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@port-labs/port

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A Pulumi package for creating and managing Port resources.

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import * as pulumi from "@pulumi/pulumi"; import * as inputs from "./types/input"; import * as outputs from "./types/output"; export declare class ActionPermissions extends pulumi.CustomResource { /** * Get an existing ActionPermissions resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input<pulumi.ID>, state?: ActionPermissionsState, opts?: pulumi.CustomResourceOptions): ActionPermissions; /** * Returns true if the given object is an instance of ActionPermissions. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is ActionPermissions; /** * The ID of the action */ readonly actionIdentifier: pulumi.Output<string>; /** * The ID of the blueprint * * @deprecated Action is not attached to blueprint anymore. This value is ignored */ readonly blueprintIdentifier: pulumi.Output<string | undefined>; /** * The permissions for the action */ readonly permissions: pulumi.Output<outputs.ActionPermissionsPermissions>; /** * Create a ActionPermissions resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: ActionPermissionsArgs, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering ActionPermissions resources. */ export interface ActionPermissionsState { /** * The ID of the action */ actionIdentifier?: pulumi.Input<string>; /** * The ID of the blueprint * * @deprecated Action is not attached to blueprint anymore. This value is ignored */ blueprintIdentifier?: pulumi.Input<string>; /** * The permissions for the action */ permissions?: pulumi.Input<inputs.ActionPermissionsPermissions>; } /** * The set of arguments for constructing a ActionPermissions resource. */ export interface ActionPermissionsArgs { /** * The ID of the action */ actionIdentifier: pulumi.Input<string>; /** * The ID of the blueprint * * @deprecated Action is not attached to blueprint anymore. This value is ignored */ blueprintIdentifier?: pulumi.Input<string>; /** * The permissions for the action */ permissions: pulumi.Input<inputs.ActionPermissionsPermissions>; }