\tif (!hasError) {\n\t\t\t\t\t\terror = err;\n\t\t\t\t\t\thasError = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\teffect = next;\n\t\t}\n\t}\n\tbatchIteration = 0;\n\tbatchDepth--;\n\n\tif (hasError) {\n\t\tthrow error;\n\t}\n}\n\n/**\n * Combine multiple value updates into one \"commit\" at the end of the provided callback.\n *\n * Batches can be nested and changes are only flushed once the outermost batch callback\n * completes.\n *\n * Accessing a signal that has been modified within a batch will reflect its updated\n * value.\n *\n * @param fn The callback function.\n * @returns The value returned by the callback.\n */\nfunction batch<T>(fn: () => T): T {\n\tif (batchDepth > 0) {\n\t\treturn fn();\n\t}\n\t/*@__INLINE__**/ startBatch();\n\ttry {\n\t\treturn fn();\n\t} finally {\n\t\tendBatch();\n\t}\n}\n\n// Currently evaluated computed or effect.\nlet evalContext: Computed | Effect | undefined = undefined;\n\n/**\n * Run a callback function that can access signal values without\n * subscribing to the signal updates.\n *\n * @param fn The callback function.\n * @returns The value returned by the callback.\n */\nfunction untracked<T>(fn: () => T): T {\n\tconst prevContext = evalContext;\n\tevalContext = undefined;\n\ttry {\n\t\treturn fn();\n\t} finally {\n\t\tevalContext = prevContext;\n\t}\n}\n\n// Effects collected into a batch.\nlet batchedEffect: Effect | undefined = undefined;\nlet batchDepth = 0;\nlet batchIteration = 0;\n\n// A global version number for signals, used for fast-pathing repeated\n// computed.peek()/computed.value calls when nothing has changed globally.\nlet globalVersion = 0;\n\nfunction addDependency(signal: Signal): Node | undefined {\n\tif (evalContext === undefined) {\n\t\treturn undefined;\n\t}\n\n\tlet node = signal._node;\n\tif (node === undefined || node._target !== evalContext) {\n\t\t/**\n\t\t * `signal` is a new dependency. Create a new dependency node, and set it\n\t\t * as the tail of the current context's dependency list. e.g:\n\t\t *\n\t\t * { A <-> B }\n\t\t * ↑ ↑\n\t\t * tail node (new)\n\t\t * ↓\n\t\t * { A <-> B <-> C }\n\t\t * ↑\n\t\t * tail (evalContext._sources)\n\t\t */\n\t\tnode = {\n\t\t\t_version: 0,\n\t\t\t_source: signal,\n\t\t\t_prevSource: evalContext._sources,\n\t\t\t_nextSource: undefined,\n\t\t\t_target: evalContext,\n\t\t\t_prevTarget: undefined,\n\t\t\t_nextTarget: undefined,\n\t\t\t_rollbackNode: node,\n\t\t};\n\n\t\tif (evalContext._sources !== undefined) {\n\t\t\tevalContext._sources._nextSource = node;\n\t\t}\n\t\tevalContext._sources = node;\n\t\tsignal._node = node;\n\n\t\t// Subscribe to change notifications from this dependency if we're in an effect\n\t\t// OR evaluating a computed signal that in turn has subscribers.\n\t\tif (evalContext._flags & TRACKING) {\n\t\t\tsignal._subscribe(node);\n\t\t}\n\t\treturn node;\n\t} else if (node._version === -1) {\n\t\t// `signal` is an existing dependency from a previous evaluation. Reuse it.\n\t\tnode._version = 0;\n\n\t\t/**\n\t\t * If `node` is not already the current tail of the dependency list (i.e.\n\t\t * there is a next node in the list), then make the `node` the new tail. e.g:\n\t\t *\n\t\t * { A <-> B <-> C <-> D }\n\t\t * ↑ ↑\n\t\t * node ┌─── tail (evalContext._sources)\n\t\t * └─────│─────┐\n\t\t * ↓ ↓\n\t\t * { A <-> C <-> D <-> B }\n\t\t * ↑\n\t\t * tail (evalContext._sources)\n\t\t */\n\t\tif (node._nextSource !== undefined) {\n\t\t\tnode._nextSource._prevSource = node._prevSource;\n\n\t\t\tif (node._prevSource !== undefined) {\n\t\t\t\tnode._prevSource._nextSource = node._nextSource;\n\t\t\t}\n\n\t\t\tnode._prevSource = evalContext._sources;\n\t\t\tnode._nextSource = undefined;\n\n\t\t\tevalContext._sources!._nextSource = node;\n\t\t\tevalContext._sources = node;\n\t\t}\n\n\t\t// We can assume that the currently evaluated effect / computed signal is already\n\t\t// subscribed to change notifications from `signal` if needed.