@poupe/material-color-utilities
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Algorithms and utilities that power the Material Design 3 (M3) color system, including choosing theme colors from images and creating tones of colors; all in a new color space.
42 lines (41 loc) • 1.61 kB
TypeScript
/**
* @license
* Copyright 2021 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { PointProvider } from './point_provider.js';
/**
* Provides conversions needed for K-Means quantization. Converting input to
* points, and converting the final state of the K-Means algorithm to colors.
*/
export declare class LabPointProvider implements PointProvider {
/**
* Convert a color represented in ARGB to a 3-element array of L*a*b*
* coordinates of the color.
*/
fromInt(argb: number): number[];
/**
* Convert a 3-element array to a color represented in ARGB.
*/
toInt(point: number[]): number;
/**
* Standard CIE 1976 delta E formula also takes the square root, unneeded
* here. This method is used by quantization algorithms to compare distance,
* and the relative ordering is the same, with or without a square root.
*
* This relatively minor optimization is helpful because this method is
* called at least once for each pixel in an image.
*/
distance(from: number[], to: number[]): number;
}