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@port-labs/port

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A Pulumi package for creating and managing Port resources.

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import * as pulumi from "@pulumi/pulumi"; import * as inputs from "./types/input"; import * as outputs from "./types/output"; /** * Entity resource */ export declare class Entity extends pulumi.CustomResource { /** * Get an existing Entity resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input<pulumi.ID>, state?: EntityState, opts?: pulumi.CustomResourceOptions): Entity; /** * Returns true if the given object is an instance of Entity. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is Entity; /** * The blueprint identifier the entity relates to */ readonly blueprint: pulumi.Output<string>; /** * Whether to create missing related entities */ readonly createMissingRelatedEntities: pulumi.Output<boolean>; /** * The creation date of the entity */ readonly createdAt: pulumi.Output<string>; /** * The creator of the entity */ readonly createdBy: pulumi.Output<string>; /** * The icon of the entity */ readonly icon: pulumi.Output<string | undefined>; /** * The identifier of the entity */ readonly identifier: pulumi.Output<string>; /** * The properties of the entity */ readonly properties: pulumi.Output<outputs.EntityProperties | undefined>; /** * The relations of the entity */ readonly relations: pulumi.Output<outputs.EntityRelations | undefined>; /** * The runID of the action run that created the entity */ readonly runId: pulumi.Output<string | undefined>; /** * The teams the entity belongs to */ readonly teams: pulumi.Output<string[] | undefined>; /** * The title of the entity */ readonly title: pulumi.Output<string>; /** * The last update date of the entity */ readonly updatedAt: pulumi.Output<string>; /** * The last updater of the entity */ readonly updatedBy: pulumi.Output<string>; /** * Create a Entity resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: EntityArgs, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering Entity resources. */ export interface EntityState { /** * The blueprint identifier the entity relates to */ blueprint?: pulumi.Input<string>; /** * Whether to create missing related entities */ createMissingRelatedEntities?: pulumi.Input<boolean>; /** * The creation date of the entity */ createdAt?: pulumi.Input<string>; /** * The creator of the entity */ createdBy?: pulumi.Input<string>; /** * The icon of the entity */ icon?: pulumi.Input<string>; /** * The identifier of the entity */ identifier?: pulumi.Input<string>; /** * The properties of the entity */ properties?: pulumi.Input<inputs.EntityProperties>; /** * The relations of the entity */ relations?: pulumi.Input<inputs.EntityRelations>; /** * The runID of the action run that created the entity */ runId?: pulumi.Input<string>; /** * The teams the entity belongs to */ teams?: pulumi.Input<pulumi.Input<string>[]>; /** * The title of the entity */ title?: pulumi.Input<string>; /** * The last update date of the entity */ updatedAt?: pulumi.Input<string>; /** * The last updater of the entity */ updatedBy?: pulumi.Input<string>; } /** * The set of arguments for constructing a Entity resource. */ export interface EntityArgs { /** * The blueprint identifier the entity relates to */ blueprint: pulumi.Input<string>; /** * Whether to create missing related entities */ createMissingRelatedEntities?: pulumi.Input<boolean>; /** * The icon of the entity */ icon?: pulumi.Input<string>; /** * The identifier of the entity */ identifier?: pulumi.Input<string>; /** * The properties of the entity */ properties?: pulumi.Input<inputs.EntityProperties>; /** * The relations of the entity */ relations?: pulumi.Input<inputs.EntityRelations>; /** * The runID of the action run that created the entity */ runId?: pulumi.Input<string>; /** * The teams the entity belongs to */ teams?: pulumi.Input<pulumi.Input<string>[]>; /** * The title of the entity */ title: pulumi.Input<string>; }