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@poupe/material-color-utilities

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Algorithms and utilities that power the Material Design 3 (M3) color system, including choosing theme colors from images and creating tones of colors; all in a new color space.

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/** * @license * Copyright 2021 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // This file is automatically generated. Do not modify it. /** * Utility methods for mathematical operations. */ /** * The signum function. * * @return 1 if num > 0, -1 if num < 0, and 0 if num = 0 */ export function signum(num) { if (num < 0) { return -1; } else if (num === 0) { return 0; } else { return 1; } } /** * The linear interpolation function. * * @return start if amount = 0 and stop if amount = 1 */ export function lerp(start, stop, amount) { return (1.0 - amount) * start + amount * stop; } /** * Clamps an integer between two integers. * * @return input when min <= input <= max, and either min or max * otherwise. */ export function clampInt(min, max, input) { if (input < min) { return min; } else if (input > max) { return max; } return input; } /** * Clamps an integer between two floating-point numbers. * * @return input when min <= input <= max, and either min or max * otherwise. */ export function clampDouble(min, max, input) { if (input < min) { return min; } else if (input > max) { return max; } return input; } /** * Sanitizes a degree measure as an integer. * * @return a degree measure between 0 (inclusive) and 360 * (exclusive). */ export function sanitizeDegreesInt(degrees) { degrees = degrees % 360; if (degrees < 0) { degrees = degrees + 360; } return degrees; } /** * Sanitizes a degree measure as a floating-point number. * * @return a degree measure between 0.0 (inclusive) and 360.0 * (exclusive). */ export function sanitizeDegreesDouble(degrees) { degrees = degrees % 360.0; if (degrees < 0) { degrees = degrees + 360.0; } return degrees; } /** * Sign of direction change needed to travel from one angle to * another. * * For angles that are 180 degrees apart from each other, both * directions have the same travel distance, so either direction is * shortest. The value 1.0 is returned in this case. * * @param from The angle travel starts from, in degrees. * @param to The angle travel ends at, in degrees. * @return -1 if decreasing from leads to the shortest travel * distance, 1 if increasing from leads to the shortest travel * distance. */ export function rotationDirection(from, to) { const increasingDifference = sanitizeDegreesDouble(to - from); return increasingDifference <= 180.0 ? 1.0 : -1.0; } /** * Distance of two points on a circle, represented using degrees. */ export function differenceDegrees(a, b) { return 180.0 - Math.abs(Math.abs(a - b) - 180.0); } /** * Multiplies a 1x3 row vector with a 3x3 matrix. */ export function matrixMultiply(row, matrix) { const a = row[0] * matrix[0][0] + row[1] * matrix[0][1] + row[2] * matrix[0][2]; const b = row[0] * matrix[1][0] + row[1] * matrix[1][1] + row[2] * matrix[1][2]; const c = row[0] * matrix[2][0] + row[1] * matrix[2][1] + row[2] * matrix[2][2]; return [a, b, c]; } //# sourceMappingURL=math_utils.js.map