\n\t\treturn node;\n\t}\n\treturn undefined;\n}\n\n/**\n * The base class for plain and computed signals.\n */\n// @ts-ignore: \"Cannot redeclare exported variable 'Signal'.\"\n//\n// A function with the same name is defined later, so we need to ignore TypeScript's\n// warning about a redeclared variable.\n//\n// The class is declared here, but later implemented with ES5-style prototypes.\n// This enables better control of the transpiled output size.\ndeclare class Signal<T = any> {\n\t/** @internal */\n\t_value: unknown;\n\n\t/**\n\t * @internal\n\t * Version numbers should always be >= 0, because the special value -1 is used\n\t * by Nodes to signify potentially unused but recyclable nodes.\n\t */\n\t_version: number;\n\n\t/** @internal */\n\t_node?: Node;\n\n\t/** @internal */\n\t_targets?: Node;\n\n\tconstructor(value?: T, options?: SignalOptions<T>);\n\n\t/** @internal */\n\t_refresh(): boolean;\n\n\t/** @internal */\n\t_subscribe(node: Node): void;\n\n\t/** @internal */\n\t_unsubscribe(node: Node): void;\n\n\t/** @internal */\n\t_watched?(this: Signal<T>): void;\n\n\t/** @internal */\n\t_unwatched?(this: Signal<T>): void;\n\n\tsubscribe(fn: (value: T) => void): () => void;\n\n\tvalueOf(): T;\n\n\ttoString(): string;\n\n\ttoJSON(): T;\n\n\tpeek(): T;\n\n\tbrand: typeof BRAND_SYMBOL;\n\n\tget value(): T;\n\tset value(value: T);\n}\n\nexport interface SignalOptions<T = any> {\n\twatched?: (this: Signal<T>) => void;\n\tunwatched?: (this: Signal<T>) => void;\n}\n\n/** @internal */\n// @ts-ignore: \"Cannot redeclare exported variable 'Signal'.\"\n//\n// A class with the same name has already been declared, so we need to ignore\n// TypeScript's warning about a redeclared variable.\n//\n// The previously declared class is implemented here with ES5-style prototypes.\n// This enables better control of the transpiled output size.\nfunction Signal(this: Signal, value?: unknown, options?: SignalOptions) {\n\tthis._value = value;\n\tthis._version = 0;\n\tthis._node = undefined;\n\tthis._targets = undefined;\n\tthis._watched = options?.watched;\n\tthis._unwatched = options?.unwatched;\n}\n\nSignal.prototype.brand = BRAND_SYMBOL;\n\nSignal.prototype._refresh = function () {\n\treturn true;\n};\n\nSignal.prototype._subscribe = function (node) {\n\tconst targets = this._targets;\n\tif (targets !== node && node._prevTarget === undefined) {\n\t\tnode._nextTarget = targets;\n\t\tthis._targets = node;\n\n\t\tif (targets !== undefined) {\n\t\t\ttargets._prevTarget = node;\n\t\t} else {\n\t\t\tuntracked(() => {\n\t\t\t\tthis._watched?.call(this);\n\t\t\t});\n\t\t}\n\t}\n};\n\nSignal.prototype._unsubscribe = function (node) {\n\t// Only run the unsubscribe step if the signal has any subscribers to begin with.\n\tif (this._targets !== undefined) {\n\t\tconst prev = node._prevTarget;\n\t\tconst next = node._nextTarget;\n\t\tif (prev !== undefined) {\n\t\t\tprev._nextTarget = next;\n\t\t\tnode._prevTarget = undefined;\n\t\t}\n\n\t\tif (next !