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@poupe/material-color-utilities

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Algorithms and utilities that power the Material Design 3 (M3) color system, including choosing theme colors from images and creating tones of colors; all in a new color space.

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/** * @license * Copyright 2021 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // This file is automatically generated. Do not modify it. import * as colorUtils from '../utils/color_utils.js'; import * as mathUtils from '../utils/math_utils.js'; import { Cam16 } from './cam16.js'; import { ViewingConditions } from './viewing_conditions.js'; // material_color_utilities is designed to have a consistent API across // platforms and modular components that can be moved around easily. Using a // class as a namespace facilitates this. // // tslint:disable:class-as-namespace /** * A class that solves the HCT equation. */ export class HctSolver { /** * Sanitizes a small enough angle in radians. * * @param angle An angle in radians; must not deviate too much * from 0. * @return A coterminal angle between 0 and 2pi. */ static sanitizeRadians(angle) { return (angle + Math.PI * 8) % (Math.PI * 2); } /** * Delinearizes an RGB component, returning a floating-point * number. * * @param rgbComponent 0.0 <= rgb_component <= 100.0, represents * linear R/G/B channel * @return 0.0 <= output <= 255.0, color channel converted to * regular RGB space */ static trueDelinearized(rgbComponent) { const normalized = rgbComponent / 100.0; let delinearized = 0.0; if (normalized <= 0.0031308) { delinearized = normalized * 12.92; } else { delinearized = 1.055 * Math.pow(normalized, 1.0 / 2.4) - 0.055; } return delinearized * 255.0; } static chromaticAdaptation(component) { const af = Math.pow(Math.abs(component), 0.42); return mathUtils.signum(component) * 400.0 * af / (af + 27.13); } /** * Returns the hue of a linear RGB color in CAM16. * * @param linrgb The linear RGB coordinates of a color. * @return The hue of the color in CAM16, in radians. */ static hueOf(linrgb) { const scaledDiscount = mathUtils.matrixMultiply(linrgb, HctSolver.SCALED_DISCOUNT_FROM_LINRGB); const rA = HctSolver.chromaticAdaptation(scaledDiscount[0]); const gA = HctSolver.chromaticAdaptation(scaledDiscount[1]); const bA = HctSolver.chromaticAdaptation(scaledDiscount[2]); // redness-greenness const a = (11.0 * rA + -12.0 * gA + bA) / 11.0; // yellowness-blueness const b = (rA + gA - 2.0 * bA) / 9.0; return Math.atan2(b, a); } static areInCyclicOrder(a, b, c) { const deltaAB = HctSolver.sanitizeRadians(b - a); const deltaAC = HctSolver.sanitizeRadians(c - a); return deltaAB < deltaAC; } /** * Solves the lerp equation. * * @param source The starting number. * @param mid The number in the middle. * @param target The ending number. * @return A number t such that lerp(source, target, t) = mid. */ static intercept(source, mid, target) { return (mid - source) / (target - source); } static lerpPoint(source, t, target) { return [ source[0] + (target[0] - source[0]) * t, source[1] + (target[1] - source[1]) * t, source[2] + (target[2] - source[2]) * t, ]; } /** * Intersects a segment with a plane. * * @param source The coordinates of point A. * @param coordinate The R-, G-, or B-coordinate of the plane. * @param target The coordinates of point B. * @param axis The axis the plane is perpendicular with. (0: R, 1: * G, 2: B) * @return The intersection point of the segment AB with the plane * R=coordinate, G=coordinate, or B=coordinate */ static setCoordinate(source, coordinate, target, axis) { const t = HctSolver.intercept(source[axis], coordinate, target[axis]); return HctSolver.lerpPoint(source, t, target); } static isBounded(x) { return 0.0 <= x && x <= 100.0; } /** * Returns the nth possible vertex of the polygonal intersection. * * @param y The Y value of the plane. * @param n The zero-based index of the point. 0 <= n <= 11. * @return The nth possible vertex of the polygonal intersection * of the y plane and the RGB cube, in linear RGB coordinates, if * it exists. If this possible vertex lies outside of the cube, * [-1.0, -1.0, -1.0] is returned. */ static nthVertex(y, n) { const kR = HctSolver.Y_FROM_LINRGB[0]; const kG = HctSolver.Y_FROM_LINRGB[1]; const kB = HctSolver.Y_FROM_LINRGB[2]; const coordA = n % 4 <= 1 ? 