@port-labs/port
Version:
A Pulumi package for creating and managing Port resources.
54 lines (53 loc) • 2.34 kB
TypeScript
import * as pulumi from "@pulumi/pulumi";
import * as inputs from "./types/input";
import * as outputs from "./types/output";
export declare class BlueprintPermissions extends pulumi.CustomResource {
/**
* Get an existing BlueprintPermissions resource's state with the given name, ID, and optional extra
* properties used to qualify the lookup.
*
* @param name The _unique_ name of the resulting resource.
* @param id The _unique_ provider ID of the resource to lookup.
* @param state Any extra arguments used during the lookup.
* @param opts Optional settings to control the behavior of the CustomResource.
*/
static get(name: string, id: pulumi.Input<pulumi.ID>, state?: BlueprintPermissionsState, opts?: pulumi.CustomResourceOptions): BlueprintPermissions;
/**
* Returns true if the given object is an instance of BlueprintPermissions. This is designed to work even
* when multiple copies of the Pulumi SDK have been loaded into the same process.
*/
static isInstance(obj: any): obj is BlueprintPermissions;
readonly blueprintIdentifier: pulumi.Output<string>;
/**
* Entities permissions to read the blueprint
*/
readonly entities: pulumi.Output<outputs.BlueprintPermissionsEntities>;
/**
* Create a BlueprintPermissions resource with the given unique name, arguments, and options.
*
* @param name The _unique_ name of the resource.
* @param args The arguments to use to populate this resource's properties.
* @param opts A bag of options that control this resource's behavior.
*/
constructor(name: string, args: BlueprintPermissionsArgs, opts?: pulumi.CustomResourceOptions);
}
/**
* Input properties used for looking up and filtering BlueprintPermissions resources.
*/
export interface BlueprintPermissionsState {
blueprintIdentifier?: pulumi.Input<string>;
/**
* Entities permissions to read the blueprint
*/
entities?: pulumi.Input<inputs.BlueprintPermissionsEntities>;
}
/**
* The set of arguments for constructing a BlueprintPermissions resource.
*/
export interface BlueprintPermissionsArgs {
blueprintIdentifier: pulumi.Input<string>;
/**
* Entities permissions to read the blueprint
*/
entities: pulumi.Input<inputs.BlueprintPermissionsEntities>;
}