== undefined) {\n\t\t\tnext._prevTarget = prev;\n\t\t\tnode._nextTarget = undefined;\n\t\t}\n\n\t\tif (node === this._targets) {\n\t\t\tthis._targets = next;\n\t\t\tif (next === undefined) {\n\t\t\t\tuntracked(() => {\n\t\t\t\t\tthis._unwatched?.call(this);\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t}\n};\n\nSignal.prototype.subscribe = function (fn) {\n\treturn effect(() => {\n\t\tconst value = this.value;\n\n\t\tconst prevContext = evalContext;\n\t\tevalContext = undefined;\n\t\ttry {\n\t\t\tfn(value);\n\t\t} finally {\n\t\t\tevalContext = prevContext;\n\t\t}\n\t});\n};\n\nSignal.prototype.valueOf = function () {\n\treturn this.value;\n};\n\nSignal.prototype.toString = function () {\n\treturn this.value + \"\";\n};\n\nSignal.prototype.toJSON = function () {\n\treturn this.value;\n};\n\nSignal.prototype.peek = function () {\n\tconst prevContext = evalContext;\n\tevalContext = undefined;\n\ttry {\n\t\treturn this.value;\n\t} finally {\n\t\tevalContext = prevContext;\n\t}\n};\n\nObject.defineProperty(Signal.prototype, \"value\", {\n\tget(this: Signal) {\n\t\tconst node = addDependency(this);\n\t\tif (node !== undefined) {\n\t\t\tnode._version = this._version;\n\t\t}\n\t\treturn this._value;\n\t},\n\tset(this: Signal, value) {\n\t\tif (value !== this._value) {\n\t\t\tif (batchIteration > 100) {\n\t\t\t\tthrow new Error(\"Cycle detected\");\n\t\t\t}\n\n\t\t\tthis._value = value;\n\t\t\tthis._version++;\n\t\t\tglobalVersion++;\n\n\t\t\t/**@__INLINE__*/ startBatch();\n\t\t\ttry {\n\t\t\t\tfor (\n\t\t\t\t\tlet node = this._targets;\n\t\t\t\t\tnode !== undefined;\n\t\t\t\t\tnode = node._nextTarget\n\t\t\t\t) {\n\t\t\t\t\tnode._target._notify();\n\t\t\t\t}\n\t\t\t} finally {\n\t\t\t\tendBatch();\n\t\t\t}\n\t\t}\n\t},\n});\n\n/**\n * Create a new plain signal.\n *\n * @param value The initial value for the signal.\n * @returns A new signal.\n */\nexport function signal<T>(value: T, options?: SignalOptions<T>): Signal<T>;\nexport function signal<T = undefined>(): Signal<T | undefined>;\nexport function signal<T>(value?: T, options?: SignalOptions<T>): Signal<T> {\n\treturn new Signal(value, options);\n}\n\nfunction needsToRecompute(target: Computed | Effect): boolean {\n\t// Check the dependencies for changed values. The dependency list is already\n\t// in order of use. Therefore if multiple dependencies have changed values, only\n\t// the first used dependency is re-evaluated at this point.\n\tfor (\n\t\tlet node = target._sources;\n\t\tnode !== undefined;\n\t\tnode = node._nextSource\n\t) {\n\t\tif (\n\t\t\t// If the dependency has definitely been updated since its version number\n\t\t\t// was observed, then we need to recompute. This first check is not strictly\n\t\t\t// necessary for correctness, but allows us to skip the refresh call if the\n\t\t\t// dependency has already been updated.\n\t\t\tnode._source._version !== node._version ||\n\t\t\t// Refresh the dependency. If there's something blocking the refresh (e.g. a\n\t\t\t// dependency cycle), then we need to recompute.\n\t\t\t!node._source._refresh() ||\n\t\t\t// If the dependency got a new version after the refresh, then we need to recompute.\n\t\t\tnode._source._version !== node._version\n\t\t) {\n\t\t\treturn true;\n\t\t}\n\t}\n\t// If none of the dependencies have changed values since last recompute then\n\t// there's no need to recompute.\n\treturn false;\n}\n\nfunction prepareSources(target: Computed | Effect) {\n\t/**\n\t * 1. Mark all current sources as re-usable nodes (version: -1)\n\t * 2. Set a rollback node if the current node is being used in a different context\n\t * 3. Point 'target._sources' to the tail of the doubly-linked list, e.g:\n\t *\n\t * { undefined <- A <-> B <-> C -> undefined }\n\t * ↑ ↑\n\t * │ └──────┐\n\t * target._sources = A; (node is head) │\n\t * ↓ │\n\t * target._sources = C; (node is tail) ─┘\n\t */\n\tfor (\n\t\tlet node = target._sources;\n\t\tnode !== undefined;\n\t\tnode = node._nextSource\n\t) {\n\t\tconst rollbackNode = node._source._node;\n\t\tif (rollbackNode !