UNPKG

@polyzone/core

Version:
10 lines (9 loc) 425 B
import { GameObjectComponent } from '../GameObjectComponent'; import type { Vector3 } from '../../util'; export declare abstract class CameraComponent extends GameObjectComponent { /** * Point the {@link _GameObject} this camera component is attached to towards a position in world space. * @param target Position to face (expressed in world coordinates). */ abstract pointAt(target: Vector3): void; }