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@polymer/lit-element

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Polymer based lit-html custom element

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/** * @license * Copyright (c) 2017 The Polymer Project Authors. All rights reserved. * This code may only be used under the BSD style license found at * http://polymer.github.io/LICENSE.txt * The complete set of authors may be found at * http://polymer.github.io/AUTHORS.txt * The complete set of contributors may be found at * http://polymer.github.io/CONTRIBUTORS.txt * Code distributed by Google as part of the polymer project is also * subject to an additional IP rights grant found at * http://polymer.github.io/PATENTS.txt */ /** * When using Closure Compiler, JSCompiler_renameProperty(property, object) is * replaced at compile time by the munged name for object[property]. We cannot * alias this function, so we have to use a small shim that has the same * behavior when not compiling. */ const JSCompiler_renameProperty = (prop: PropertyKey, _obj: any) => prop; /** * Returns the property descriptor for a property on this prototype by walking * up the prototype chain. Note that we stop just before Object.prototype, which * also avoids issues with Symbol polyfills (core-js, get-own-property-symbols), * which create accessors for the symbols on Object.prototype. */ const descriptorFromPrototype = (name: PropertyKey, proto: UpdatingElement) => { if (name in proto) { while (proto !== Object.prototype) { if (proto.hasOwnProperty(name)) { return Object.getOwnPropertyDescriptor(proto, name); } proto = Object.getPrototypeOf(proto); } } return undefined; }; /** * Converts property values to and from attribute values. */ export interface ComplexAttributeConverter<Type = any, TypeHint = any> { /** * Function called to convert an attribute value to a property * value. */ fromAttribute?(value: string, type?: TypeHint): Type; /** * Function called to convert a property value to an attribute * value. */ toAttribute?(value: Type, type?: TypeHint): string|null; } type AttributeConverter<Type = any, TypeHint = any> = ComplexAttributeConverter<Type>|((value: string, type?: TypeHint) => Type); /** * Defines options for a property accessor. */ export interface PropertyDeclaration<Type = any, TypeHint = any> { /** * Indicates how and whether the property becomes an observed attribute. * If the value is `false`, the property is not added to `observedAttributes`. * If true or absent, the lowercased property name is observed (e.g. `fooBar` * becomes `foobar`). If a string, the string value is observed (e.g * `attribute: 'foo-bar'`). */ attribute?: boolean|string; /** * Indicates the type of the property. This is used only as a hint for the * `converter` to determine how to convert the attribute * to/from a property. */ type?: TypeHint; /** * Indicates how to convert the attribute to/from a property. If this value * is a function, it is used to convert the attribute value a the property * value. If it's an object, it can have keys for `fromAttribute` and * `toAttribute`. If no `toAttribute` function is provided and * `reflect` is set to `true`, the property value is set directly to the * attribute. A default `converter` is used if none is provided; it supports * `Boolean`, `String`, `Number`, `Object`, and `Array`. Note, * when a property changes and the converter is used to update the attribute, * the property is never updated again as a result of the attribute changing, * and vice versa. */ converter?: AttributeConverter<Type, TypeHint>; /** * Indicates if the property should reflect to an attribute. * If `true`, when the property is set, the attribute is set using the * attribute name determined according to the rules for the `attribute` * property option and the value of the property converted using the rules * from the `converter` property option. */ reflect?: boolean; /** * A function that indicates if a property should be considered changed when * it is set. The function should take the `newValue` and `oldValue` and * return `true` if an update should be requested. */ hasChanged?(value: Type, oldValue: Type): boolean; /** * Indicates whether an accessor will be created for this property. By * default, an accessor will be generated for this property that requests an * update when set. If this flag is `true`, no accessor will be created, and * it will be the user's responsibility to call * `this.requestUpdate(propertyName, oldValue)` to request an update when * the property changes. */ noAccessor?: boolean; } /** * Map of properties to PropertyDeclaration options. For each property an * accessor is made, and the property is processed according to the * PropertyDeclaration options. */ export interface PropertyDeclarations { [key: string]: PropertyDeclaration; } type PropertyDeclarationMap = Map<PropertyKey, PropertyDeclaration>; type AttributeMap = Map<string, PropertyKey>; export type PropertyValues = Map<PropertyKey, unknown>; export const defaultConverter: ComplexAttributeConverter = { toAttribute(value: any, type?: any) { switch (type) { case Boolean: return value ? '' : null; case Object: case Array: // if the value is `null` or `undefined` pass this through // to allow removing/no change behavior. return value == null ? value : JSON.stringify(value); } return value; }, fromAttribute(value: any, type?: any) { switch (type) { case Boolean: return value !