== undefined) {\n\t\t\tnode._rollbackNode = rollbackNode;\n\t\t}\n\t\tnode._source._node = node;\n\t\tnode._version = -1;\n\n\t\tif (node._nextSource === undefined) {\n\t\t\ttarget._sources = node;\n\t\t\tbreak;\n\t\t}\n\t}\n}\n\nfunction cleanupSources(target: Computed | Effect) {\n\tlet node = target._sources;\n\tlet head: Node | undefined = undefined;\n\n\t/**\n\t * At this point 'target._sources' points to the tail of the doubly-linked list.\n\t * It contains all existing sources + new sources in order of use.\n\t * Iterate backwards until we find the head node while dropping old dependencies.\n\t */\n\twhile (node !== undefined) {\n\t\tconst prev = node._prevSource;\n\n\t\t/**\n\t\t * The node was not re-used, unsubscribe from its change notifications and remove itself\n\t\t * from the doubly-linked list. e.g:\n\t\t *\n\t\t * { A <-> B <-> C }\n\t\t * ↓\n\t\t * { A <-> C }\n\t\t */\n\t\tif (node._version === -1) {\n\t\t\tnode._source._unsubscribe(node);\n\n\t\t\tif (prev !== undefined) {\n\t\t\t\tprev._nextSource = node._nextSource;\n\t\t\t}\n\t\t\tif (node._nextSource !== undefined) {\n\t\t\t\tnode._nextSource._prevSource = prev;\n\t\t\t}\n\t\t} else {\n\t\t\t/**\n\t\t\t * The new head is the last node seen which wasn't removed/unsubscribed\n\t\t\t * from the doubly-linked list. e.g:\n\t\t\t *\n\t\t\t * { A <-> B <-> C }\n\t\t\t * ↑ ↑ ↑\n\t\t\t * │ │ └ head = node\n\t\t\t * │ └ head = node\n\t\t\t * └ head = node\n\t\t\t */\n\t\t\thead = node;\n\t\t}\n\n\t\tnode._source._node = node._rollbackNode;\n\t\tif (node._rollbackNode !== undefined) {\n\t\t\tnode._rollbackNode = undefined;\n\t\t}\n\n\t\tnode = prev;\n\t}\n\n\ttarget._sources = head;\n}\n\ndeclare class Computed<T = any> extends Signal<T> {\n\t_fn: () => T;\n\t_sources?: Node;\n\t_globalVersion: number;\n\t_flags: number;\n\n\tconstructor(fn: () => T, options?: SignalOptions<T>);\n\n\t_notify(): void;\n\tget value(): T;\n}\n\nfunction Computed(this: Computed, fn: () => unknown, options?: SignalOptions) {\n\tSignal.call(this, undefined);\n\n\tthis._fn = fn;\n\tthis._sources = undefined;\n\tthis._globalVersion = globalVersion - 1;\n\tthis._flags = OUTDATED;\n\tthis._watched = options?.watched;\n\tthis._unwatched = options?.unwatched;\n}\n\nComputed.prototype = new Signal() as Computed;\n\nComputed.prototype._refresh = function () {\n\tthis._flags &= ~NOTIFIED;\n\n\tif (this._flags & RUNNING) {\n\t\treturn false;\n\t}\n\n\t// If this computed signal has subscribed to updates from its dependencies\n\t// (TRACKING flag set) and none of them have notified about changes (OUTDATED\n\t// flag not set), then the computed value can't have changed.\n\tif ((this._flags & (OUTDATED | TRACKING)) === TRACKING) {\n\t\treturn true;\n\t}\n\tthis._flags &= ~OUTDATED;\n\n\tif (this._globalVersion === globalVersion) {\n\t\treturn true;\n\t}\n\tthis._globalVersion = globalVersion;\n\n\t// Mark this computed signal running before checking the dependencies for value\n\t// changes, so that the RUNNING flag can be used to notice cyclical dependencies.\n\tthis._flags |= RUNNING;\n\tif (this._version > 0 && !needsToRecompute(this)) {\n\t\tthis._flags &= ~RUNNING;\n\t\treturn true;\n\t}\n\n\tconst prevContext = evalContext;\n\ttry {\n\t\tprepareSources(this);\n\t\tevalContext = this;\n\t\tconst value = this._fn();\n\t\tif (\n\t\t\tthis._flags & HAS_ERROR ||\n\t\t\tthis._value !== value ||\n\t\t\tthis._version === 0\n\t\t) {\n\t\t\tthis._value = value;\n\t\t\tthis._flags &= ~HAS_ERROR;\n\t\t\tthis._version++;\n\t\t}\n\t} catch (err) {\n\t\tthis._value = err;\n\t\tthis._flags |= HAS_ERROR;\n\t\tthis._version++;\n\t}\n\tevalContext = prevContext;\n\tcleanupSources(this);\n\tthis._flags &= ~RUNNING;\n\treturn true;\n};\n\nComputed.prototype._subscribe = function (node) {\n\tif (this._targets === undefined) {\n\t\tthis._flags |= OUTDATED | TRACKING;\n\n\t\t// A computed signal subscribes lazily to its dependencies when it\n\t\t// gets its first subscriber.