0.0 : 100.0; const coordB = n % 2 === 0 ? 0.0 : 100.0; if (n < 4) { const g = coordA; const b = coordB; const r = (y - g * kG - b * kB) / kR; if (HctSolver.isBounded(r)) { return [r, g, b]; } else { return [-1.0, -1.0, -1.0]; } } else if (n < 8) { const b = coordA; const r = coordB; const g = (y - r * kR - b * kB) / kG; if (HctSolver.isBounded(g)) { return [r, g, b]; } else { return [-1.0, -1.0, -1.0]; } } else { const r = coordA; const g = coordB; const b = (y - r * kR - g * kG) / kB; if (HctSolver.isBounded(b)) { return [r, g, b]; } else { return [-1.0, -1.0, -1.0]; } } } /** * Finds the segment containing the desired color. * * @param y The Y value of the color. * @param targetHue The hue of the color. * @return A list of two sets of linear RGB coordinates, each * corresponding to an endpoint of the segment containing the * desired color. */ static bisectToSegment(y, targetHue) { let left = [-1.0, -1.0, -1.0]; let right = left; let leftHue = 0.0; let rightHue = 0.0; let initialized = false; let uncut = true; for (let n = 0; n < 12; n++) { const mid = HctSolver.nthVertex(y, n); if (mid[0] < 0) { continue; } const midHue = HctSolver.hueOf(mid); if (!initialized) { left = mid; right = mid; leftHue = midHue; rightHue = midHue; initialized = true; continue; } if (uncut || HctSolver.areInCyclicOrder(leftHue, midHue, rightHue)) { uncut = false; if (HctSolver.areInCyclicOrder(leftHue, targetHue, midHue)) { right = mid; rightHue = midHue; } else { left = mid; leftHue = midHue; } } } return [left, right]; } static midpoint(a, b) { return [ (a[0] + b[0]) / 2, (a[1] + b[1]) / 2, (a[2] + b[2]) / 2, ]; } static criticalPlaneBelow(x) { return Math.floor(x - 0.5); } static criticalPlaneAbove(x) { return Math.ceil(x - 0.5); } /** * Finds a color with the given Y and hue on the boundary of the * cube. * * @param y The Y value of the color. * @param targetHue The hue of the color. * @return The desired color, in linear RGB coordinates. */ static bisectToLimit(y, targetHue) { const segment = HctSolver.bisectToSegment(y, targetHue); let left = segment[0]; let leftHue = HctSolver.hueOf(left); let right = segment[1]; for (let axis = 0; axis < 3; axis++) { if (left[axis] !== right[axis]) { let lPlane = -1; let rPlane = 255; if (left[axis] < right[axis]) { lPlane = HctSolver.criticalPlaneBelow(HctSolver.trueDelinearized(left[axis])); rPlane = HctSolver.criticalPlaneAbove(HctSolver.trueDelinearized(right[axis])); } else { lPlane = HctSolver.criticalPlaneAbove(HctSolver.trueDelinearized(left[axis])); rPlane = HctSolver.criticalPlaneBelow(HctSolver.trueDelinearized(right[axis])); } for (let i = 0; i < 8; i++) { if (Math.abs(rPlane - lPlane) <= 1) { break; } else { const mPlane = Math.floor((lPlane + rPlane) / 2.0); const midPlaneCoordinate = HctSolver.CRITICAL_PLANES[mPlane]; const mid = HctSolver.setCoordinate(left, midPlaneCoordinate, right, axis); const midHue = HctSolver.hueOf(mid); if (HctSolver.areInCyclicOrder(leftHue, targetHue, midHue)) { right = mid; rPlane = mPlane; } else { left = mid; leftHue = midHue; lPlane = mPlane; } } } } } return HctSolver.midpoint(left, right); } static inverseChromaticAdaptation(adapted) { const adaptedAbs = Math.abs(adapted); const base = Math.max(0, 27.13 * adaptedAbs / (400.0 - adaptedAbs)); return mathUtils.signum(adapted) * Math.pow(base, 1.0 / 0.42); } /** * Finds a color with the given hue, chroma, and Y. * * @param hueRadians The desired hue in radians. * @param chroma The desired chroma. * @param y The desired Y. * @return The desired color as a hexadecimal integer, if found; 0 * otherwise. */ static findResultByJ(hueRadians, chroma, y) { // Initial estimate of j. let j = Math.sqrt(y) * 11.0; // =========================================================== // Operations inlined from Cam16 to avoid repeated calculation // =========================================================== const viewingConditions = ViewingConditions.DEFAULT; const tInnerCoeff = 1 / Math.pow(1.64 - Math.pow(0.29, viewingConditions.n), 0.73); const eHue = 0.25 * (Math.cos(hueRadians + 2.0) + 3.8); const p1 = eHue * (50000.0 / 13.0) * viewingConditions.nc * viewingConditions.ncb; const hSin = Math.sin(hueRadians); const hCos = Math.cos(hueRadians); for (let iterationRound = 0; iterationRound < 5; iterationRound++) { // =========================================================== // Operations inlined from Cam16 to avoid repeated calculation // =========================================================== const jNormalized = j / 100.0; const alpha = chroma === 0.0 || j === 0.0 ? 