== null; case Number: return value === null ? null : Number(value); case Object: case Array: return JSON.parse(value); } return value; } }; export interface HasChanged { (value: unknown, old: unknown): boolean; } /** * Change function that returns true if `value` is different from `oldValue`. * This method is used as the default for a property's `hasChanged` function. */ export const notEqual: HasChanged = (value: unknown, old: unknown): boolean => { // This ensures (old==NaN, value==NaN) always returns false return old !== value && (old === old || value === value); }; const defaultPropertyDeclaration: PropertyDeclaration = { attribute : true, type : String, converter : defaultConverter, reflect : false, hasChanged : notEqual }; const microtaskPromise = Promise.resolve(true); const STATE_HAS_UPDATED = 1; const STATE_UPDATE_REQUESTED = 1 << 2; const STATE_IS_REFLECTING_TO_ATTRIBUTE = 1 << 3; const STATE_IS_REFLECTING_TO_PROPERTY = 1 << 4; const STATE_HAS_CONNECTED = 1 << 5; type UpdateState = typeof STATE_HAS_UPDATED|typeof STATE_UPDATE_REQUESTED| typeof STATE_IS_REFLECTING_TO_ATTRIBUTE| typeof STATE_IS_REFLECTING_TO_PROPERTY|typeof STATE_HAS_CONNECTED; /** * Base element class which manages element properties and attributes. When * properties change, the `update` method is asynchronously called. This method * should be supplied by subclassers to render updates as desired. */ export abstract class UpdatingElement extends HTMLElement { /* * Due to closure compiler ES6 compilation bugs, @nocollapse is required on * all static methods and properties with initializers. Reference: * - https://github.com/google/closure-compiler/issues/1776 */ /** * Maps attribute names to properties; for example `foobar` attribute to * `fooBar` property. Created lazily on user subclasses when finalizing the * class. */ private static _attributeToPropertyMap: AttributeMap; /** * Marks class as having finished creating properties. */ protected static finalized = true; /** * Memoized list of all class properties, including any superclass properties. * Created lazily on user subclasses when finalizing the class. */ private static _classProperties?: PropertyDeclarationMap; /** * User-supplied object that maps property names to `PropertyDeclaration` * objects containing options for configuring the property. */ static properties: PropertyDeclarations; /** * Returns a list of attributes corresponding to the registered properties. * @nocollapse */ static get observedAttributes() { // note: piggy backing on this to ensure we're _finalized. this._finalize(); const attributes = []; for (const [p, v] of this._classProperties!) { const attr = this._attributeNameForProperty(p, v); if (attr !== undefined) { this._attributeToPropertyMap.set(attr, p); attributes.push(attr); } } return attributes; } /** * Ensures the private `_classProperties` property metadata is created. * In addition to `_finalize` this is also called in `createProperty` to * ensure the `@property` decorator can add property metadata. */ /** @nocollapse */ private static _ensureClassProperties() { // ensure private storage for property declarations. if (!this.hasOwnProperty( JSCompiler_renameProperty('_classProperties', this))) { this._classProperties = new Map(); // NOTE: Workaround IE11 not supporting Map constructor argument. const superProperties = Object.getPrototypeOf(this)._classProperties; if (superProperties !== undefined) { superProperties.forEach((v: any, k: PropertyKey) => this._classProperties!.set(k, v)); } } } /** * Creates a property accessor on the element prototype if one does not exist. * The property setter calls the property's `hasChanged` property option * or uses a strict identity check to determine whether or not to request * an update. * @nocollapse */ static createProperty(name: PropertyKey, options: PropertyDeclaration = defaultPropertyDeclaration) { // Note, since this can be called by the `@property` decorator which // is called before `_finalize`, we ensure storage exists for property // metadata. this._ensureClassProperties(); this._classProperties!.set(name, options); if (!options.noAccessor) { const superDesc = descriptorFromPrototype(name, this.prototype); let desc; // If there is a super accessor, capture it and "super" to it if (superDesc !