\n\t\tfor (\n\t\t\tlet node = this._sources;\n\t\t\tnode !== undefined;\n\t\t\tnode = node._nextSource\n\t\t) {\n\t\t\tnode._source._subscribe(node);\n\t\t}\n\t}\n\tSignal.prototype._subscribe.call(this, node);\n};\n\nComputed.prototype._unsubscribe = function (node) {\n\t// Only run the unsubscribe step if the computed signal has any subscribers.\n\tif (this._targets !== undefined) {\n\t\tSignal.prototype._unsubscribe.call(this, node);\n\n\t\t// Computed signal unsubscribes from its dependencies when it loses its last subscriber.\n\t\t// This makes it possible for unreferences subgraphs of computed signals to get garbage collected.\n\t\tif (this._targets === undefined) {\n\t\t\tthis._flags &= ~TRACKING;\n\n\t\t\tfor (\n\t\t\t\tlet node = this._sources;\n\t\t\t\tnode !== undefined;\n\t\t\t\tnode = node._nextSource\n\t\t\t) {\n\t\t\t\tnode._source._unsubscribe(node);\n\t\t\t}\n\t\t}\n\t}\n};\n\nComputed.prototype._notify = function () {\n\tif (!(this._flags & NOTIFIED)) {\n\t\tthis._flags |= OUTDATED | NOTIFIED;\n\n\t\tfor (\n\t\t\tlet node = this._targets;\n\t\t\tnode !== undefined;\n\t\t\tnode = node._nextTarget\n\t\t) {\n\t\t\tnode._target._notify();\n\t\t}\n\t}\n};\n\nObject.defineProperty(Computed.prototype, \"value\", {\n\tget(this: Computed) {\n\t\tif (this._flags & RUNNING) {\n\t\t\tthrow new Error(\"Cycle detected\");\n\t\t}\n\t\tconst node = addDependency(this);\n\t\tthis._refresh();\n\t\tif (node !== undefined) {\n\t\t\tnode._version = this._version;\n\t\t}\n\t\tif (this._flags & HAS_ERROR) {\n\t\t\tthrow this._value;\n\t\t}\n\t\treturn this._value;\n\t},\n});\n\n/**\n * An interface for read-only signals.\n */\ninterface ReadonlySignal<T = any> {\n\treadonly value: T;\n\tpeek(): T;\n\n\tsubscribe(fn: (value: T) => void): () => void;\n\tvalueOf(): T;\n\ttoString(): string;\n\ttoJSON(): T;\n\tbrand: typeof BRAND_SYMBOL;\n}\n\n/**\n * Create a new signal that is computed based on the values of other signals.\n *\n * The returned computed signal is read-only, and its value is automatically\n * updated when any signals accessed from within the callback function change.\n *\n * @param fn The effect callback.\n * @returns A new read-only signal.\n */\nfunction computed<T>(\n\tfn: () => T,\n\toptions?: SignalOptions<T>\n): ReadonlySignal<T> {\n\treturn new Computed(fn, options);\n}\n\nfunction cleanupEffect(effect: Effect) {\n\tconst cleanup = effect._cleanup;\n\teffect._cleanup = undefined;\n\n\tif (typeof cleanup === \"function\") {\n\t\t/*@__INLINE__**/ startBatch();\n\n\t\t// Run cleanup functions always outside of any context.\n\t\tconst prevContext = evalContext;\n\t\tevalContext = undefined;\n\t\ttry {\n\t\t\tcleanup();\n\t\t} catch (err) {\n\t\t\teffect._flags &= ~RUNNING;\n\t\t\teffect._flags |= DISPOSED;\n\t\t\tdisposeEffect(effect);\n\t\t\tthrow err;\n\t\t} finally {\n\t\t\tevalContext = prevContext;\n\t\t\tendBatch();\n\t\t}\n\t}\n}\n\nfunction disposeEffect(effect: Effect) {\n\tfor (\n\t\tlet node = effect._sources;\n\t\tnode !== undefined;\n\t\tnode = node._nextSource\n\t) {\n\t\tnode._source._unsubscribe(node);\n\t}\n\teffect._fn = undefined;\n\teffect._sources = undefined;\n\n\tcleanupEffect(effect);\n}\n\nfunction endEffect(this: Effect, prevContext?: Computed | Effect) {\n\tif (evalContext !