UNPKG

@polymer/paper-behaviors

Version:
126 lines (115 loc) 3.92 kB
/** @license Copyright (c) 2015 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt */ import '@polymer/polymer/polymer-legacy.js'; import '@polymer/paper-ripple/paper-ripple.js'; import {IronButtonStateImpl} from '@polymer/iron-behaviors/iron-button-state.js'; import {dom} from '@polymer/polymer/lib/legacy/polymer.dom.js'; /** * `PaperRippleBehavior` dynamically implements a ripple when the element has * focus via pointer or keyboard. * * NOTE: This behavior is intended to be used in conjunction with and after * `IronButtonState` and `IronControlState`. * * @polymerBehavior PaperRippleBehavior */ export const PaperRippleBehavior = { properties: { /** * If true, the element will not produce a ripple effect when interacted * with via the pointer. */ noink: {type: Boolean, observer: '_noinkChanged'}, /** * @type {Element|undefined} */ _rippleContainer: { type: Object, } }, /** * Ensures a `<paper-ripple>` element is available when the element is * focused. */ _buttonStateChanged: function() { if (this.focused) { this.ensureRipple(); } }, /** * In addition to the functionality provided in `IronButtonState`, ensures * a ripple effect is created when the element is in a `pressed` state. */ _downHandler: function(event) { IronButtonStateImpl._downHandler.call(this, event); if (this.pressed) { this.ensureRipple(event); } }, /** * Ensures this element contains a ripple effect. For startup efficiency * the ripple effect is dynamically on demand when needed. * @param {!Event=} optTriggeringEvent (optional) event that triggered the * ripple. */ ensureRipple: function(optTriggeringEvent) { if (!this.hasRipple()) { this._ripple = this._createRipple(); this._ripple.noink = this.noink; var rippleContainer = this._rippleContainer || this.root; if (rippleContainer) { dom(rippleContainer).appendChild(this._ripple); } if (optTriggeringEvent) { // Check if the event happened inside of the ripple container // Fall back to host instead of the root because distributed text // nodes are not valid event targets var domContainer = dom(this._rippleContainer || this); var target = dom(optTriggeringEvent).rootTarget; if (domContainer.deepContains(/** @type {Node} */ (target))) { this._ripple.uiDownAction(optTriggeringEvent); } } } }, /** * Returns the `<paper-ripple>` element used by this element to create * ripple effects. The element's ripple is created on demand, when * necessary, and calling this method will force the * ripple to be created. */ getRipple: function() { this.ensureRipple(); return this._ripple; }, /** * Returns true if this element currently contains a ripple effect. * @return {boolean} */ hasRipple: function() { return Boolean(this._ripple); }, /** * Create the element's ripple effect via creating a `<paper-ripple>`. * Override this method to customize the ripple element. * @return {!PaperRippleElement} Returns a `<paper-ripple>` element. */ _createRipple: function() { var element = /** @type {!PaperRippleElement} */ ( document.createElement('paper-ripple')); return element; }, _noinkChanged: function(noink) { if (this.hasRipple()) { this._ripple.noink = noink; } } };