@poupe/material-color-utilities
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Algorithms and utilities that power the Material Design 3 (M3) color system, including choosing theme colors from images and creating tones of colors; all in a new color space.
50 lines • 2.13 kB
JavaScript
/**
* @license
* Copyright 2021 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { QuantizerWsmeans } from './quantizer_wsmeans.js';
import { QuantizerWu } from './quantizer_wu.js';
/**
* An image quantizer that improves on the quality of a standard K-Means
* algorithm by setting the K-Means initial state to the output of a Wu
* quantizer, instead of random centroids. Improves on speed by several
* optimizations, as implemented in Wsmeans, or Weighted Square Means, K-Means
* with those optimizations.
*
* This algorithm was designed by M. Emre Celebi, and was found in their 2011
* paper, Improving the Performance of K-Means for Color Quantization.
* https://arxiv.org/abs/1101.0395
*/
// material_color_utilities is designed to have a consistent API across
// platforms and modular components that can be moved around easily. Using a
// class as a namespace facilitates this.
//
// tslint:disable-next-line:class-as-namespace
export class QuantizerCelebi {
/**
* @param pixels Colors in ARGB format.
* @param maxColors The number of colors to divide the image into. A lower
* number of colors may be returned.
* @return Map with keys of colors in ARGB format, and values of number of
* pixels in the original image that correspond to the color in the
* quantized image.
*/
static quantize(pixels, maxColors) {
const wu = new QuantizerWu();
const wuResult = wu.quantize(pixels, maxColors);
return QuantizerWsmeans.quantize(pixels, wuResult, maxColors);
}
}
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