== this) {\n\t\tthrow new Error(\"Out-of-order effect\");\n\t}\n\tcleanupSources(this);\n\tevalContext = prevContext;\n\n\tthis._flags &= ~RUNNING;\n\tif (this._flags & DISPOSED) {\n\t\tdisposeEffect(this);\n\t}\n\tendBatch();\n}\n\ntype EffectFn =\n\t| ((this: { dispose: () => void }) => void | (() => void))\n\t| (() => void | (() => void));\n\ndeclare class Effect {\n\t_fn?: EffectFn;\n\t_cleanup?: () => void;\n\t_sources?: Node;\n\t_nextBatchedEffect?: Effect;\n\t_flags: number;\n\n\tconstructor(fn: EffectFn);\n\n\t_callback(): void;\n\t_start(): () => void;\n\t_notify(): void;\n\t_dispose(): void;\n\tdispose(): void;\n}\n\nfunction Effect(this: Effect, fn: EffectFn) {\n\tthis._fn = fn;\n\tthis._cleanup = undefined;\n\tthis._sources = undefined;\n\tthis._nextBatchedEffect = undefined;\n\tthis._flags = TRACKING;\n}\n\nEffect.prototype._callback = function () {\n\tconst finish = this._start();\n\ttry {\n\t\tif (this._flags & DISPOSED) return;\n\t\tif (this._fn === undefined) return;\n\n\t\tconst cleanup = this._fn();\n\t\tif (typeof cleanup === \"function\") {\n\t\t\tthis._cleanup = cleanup;\n\t\t}\n\t} finally {\n\t\tfinish();\n\t}\n};\n\nEffect.prototype._start = function () {\n\tif (this._flags & RUNNING) {\n\t\tthrow new Error(\"Cycle detected\");\n\t}\n\tthis._flags |= RUNNING;\n\tthis._flags &= ~DISPOSED;\n\tcleanupEffect(this);\n\tprepareSources(this);\n\n\t/*@__INLINE__**/ startBatch();\n\tconst prevContext = evalContext;\n\tevalContext = this;\n\treturn endEffect.bind(this, prevContext);\n};\n\nEffect.prototype._notify = function () {\n\tif (!(this._flags & NOTIFIED)) {\n\t\tthis._flags |= NOTIFIED;\n\t\tthis._nextBatchedEffect = batchedEffect;\n\t\tbatchedEffect = this;\n\t}\n};\n\nEffect.prototype._dispose = function () {\n\tthis._flags |= DISPOSED;\n\n\tif (!(this._flags & RUNNING)) {\n\t\tdisposeEffect(this);\n\t}\n};\n\nEffect.prototype.dispose = function () {\n\tthis._dispose();\n};\n/**\n * Create an effect to run arbitrary code in response to signal changes.\n *\n * An effect tracks which signals are accessed within the given callback\n * function `fn`, and re-runs the callback when those signals change.\n *\n * The callback may return a cleanup function. The cleanup function gets\n * run once, either when the callback is next called or when the effect\n * gets disposed, whichever happens first.\n *\n * @param fn The effect callback.\n * @returns A function for disposing the effect.\n */\nfunction effect(fn: EffectFn): { (): void; [Symbol.dispose](): void } {\n\tconst effect = new Effect(fn);\n\ttry {\n\t\teffect._callback();\n\t} catch (err) {\n\t\teffect._dispose();\n\t\tthrow err;\n\t}\n\t// Return a bound function instead of a wrapper like `() => effect._dispose()`,\n\t// because bound functions seem to be just as fast and take up a lot less memory.\n\tconst dispose = effect._dispose.bind(effect);\n\t(dispose as any)[Symbol.dispose] = dispose;\n\treturn dispose as any;\n}\n\nexport { computed, effect, batch, untracked, Signal, ReadonlySignal };\n"],"names":["BRAND_SYMBOL","Symbol","for","endBatch","batchDepth","error","hasError","undefined","batchedEffect","effect","batchIteration","next","_nextBatchedEffect","_flags","needsToRecompute","_callback","err","batch","fn","evalContext","untracked","prevContext","globalVersion","addDependency","signal","node","_node","_target","_version","_source","_prevSource","_sources","_nextSource","_prevTarget","_nextTarget","_rollbackNode","_subscribe","Signal","value","options","this","_value","_targets","_watched","watched","_unwatched","unwatched","prototype","brand","_refresh","targets","_this$_watched","call","_unsubscribe","prev","_this$_unwatched","subscribe","valueOf","toString","toJSON","peek","Object","defineProperty","get","set","Error","_notify","target","prepareSources","rollbackNode","cleanupSources","head","Computed","_fn","_globalVersion","OUTDATED","computed","cleanupEffect","cleanup","_cleanup","disposeEffect","endEffect","Effect","finish","_start","bind","_dispose","dispose"],"mappings":"AAEA,MAAMA,EAAeC,OAAOC,IAAI,kBAsChC,SAASC,IACR,GAAIC,EAAa,EAAG,CACnBA,IACA,MACD,CAEA,IAAIC,EACAC,GAAW,EAEf,WAAyBC,IAAlBC,EAA6