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@polyzone/core

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import { GameObject } from "./GameObject"; /** * A component that lives on a GameObject. * Components are used to build up behaviours for GameObjects (which * by themselves do nothing). * Extend from this class to create a custom Component. */ export declare abstract class GameObjectComponent { /** * Called once, after the game object is added to the world. * When a scene is loaded, all objects are loaded before this is called. */ init(): void; /** * Called once per frame * @param deltaTime Time (in seconds) since the previous frame */ onUpdate(deltaTime: number): void; /** * Called right before the GameObject this component is attached to * is destroyed. */ onDestroy(): void; /** Unique identifier for this GameObjectComponent */ abstract get id(): string; /** The GameObject this component is attached to */ abstract get gameObject(): GameObject; }