== undefined && (superDesc.set && superDesc.get)) { const {set, get} = superDesc; desc = { get() { return get.call(this); }, set(value: any) { const oldValue = this[name]; set.call(this, value); this.requestUpdate(name, oldValue); }, configurable : true, enumerable : true }; } else { const key = typeof name === 'symbol' ? Symbol() : `__${name}`; desc = { get() { return this[key]; }, set(value: any) { const oldValue = this[name]; this[key] = value; this.requestUpdate(name, oldValue); }, configurable : true, enumerable : true }; } Object.defineProperty(this.prototype, name, desc); } } /** * Creates property accessors for registered properties and ensures * any superclasses are also finalized. * @nocollapse */ private static _finalize() { if (this.hasOwnProperty(JSCompiler_renameProperty('finalized', this)) && this.finalized) { return; } // finalize any superclasses const superCtor = Object.getPrototypeOf(this); if (typeof superCtor._finalize === 'function') { superCtor._finalize(); } this.finalized = true; this._ensureClassProperties(); // initialize Map populated in observedAttributes this._attributeToPropertyMap = new Map(); // make any properties // Note, only process "own" properties since this element will inherit // any properties defined on the superClass, and finalization ensures // the entire prototype chain is finalized. if (this.hasOwnProperty(JSCompiler_renameProperty('properties', this))) { const props = this.properties; // support symbols in properties (IE11 does not support this) const propKeys = [ ...Object.getOwnPropertyNames(props), ...(typeof Object.getOwnPropertySymbols === 'function') ? Object.getOwnPropertySymbols(props) : [] ]; for (const p of propKeys) { // note, use of `any` is due to TypeSript lack of support for symbol in // index types this.createProperty(p, (props as any)[p]); } } } /** * Returns the property name for the given attribute `name`. * @nocollapse */ private static _attributeNameForProperty(name: PropertyKey, options: PropertyDeclaration) { const attribute = options.attribute; return attribute === false ? undefined : (typeof attribute === 'string' ? attribute : (typeof name === 'string' ? name.toLowerCase() : undefined)); } /** * Returns true if a property should request an update. * Called when a property value is set and uses the `hasChanged` * option for the property if present or a strict identity check. * @nocollapse */ private static _valueHasChanged(value: unknown, old: unknown, hasChanged: HasChanged = notEqual) { return hasChanged(value, old); } /** * Returns the property value for the given attribute value. * Called via the `attributeChangedCallback` and uses the property's * `converter` or `converter.fromAttribute` property option. * @nocollapse */ private static _propertyValueFromAttribute(value: string, options: PropertyDeclaration) { const type = options.type; const converter = options.converter || defaultConverter; const fromAttribute = (typeof converter === 'function' ? converter : converter.fromAttribute); return fromAttribute ? fromAttribute(value, type) : value; } /** * Returns the attribute value for the given property value. If this * returns undefined, the property will *not* be reflected to an attribute. * If this returns null, the attribute will be removed, otherwise the * attribute will be set to the value. * This uses the property's `reflect` and `type.toAttribute` property options. * @nocollapse */ private static _propertyValueToAttribute(value: unknown, options: PropertyDeclaration) { if (options.reflect === undefined) { return; } const type = options.type; const converter = options.converter; const toAttribute = converter && (converter as ComplexAttributeConverter).toAttribute || defaultConverter.toAttribute; return toAttribute!(value, type); } private _updateState: UpdateState = 0; private _instanceProperties: PropertyValues|undefined = undefined; private _updatePromise: Promise<unknown> = microtaskPromise; private _hasConnectedResolver: (() => void)|undefined = undefined; /** * Map with keys for any properties that have changed since the last * update cycle with previous values. */ private _changedProperties: PropertyValues = new Map(); /** * Map with keys of properties that should be reflected when updated. */ private _reflectingProperties: Map<PropertyKey, PropertyDeclaration>| undefined = undefined; constructor() { super(); this.initialize(); } /** * Performs element initialization. By default captures any pre-set values for * registered properties. */ protected initialize() { this._saveInstanceProperties(); } /** * Fixes any properties set on the instance before upgrade time. * Otherwise these would shadow the accessor and break these properties. * The properties are stored in a Map which is played back after the * constructor runs. Note, on very old versions of Safari (<=9) or Chrome * (<=41), properties created for native platform properties like (`id` or * `name`) may not have default values set in the element constructor. On * these browsers native properties appear on instances and