@poupe/material-color-utilities
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Algorithms and utilities that power the Material Design 3 (M3) color system, including choosing theme colors from images and creating tones of colors; all in a new color space.
33 lines (32 loc) • 1.52 kB
TypeScript
/**
* @license
* Copyright 2023 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { SpecVersion } from '../dynamiccolor/color_spec.js';
import { DynamicScheme, Platform } from '../dynamiccolor/dynamic_scheme.js';
import { Hct } from '../hct/hct.js';
/**
* A scheme that places the source color in `Scheme.primaryContainer`.
*
* Primary Container is the source color, adjusted for color relativity.
* It maintains constant appearance in light mode and dark mode.
* This adds ~5 tone in light mode, and subtracts ~5 tone in dark mode.
* Tertiary Container is the complement to the source color, using
* `TemperatureCache`. It also maintains constant appearance.
*/
export declare class SchemeContent extends DynamicScheme {
constructor(sourceColorHct: Hct, isDark: boolean, contrastLevel: number, specVersion?: SpecVersion, platform?: Platform);
constructor(sourceColorHcts: Hct[], isDark: boolean, contrastLevel: number, specVersion?: SpecVersion, platform?: Platform);
}