@poupe/material-color-utilities
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Algorithms and utilities that power the Material Design 3 (M3) color system, including choosing theme colors from images and creating tones of colors; all in a new color space.
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TypeScript
/**
* @license
* Copyright 2023 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* A class containing a value that changes with the contrast level.
*
* Usually represents the contrast requirements for a dynamic color on its
* background. The four values correspond to values for contrast levels -1.0,
* 0.0, 0.5, and 1.0, respectively.
*/
export declare class ContrastCurve {
readonly low: number;
readonly normal: number;
readonly medium: number;
readonly high: number;
/**
* Creates a `ContrastCurve` object.
*
* @param low Value for contrast level -1.0
* @param normal Value for contrast level 0.0
* @param medium Value for contrast level 0.5
* @param high Value for contrast level 1.0
*/
constructor(low: number, normal: number, medium: number, high: number);
/**
* Returns the value at a given contrast level.
*
* @param contrastLevel The contrast level. 0.0 is the default (normal); -1.0
* is the lowest; 1.0 is the highest.
* @return The value. For contrast ratios, a number between 1.0 and 21.0.
*/
get(contrastLevel: number): number;
}