therefore their * default value will overwrite any element default (e.g. if the element sets * this.id = 'id' in the constructor, the 'id' will become '' since this is * the native platform default). */ private _saveInstanceProperties() { for (const [p] of (this.constructor as typeof UpdatingElement) ._classProperties!) { if (this.hasOwnProperty(p)) { const value = this[p as keyof this]; delete this[p as keyof this]; if (!this._instanceProperties) { this._instanceProperties = new Map(); } this._instanceProperties.set(p, value); } } } /** * Applies previously saved instance properties. */ private _applyInstanceProperties() { for (const [p, v] of this._instanceProperties!) { (this as any)[p] = v; } this._instanceProperties = undefined; } connectedCallback() { this._updateState = this._updateState | STATE_HAS_CONNECTED; // Ensure connection triggers an update. Updates cannot complete before // connection and if one is pending connection the `_hasConnectionResolver` // will exist. If so, resolve it to complete the update, otherwise // requestUpdate. if (this._hasConnectedResolver) { this._hasConnectedResolver(); this._hasConnectedResolver = undefined; } else { this.requestUpdate(); } } /** * Allows for `super.disconnectedCallback()` in extensions while * reserving the possibility of making non-breaking feature additions * when disconnecting at some point in the future. */ disconnectedCallback() {} /** * Synchronizes property values when attributes change. */ attributeChangedCallback(name: string, old: string, value: string) { if (old !== value) { this._attributeToProperty(name, value); } } private _propertyToAttribute( name: PropertyKey, value: unknown, options: PropertyDeclaration = defaultPropertyDeclaration) { const ctor = (this.constructor as typeof UpdatingElement); const attr = ctor._attributeNameForProperty(name, options); if (attr !== undefined) { const attrValue = ctor._propertyValueToAttribute(value, options); // an undefined value does not change the attribute. if (attrValue === undefined) { return; } // Track if the property is being reflected to avoid // setting the property again via `attributeChangedCallback`. Note: // 1. this takes advantage of the fact that the callback is synchronous. // 2. will behave incorrectly if multiple attributes are in the reaction // stack at time of calling. However, since we process attributes // in `update` this should not be possible (or an extreme corner case // that we'd like to discover). // mark state reflecting this._updateState = this._updateState | STATE_IS_REFLECTING_TO_ATTRIBUTE; if (attrValue == null) { this.removeAttribute(attr); } else { this.setAttribute(attr, attrValue); } // mark state not reflecting this._updateState = this._updateState & ~STATE_IS_REFLECTING_TO_ATTRIBUTE; } } private _attributeToProperty(name: string, value: string) { // Use tracking info to avoid deserializing attribute value if it was // just set from a property setter. if (this._updateState & STATE_IS_REFLECTING_TO_ATTRIBUTE) { return; } const ctor = (this.constructor as typeof UpdatingElement); const propName = ctor._attributeToPropertyMap.get(name); if (propName !== undefined) { const options = ctor._classProperties!.get(propName) || defaultPropertyDeclaration; // mark state reflecting this._updateState = this._updateState | STATE_IS_REFLECTING_TO_PROPERTY; this[propName as keyof this] = ctor._propertyValueFromAttribute(value, options); // mark state not reflecting this._updateState = this._updateState & ~STATE_IS_REFLECTING_TO_PROPERTY; } } /** * Requests an update which is processed asynchronously. This should * be called when an element should update based on some state not triggered * by setting a property. In this case, pass no arguments. It should also be * called when manually implementing a property setter. In this case, pass the * property `name` and `oldValue` to ensure that any configured property * options are honored. Returns the `updateComplete` Promise which is resolved * when the update completes. * * @param name {PropertyKey} (optional) name of requesting property * @param oldValue {any} (optional) old value of requesting property * @returns {Promise} A Promise that is resolved when the update completes. */ requestUpdate(name?: PropertyKey, oldValue?: any) { let shouldRequestUpdate = true; // if we have a property key, perform property update steps. if (name !== undefined && !this._changedProperties.has(name)) { const ctor = this.constructor as typeof UpdatingElement; const options = ctor._classProperties!.get(name) || defaultPropertyDeclaration; if (ctor._valueHasChanged(this[name as keyof this], oldValue, options.hasChanged)) { // track old value when changing. this._changedProperties.set(name, oldValue); // add to reflecting properties set if (options.reflect === true && !