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@poupe/material-color-utilities

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Algorithms and utilities that power the Material Design 3 (M3) color system, including choosing theme colors from images and creating tones of colors; all in a new color space.

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/** * @license * Copyright 2021 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // This file is automatically generated. Do not modify it. import { Cam16 } from '../hct/cam16.js'; import { Hct } from '../hct/hct.js'; import * as colorUtils from '../utils/color_utils.js'; import * as mathUtils from '../utils/math_utils.js'; // material_color_utilities is designed to have a consistent API across // platforms and modular components that can be moved around easily. Using a // class as a namespace facilitates this. // // tslint:disable:class-as-namespace /** * Functions for blending in HCT and CAM16. */ export class Blend { /** * Blend the design color's HCT hue towards the key color's HCT * hue, in a way that leaves the original color recognizable and * recognizably shifted towards the key color. * * @param designColor ARGB representation of an arbitrary color. * @param sourceColor ARGB representation of the main theme color. * @return The design color with a hue shifted towards the * system's color, a slightly warmer/cooler variant of the design * color's hue. */ static harmonize(designColor, sourceColor) { const fromHct = Hct.fromInt(designColor); const toHct = Hct.fromInt(sourceColor); const differenceDegrees = mathUtils.differenceDegrees(fromHct.hue, toHct.hue); const rotationDegrees = Math.min(differenceDegrees * 0.5, 15.0); const outputHue = mathUtils.sanitizeDegreesDouble(fromHct.hue + rotationDegrees * mathUtils.rotationDirection(fromHct.hue, toHct.hue)); return Hct.from(outputHue, fromHct.chroma, fromHct.tone).toInt(); } /** * Blends hue from one color into another. The chroma and tone of * the original color are maintained. * * @param from ARGB representation of color * @param to ARGB representation of color * @param amount how much blending to perform; 0.0 >= and <= 1.0 * @return from, with a hue blended towards to. Chroma and tone * are constant. */ static hctHue(from, to, amount) { const ucs = Blend.cam16Ucs(from, to, amount); const ucsCam = Cam16.fromInt(ucs); const fromCam = Cam16.fromInt(from); const blended = Hct.from(ucsCam.hue, fromCam.chroma, colorUtils.lstarFromArgb(from)); return blended.toInt(); } /** * Blend in CAM16-UCS space. * * @param from ARGB representation of color * @param to ARGB representation of color * @param amount how much blending to perform; 0.0 >= and <= 1.0 * @return from, blended towards to. Hue, chroma, and tone will * change. */ static cam16Ucs(from, to, amount) { const fromCam = Cam16.fromInt(from); const toCam = Cam16.fromInt(to); const fromJ = fromCam.jstar; const fromA = fromCam.astar; const fromB = fromCam.bstar; const toJ = toCam.jstar; const toA = toCam.astar; const toB = toCam.bstar; const jstar = fromJ + (toJ - fromJ) * amount; const astar = fromA + (toA - fromA) * amount; const bstar = fromB + (toB - fromB) * amount; return Cam16.fromUcs(jstar, astar, bstar).toInt(); } } //# sourceMappingURL=blend.js.map