0.0 : chroma / Math.sqrt(jNormalized); const t = Math.pow(alpha * tInnerCoeff, 1.0 / 0.9); const ac = viewingConditions.aw * Math.pow(jNormalized, 1.0 / viewingConditions.c / viewingConditions.z); const p2 = ac / viewingConditions.nbb; const gamma = 23.0 * (p2 + 0.305) * t / (23.0 * p1 + 11 * t * hCos + 108.0 * t * hSin); const a = gamma * hCos; const b = gamma * hSin; const rA = (460.0 * p2 + 451.0 * a + 288.0 * b) / 1403.0; const gA = (460.0 * p2 - 891.0 * a - 261.0 * b) / 1403.0; const bA = (460.0 * p2 - 220.0 * a - 6300.0 * b) / 1403.0; const rCScaled = HctSolver.inverseChromaticAdaptation(rA); const gCScaled = HctSolver.inverseChromaticAdaptation(gA); const bCScaled = HctSolver.inverseChromaticAdaptation(bA); const linrgb = mathUtils.matrixMultiply([rCScaled, gCScaled, bCScaled], HctSolver.LINRGB_FROM_SCALED_DISCOUNT); // =========================================================== // Operations inlined from Cam16 to avoid repeated calculation // =========================================================== if (linrgb[0] < 0 || linrgb[1] < 0 || linrgb[2] < 0) { return 0; } const kR = HctSolver.Y_FROM_LINRGB[0]; const kG = HctSolver.Y_FROM_LINRGB[1]; const kB = HctSolver.Y_FROM_LINRGB[2]; const fnj = kR * linrgb[0] + kG * linrgb[1] + kB * linrgb[2]; if (fnj <= 0) { return 0; } if (iterationRound === 4 || Math.abs(fnj - y) < 0.002) { if (linrgb[0] > 100.01 || linrgb[1] > 100.01 || linrgb[2] > 100.01) { return 0; } return colorUtils.argbFromLinrgb(linrgb); } // Iterates with Newton method, // Using 2 * fn(j) / j as the approximation of fn'(j) j = j - (fnj - y) * j / (2 * fnj); } return 0; } /** * Finds an sRGB color with the given hue, chroma, and L*, if * possible. * * @param hueDegrees The desired hue, in degrees. * @param chroma The desired chroma. * @param lstar The desired L*. * @return A hexadecimal representing the sRGB color. The color * has sufficiently close hue, chroma, and L* to the desired * values, if possible; otherwise, the hue and L* will be * sufficiently close, and chroma will be maximized. */ static solveToInt(hueDegrees, chroma, lstar) { if (chroma < 0.0001 || lstar < 0.0001 || lstar > 99.9999) { return colorUtils.argbFromLstar(lstar); } hueDegrees = mathUtils.sanitizeDegreesDouble(hueDegrees); const hueRadians = hueDegrees / 180 * Math.PI; const y = colorUtils.yFromLstar(lstar); const exactAnswer = HctSolver.findResultByJ(hueRadians, chroma, y); if (exactAnswer !== 0) { return exactAnswer; } const linrgb = HctSolver.bisectToLimit(y, hueRadians); return colorUtils.argbFromLinrgb(linrgb); } /** * Finds an sRGB color with the given hue, chroma, and L*, if * possible. * * @param hueDegrees The desired hue, in degrees. * @param chroma The desired chroma. * @param lstar The desired L*. * @return An CAM16 object representing the sRGB color. The color * has sufficiently close hue, chroma, and L* to the desired * values, if possible; otherwise, the hue and L* will be * sufficiently close, and chroma will be maximized. */ static solveToCam(hueDegrees, chroma, lstar) { return Cam16.fromInt(HctSolver.solveToInt(hueDegrees, chroma, lstar)); } } HctSolver.SCALED_DISCOUNT_FROM_LINRGB = [ [ 0.001200833568784504, 0.002389694492170889, 0.0002795742885861124, ], [ 0.0005891086651375999, 0.0029785502573438758, 0.0003270666104008398, ], [ 0.00010146692491640572, 0.0005364214359186694, 0.0032979401770712076, ], ]; HctSolver.LINRGB_FROM_SCALED_DISCOUNT = [ [ 1373.2198709594231, -1100.4251190754821, -7.278681089101213, ], [ -271.815969077903, 559.6580465940733, -32.46047482791194, ], [ 1.9622899599665666, -57.173814538844006, 308.7233197812385, ], ]; HctSolver.Y_FROM_LINRGB = [0.2126, 0.7152, 0.0722]; HctSolver.CRITICAL_PLANES = [ 0.015176349177441876, 0.045529047532325624, 0.07588174588720938, 0.10623444424209313, 0.13658714259697685, 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