B,CACnC,IAAIC,EAA6BD,EACjCA,OAAgBD,EAEhBG,IAEA,WAAkBH,IAAXE,EAAsB,CAC5B,MAAME,EAA2BF,EAAOG,EACxCH,EAAOG,OAAqBL,EAC5BE,EAAOI,IAAU,EAEjB,KApDc,EAoDRJ,EAAOI,IAAsBC,EAAiBL,GACnD,IACCA,EAAOM,GAMR,CALE,MAAOC,GACR,IAAKV,EAAU,CACdD,EAAQW,EACRV,GAAW,CACZ,CACD,CAEDG,EAASE,CACV,CACD,CACAD,EAAiB,EACjBN,IAEA,GAAIE,EACH,MAAMD,CAER,CAcA,SAASY,EAASC,GACjB,GAAId,EAAa,EAChB,OAAOc,IA1DRd,IA6DA,IACC,OAAOc,GAGR,CAFC,QACAf,GACD,CACD,CAGA,IAAIgB,EAoBAX,EAXJ,SAASY,EAAaF,GACrB,MAAMG,EAAcF,EACpBA,OAAcZ,EACd,IACC,OAAOW,GAGR,CAFC,QACAC,EAAcE,CACf,CACD,CAIA,IAAIjB,EAAa,EACbM,EAAiB,EAIjBY,EAAgB,EAEpB,SAASC,EAAcC,GACtB,QAAoBjB,IAAhBY,EACH,OAGD,IAAIM,EAAOD,EAAOE,EAClB,QAAanB,IAATkB,GAAsBA,EAAKE,IAAYR,EAAa,CAavDM,EAAO,CACNG,EAAU,EACVC,EAASL,EACTM,EAAaX,EAAYY,EACzBC,OAAazB,EACboB,EAASR,EACTc,OAAa1B,EACb2B,OAAa3B,EACb4B,EAAeV,GAGhB,QAA6BlB,IAAzBY,EAAYY,EACfZ,EAAYY,EAASC,EAAcP,EAEpCN,EAAYY,EAAWN,EACvBD,EAAOE,EAAQD,EAIf,GAlKe,GAkKXN,EAAYN,EACfW,EAAOY,EAAWX,GAEnB,OAAOA,CACR,MAAWA,IAAmB,IAAnBA,EAAKG,EAAiB,CAEhCH,EAAKG,EAAW,EAehB,QAAyBrB,IAArBkB,EAAKO,EAA2B,CACnCP,EAAKO,EAAYF,EAAcL,EAAKK,EAEpC,QAAyBvB,IAArBkB,EAAKK,EACRL,EAAKK,EAAYE,EAAcP,EAAKO,EAGrCP,EAAKK,EAAcX,EAAYY,EAC/BN,EAAKO,OAAczB,EAEnBY,EAAYY,EAAUC,EAAcP,EACpCN,EAAYY,EAAWN,CACxB,CAIA,OAAOA,CACR,CAED,CA2EA,SAASY,EAAqBC,EAAiBC,GAC9CC,KAAKC,EAASH,EACdE,KAAKZ,EAAW,EAChBY,KAAKd,OAAQnB,EACbiC,KAAKE,OAAWnC,EAChBiC,KAAKG,EAAWJ,MAAAA,OAAAA,EAAAA,EAASK,QACzBJ,KAAKK,EAAoB,MAAPN,OAAO,EAAPA,EAASO,SAC5B,CAEAT,EAAOU,UAAUC,MAAQhD,EAEzBqC,EAAOU,UAAUE,EAAW,WAC3B,OAAO,CACR,EAEAZ,EAAOU,UAAUX,EAAa,SAAUX,GACvC,MAAMyB,EAAUV,KAAKE,EACrB,GAAIQ,IAAYzB,QAA6BlB,IAArBkB,EAAKQ,EAA2B,CACvDR,EAAKS,EAAcgB,EACnBV,KAAKE,EAAWjB,EAEhB,QAAgBlB,IAAZ2C,EACHA,EAAQjB,EAAcR,OAEtBL,EAAU,KAAK+B,IAAAA,SACdA,EAAAX,KAAKG,IAALQ,EAAeC,KAAKZ,KACrB,EAEF,CACD,EAEAH,EAAOU,UAAUM,EAAe,SAAU5B,GAEzC,QAAsBlB,IAAlBiC,KAAKE,EAAwB,CAChC,MAAMY,EAAO7B,EAAKQ,EACZtB,EAAOc,EAAKS,EAClB,QAAa3B,IAAT+C,EAAoB,CACvBA,EAAKpB,EAAcvB,EACnBc,EAAKQ,OAAc1B,CACpB,CAEA,QAAaA,IAATI,EAAoB,CACvBA,EAAKsB,EAAcqB,EACnB7B,EAAKS,OAAc3B,CACpB,CAEA,GAAIkB,IAASe,KAAKE,EAAU,CAC3BF,KAAKE,EAAW/B,EAChB,QAAaJ,IAATI,EACHS,EAAU,SAAKmC,EACC,OAAfA,EAAIf,KAACK,IAALU,EAAiBH,KAAKZ,KACvB,EAEF,CACD,CACD,EAEAH,EAAOU,UAAUS,UAAY,SAAUtC,GACtC,OAAOT,EAAO,KACb,MAAM6B,EAAQE,KAAKF,MAEbjB,EAAcF,EACpBA,OAAcZ,EACd,IACCW,EAAGoB,EAGJ,CAFC,QACAnB,EAAcE,CACf,GAEF,EAEAgB,EAAOU,UAAUU,QAAU,WAC1B,OAAOjB,KAAKF,KACb,EAEAD,EAAOU,UAAUW,SAAW,WAC3B,OAAWlB,KAACF,MAAQ,EACrB,EAEAD,EAAOU,UAAUY,OAAS,WACzB,OAAWnB,KAACF,KACb,EAEAD,EAAOU,UAAUa,KAAO,WACvB,MAAMvC,EAAcF,EACpBA,OAAcZ,EACd,IACC,YAAY+B,KAGb,CAFC,QACAnB,EAAcE,CACf,CACD,EAEAwC,OAAOC,eAAezB,EAAOU,UAAW,QAAS,CAChDgB,MACC,MAAMtC,EAAOF,EAAciB,MAC3B,QAAajC,IAATkB,EACHA,EAAKG,EAAWY,KAAKZ,EAEtB,OAAWY,KAACC,CACb,EACAuB,IAAkB1B,GACjB,GAAIA,IAAUE,KAAKC,EAAQ,CAC1B,GAAI/B,EAAiB,IACpB,MAAM,IAAIuD,MAAM,kBAGjBzB,KAAKC,EAASH,EACdE,KAAKZ,IACLN,IAvWFlB,IA0WE,IACC,IACC,IAAIqB,EAAOe,KAAKE,OACPnC,IAATkB,EACAA,EAAOA,EAAKS,EAEZT,EAAKE,EAAQuC,GAIf,CAFC,QACA/D,GACD,CACD,CACD,IAWe,SAAAqB,EAAUc,EAAWC,GACpC,OAAO,IAAIF,EAAOC,EAAOC,EAC1B,CAEA,SAASzB,EAAiBqD,GAIzB,IACC,IAAI1C,EAAO0C,EAAOpC,OACTxB,IAATkB,EACAA,EAAOA,EAAKO,EAEZ,GAKCP,EAAKI,EAAQD,IAAaH,EAAKG,IAG9BH,EAAKI,EAAQoB,KAEdxB,EAAKI,EAAQD,IAAaH,EAAKG,EAE/B,OACD,EAID,OAAO,CACR,CAEA,SAASwC,EAAeD,GAavB,IACC,IAAI1C,EAAO0C,EAAOpC,OACTxB,IAATkB,EACAA,EAAOA,EAAKO,EACX,CACD,MAAMqC,EAAe5C,EAAKI,EAAQH,EAClC,QAAqBnB,IAAjB8D,EACH5C,EAAKU,EAAgBkC,EAEtB5C,EAAKI,EAAQH,EAAQD,EACrBA,EAAKG,GAAY,EAEjB,QAAyBrB,IAArBkB,EAAKO,EAA2B,CACnCmC,EAAOpC,EAAWN,EAClB,KACD,CACD,CACD,CAEA,SAAS6C,EAAeH,GACvB,IACII,EADA9C,EAAO0C,EAAOpC,EAQlB,WAAgBxB,IAATkB,EAAoB,CAC1B,MAAM6B,EAAO7B,EAAKK,EAUlB,IAAuB,IAAnBL,EAAKG,EAAiB,CACzBH,EAAKI,EAAQwB,EAAa5B,GAE1B,QAAalB,IAAT+C,EACHA,EAAKtB,EAAcP,EAAKO,EAEzB,QAAyBzB,IAArBkB,EAAKO,EACRP