(this._updateState & STATE_IS_REFLECTING_TO_PROPERTY)) { if (this._reflectingProperties === undefined) { this._reflectingProperties = new Map(); } this._reflectingProperties.set(name, options); } // abort the request if the property should not be considered changed. } else { shouldRequestUpdate = false; } } if (!this._hasRequestedUpdate && shouldRequestUpdate) { this._enqueueUpdate(); } return this.updateComplete; } /** * Sets up the element to asynchronously update. */ private async _enqueueUpdate() { // Mark state updating... this._updateState = this._updateState | STATE_UPDATE_REQUESTED; let resolve: (r: boolean) => void; const previousUpdatePromise = this._updatePromise; this._updatePromise = new Promise((res) => resolve = res); // Ensure any previous update has resolved before updating. // This `await` also ensures that property changes are batched. await previousUpdatePromise; // Make sure the element has connected before updating. if (!this._hasConnected) { await new Promise((res) => this._hasConnectedResolver = res); } // Allow `performUpdate` to be asynchronous to enable scheduling of updates. const result = this.performUpdate(); // Note, this is to avoid delaying an additional microtask unless we need // to. if (result != null && typeof (result as PromiseLike<unknown>).then === 'function') { await result; } resolve!(!this._hasRequestedUpdate); } private get _hasConnected() { return (this._updateState & STATE_HAS_CONNECTED); } private get _hasRequestedUpdate() { return (this._updateState & STATE_UPDATE_REQUESTED); } protected get hasUpdated() { return (this._updateState & STATE_HAS_UPDATED); } /** * Performs an element update. * * You can override this method to change the timing of updates. For instance, * to schedule updates to occur just before the next frame: * * ``` * protected async performUpdate(): Promise<unknown> { * await new Promise((resolve) => requestAnimationFrame(() => resolve())); * super.performUpdate(); * } * ``` */ protected performUpdate(): void|Promise<unknown> { // Mixin instance properties once, if they exist. if (this._instanceProperties) { this._applyInstanceProperties(); } if (this.shouldUpdate(this._changedProperties)) { const changedProperties = this._changedProperties; this.update(changedProperties); this._markUpdated(); if (!(this._updateState & STATE_HAS_UPDATED)) { this._updateState = this._updateState | STATE_HAS_UPDATED; this.firstUpdated(changedProperties); } this.updated(changedProperties); } else { this._markUpdated(); } } private _markUpdated() { this._changedProperties = new Map(); this._updateState = this._updateState & ~STATE_UPDATE_REQUESTED; } /** * Returns a Promise that resolves when the element has completed updating. * The Promise value is a boolean that is `true` if the element completed the * update without triggering another update. The Promise result is `false` if * a property was set inside `updated()`. This getter can be implemented to * await additional state. For example, it is sometimes useful to await a * rendered element before fulfilling this Promise. To do this, first await * `super.updateComplete` then any subsequent state. * * @returns {Promise} The Promise returns a boolean that indicates if the * update resolved without triggering another update. */ get updateComplete() { return this._updatePromise; } /** * Controls whether or not `update` should be called when the element requests * an update. By default, this method always returns `true`, but this can be * customized to control when to update. * * * @param _changedProperties Map of changed properties with old values */ protected shouldUpdate(_changedProperties: PropertyValues): boolean { return true; } /** * Updates the element. This method reflects property values to attributes. * It can be overridden to render and keep updated element DOM. * Setting properties inside this method will *not* trigger * another update. * * * @param _changedProperties Map of changed properties with old values */ protected update(_changedProperties: PropertyValues) { if (this._reflectingProperties !== undefined && this._reflectingProperties.size > 0) { for (const [k, v] of this._reflectingProperties) { this._propertyToAttribute(k, this[k as keyof this], v); } this._reflectingProperties = undefined; } } /** * Invoked whenever the element is updated. Implement to perform * post-updating tasks via DOM APIs, for example, focusing an element. * * Setting properties inside this method will trigger the element to update * again after this update cycle completes. * * * @param _changedProperties Map of changed properties with old values */ protected updated(_changedProperties: PropertyValues) {} /** * Invoked when the element is first updated. Implement to perform one time * work on the element after update. * * Setting properties inside this method will trigger the element to update * again after this update cycle completes. * * * @param _changedProperties Map of changed properties with old values */ protected firstUpdated(_changedProperties: PropertyValues) {} }