,EAAKO,EAAYF,EAAcwB,CAEjC,MAWCiB,EAAO9C,EAGRA,EAAKI,EAAQH,EAAQD,EAAKU,EAC1B,QAA2B5B,IAAvBkB,EAAKU,EACRV,EAAKU,OAAgB5B,EAGtBkB,EAAO6B,CACR,CAEAa,EAAOpC,EAAWwC,CACnB,CAcA,SAASC,EAAyBtD,EAAmBqB,GACpDF,EAAOe,KAAKZ,UAAMjC,GAElBiC,KAAKiC,EAAMvD,EACXsB,KAAKT,OAAWxB,EAChBiC,KAAKkC,EAAiBpD,EAAgB,EACtCkB,KAAK3B,EAxiBW,EAyiBhB2B,KAAKG,QAAWJ,SAAAA,EAASK,QACzBJ,KAAKK,QAAaN,SAAAA,EAASO,SAC5B,CAEA0B,EAASzB,UAAY,IAAIV,EAEzBmC,EAASzB,UAAUE,EAAW,WAC7BT,KAAK3B,IAAU,EAEf,GApjBe,EAojBX2B,KAAK3B,EACR,OAAO,EAMR,GAtjBgB,KAsjBA,GAAX2B,KAAK3B,GACT,OAAO,EAER2B,KAAK3B,IAAU,EAEf,GAAI2B,KAAKkC,IAAmBpD,EAC3B,OACD,EACAkB,KAAKkC,EAAiBpD,EAItBkB,KAAK3B,GAvkBU,EAwkBf,GAAI2B,KAAKZ,EAAW,IAAMd,EAAiB0B,MAAO,CACjDA,KAAK3B,IAAU,EACf,OAAO,CACR,CAEA,MAAMQ,EAAcF,EACpB,IACCiD,EAAe5B,MACfrB,EAAcqB,KACd,MAAMF,EAAQE,KAAKiC,IACnB,GA9kBgB,GA+kBfjC,KAAK3B,GACL2B,KAAKC,IAAWH,GACE,IAAlBE,KAAKZ,EACJ,CACDY,KAAKC,EAASH,EACdE,KAAK3B,IAAU,GACf2B,KAAKZ,GACN,CAKD,CAJE,MAAOZ,GACRwB,KAAKC,EAASzB,EACdwB,KAAK3B,GAzlBW,GA0lBhB2B,KAAKZ,GACN,CACAT,EAAcE,EACdiD,EAAe9B,MACfA,KAAK3B,IAAU,EACf,OAAO,CACR,EAEA2D,EAASzB,UAAUX,EAAa,SAAUX,GACzC,QAAsBlB,IAAlBiC,KAAKE,EAAwB,CAChCF,KAAK3B,GAAU8D,GAIf,IACC,IAAIlD,EAAOe,KAAKT,OACPxB,IAATkB,EACAA,EAAOA,EAAKO,EAEZP,EAAKI,EAAQO,EAAWX,EAE1B,CACAY,EAAOU,UAAUX,EAAWgB,KAAKZ,KAAMf,EACxC,EAEA+C,EAASzB,UAAUM,EAAe,SAAU5B,GAE3C,QAAsBlB,IAAlBiC,KAAKE,EAAwB,CAChCL,EAAOU,UAAUM,EAAaD,KAAKZ,KAAMf,GAIzC,QAAsBlB,IAAlBiC,KAAKE,EAAwB,CAChCF,KAAK3B,IAAU,GAEf,IACC,IAAIY,EAAOe,KAAKT,OACPxB,IAATkB,EACAA,EAAOA,EAAKO,EAEZP,EAAKI,EAAQwB,EAAa5B,EAE5B,CACD,CACD,EAEA+C,EAASzB,UAAUmB,EAAU,WAC5B,KA5oBgB,EA4oBV1B,KAAK3B,GAAoB,CAC9B2B,KAAK3B,GAAU8D,EAEf,IACC,IAAIlD,EAAOe,KAAKE,OACPnC,IAATkB,EACAA,EAAOA,EAAKS,EAEZT,EAAKE,EAAQuC,GAEf,CACD,EAEAL,OAAOC,eAAeU,EAASzB,UAAW,QAAS,CAClDgB,MACC,GA5pBc,EA4pBVvB,KAAK3B,EACR,MAAM,IAAIoD,MAAM,kBAEjB,MAAMxC,EAAOF,EAAciB,MAC3BA,KAAKS,IACL,QAAa1C,IAATkB,EACHA,EAAKG,EAAWY,KAAKZ,EAEtB,GAhqBgB,GAgqBZY,KAAK3B,EACR,MAAM2B,KAAKC,EAEZ,OAAOD,KAAKC,CACb,IA0BD,SAASmC,EACR1D,EACAqB,GAEA,OAAO,IAAIiC,EAAStD,EAAIqB,EACzB,CAEA,SAASsC,EAAcpE,GACtB,MAAMqE,EAAUrE,EAAOsE,EACvBtE,EAAOsE,OAAWxE,EAElB,GAAuB,mBAAZuE,EAAwB,CA7qBnC1E,IAirBC,MAAMiB,EAAcF,EACpBA,OAAcZ,EACd,IACCuE,GASD,CARE,MAAO9D,GACRP,EAAOI,IAAU,EACjBJ,EAAOI,GAptBO,EAqtBdmE,EAAcvE,GACd,MAAMO,CACP,CAAC,QACAG,EAAcE,EACdlB,GACD,CACD,CACD,CAEA,SAAS6E,EAAcvE,GACtB,IACC,IAAIgB,EAAOhB,EAAOsB,OACTxB,IAATkB,EACAA,EAAOA,EAAKO,EAEZP,EAAKI,EAAQwB,EAAa5B,GAE3BhB,EAAOgE,OAAMlE,EACbE,EAAOsB,OAAWxB,EAElBsE,EAAcpE,EACf,CAEA,SAASwE,EAAwB5D,GAChC,GAAIF,IAAgBqB,KACnB,MAAM,IAAIyB,MAAM,uBAEjBK,EAAe9B,MACfrB,EAAcE,EAEdmB,KAAK3B,IAAU,EACf,GApvBgB,EAovBZ2B,KAAK3B,EACRmE,EAAcxC,MAEfrC,GACD,CAsBA,SAAS+E,EAAqBhE,GAC7BsB,KAAKiC,EAAMvD,EACXsB,KAAKuC,OAAWxE,EAChBiC,KAAKT,OAAWxB,EAChBiC,KAAK5B,OAAqBL,EAC1BiC,KAAK3B,EAjxBW,EAkxBjB,CAEAqE,EAAOnC,UAAUhC,EAAY,WAC5B,MAAMoE,EAAS3C,KAAK4C,IACpB,IACC,GAzxBe,EAyxBX5C,KAAK3B,EAAmB,OAC5B,QAAiBN,IAAbiC,KAAKiC,EAAmB,OAE5B,MAAMK,EAAUtC,KAAKiC,IACrB,GAAuB,mBAAZK,EACVtC,KAAKuC,EAAWD,CAIlB,CAFC,QACAK,GACD,CACD,EAEAD,EAAOnC,UAAUqC,EAAS,WACzB,GAzyBe,EAyyBX5C,KAAK3B,EACR,MAAM,IAAIoD,MAAM,kBAEjBzB,KAAK3B,GA5yBU,EA6yBf2B,KAAK3B,IAAU,EACfgE,EAAcrC,MACd4B,EAAe5B,MA/wBfpC,IAkxBA,MAAMiB,EAAcF,EACpBA,EAAcqB,KACd,OAAOyC,EAAUI,KAAK7C,KAAMnB,EAC7B,EAEA6D,EAAOnC,UAAUmB,EAAU,WAC1B,KAvzBgB,EAuzBV1B,KAAK3B,GAAoB,CAC9B2B,KAAK3B,GAxzBU,EAyzBf2B,KAAK5B,EAAqBJ,EAC1BA,EAAgBgC,IACjB,CACD,EAEA0C,EAAOnC,UAAUuC,EAAW,WAC3B9C,KAAK3B,GA7zBW,EA+zBhB,KAl0Be,EAk0BT2B,KAAK3B,GACVmE,EAAcxC,KAEhB,EAEA0C,EAAOnC,UAAUwC,QAAU,WAC1B/C,KAAK8C,GACN,EAcA,SAAS7E,EAAOS,GACf,MAAMT,EAAS,IAAIyE,EAAOhE,GAC1B,IACCT,EAAOM,GAIR,CAHE,MAAOC,GACRP,EAAO6E,IACP,MAAMtE,CACP,CAGA,MAAMuE,EAAU9E,EAAO6E,EAASD,KAAK5E,GACpC8E,EAAgBtF,OAAOsF,SAAWA,EACnC,OAAOA,CACR,QAAAlD,YAAApB,WAAA2D,cAAAnE,YAAAe,YAAAJ"}