@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
217 lines (177 loc) • 6.25 kB
JavaScript
import {LineBasicMaterial} from 'three';
import {MaterialLoader} from 'three';
import {MeshStandardMaterial} from 'three';
import {PointsMaterial} from 'three';
/**
* Development repository: https://github.com/kaisalmen/WWOBJLoader
*/
const MaterialHandler = function () {
this.logging = {
enabled: false,
debug: false,
};
this.callbacks = {
onLoadMaterials: null,
};
this.materials = {};
};
MaterialHandler.prototype = {
constructor: MaterialHandler,
/**
* Enable or disable logging in general (except warn and error), plus enable or disable debug logging.
*
* @param {boolean} enabled True or false.
* @param {boolean} debug True or false.
*/
setLogging: function (enabled, debug) {
this.logging.enabled = enabled === true;
this.logging.debug = debug === true;
},
_setCallbacks: function (onLoadMaterials) {
if (onLoadMaterials !== undefined && onLoadMaterials !== null && onLoadMaterials instanceof Function) {
this.callbacks.onLoadMaterials = onLoadMaterials;
}
},
/**
* Creates default materials and adds them to the materials object.
*
* @param overrideExisting boolean Override existing material
*/
createDefaultMaterials: function (overrideExisting) {
const defaultMaterial = new MeshStandardMaterial({color: 0xdcf1ff});
defaultMaterial.name = 'defaultMaterial';
const defaultVertexColorMaterial = new MeshStandardMaterial({color: 0xdcf1ff});
defaultVertexColorMaterial.name = 'defaultVertexColorMaterial';
defaultVertexColorMaterial.vertexColors = true;
const defaultLineMaterial = new LineBasicMaterial();
defaultLineMaterial.name = 'defaultLineMaterial';
const defaultPointMaterial = new PointsMaterial({size: 0.1});
defaultPointMaterial.name = 'defaultPointMaterial';
const runtimeMaterials = {};
runtimeMaterials[defaultMaterial.name] = defaultMaterial;
runtimeMaterials[defaultVertexColorMaterial.name] = defaultVertexColorMaterial;
runtimeMaterials[defaultLineMaterial.name] = defaultLineMaterial;
runtimeMaterials[defaultPointMaterial.name] = defaultPointMaterial;
this.addMaterials(runtimeMaterials, overrideExisting);
},
/**
* Updates the materials with contained material objects (sync) or from alteration instructions (async).
*
* @param {Object} materialPayload Material update instructions
* @returns {Object} Map of {@link Material}
*/
addPayloadMaterials: function (materialPayload) {
let material, materialName;
const materialCloneInstructions = materialPayload.materials.materialCloneInstructions;
let newMaterials = {};
if (materialCloneInstructions !== undefined && materialCloneInstructions !== null) {
let materialNameOrg = materialCloneInstructions.materialNameOrg;
materialNameOrg = materialNameOrg !== undefined && materialNameOrg !== null ? materialNameOrg : '';
const materialOrg = this.materials[materialNameOrg];
if (materialOrg) {
material = materialOrg.clone();
materialName = materialCloneInstructions.materialName;
material.name = materialName;
Object.assign(material, materialCloneInstructions.materialProperties);
this.materials[materialName] = material;
newMaterials[materialName] = material;
} else {
if (this.logging.enabled) {
console.info('Requested material "' + materialNameOrg + '" is not available!');
}
}
}
let materials = materialPayload.materials.serializedMaterials;
if (materials !== undefined && materials !== null && Object.keys(materials).length > 0) {
const loader = new MaterialLoader();
let materialJson;
for (materialName in materials) {
materialJson = materials[materialName];
if (materialJson !== undefined && materialJson !== null) {
material = loader.parse(materialJson);
if (this.logging.enabled) {
console.info('De-serialized material with name "' + materialName + '" will be added.');
}
this.materials[materialName] = material;
newMaterials[materialName] = material;
}
}
}
materials = materialPayload.materials.runtimeMaterials;
newMaterials = this.addMaterials(materials, true, newMaterials);
return newMaterials;
},
/**
* Set materials loaded by any supplier of an Array of {@link Material}.
*
* @param materials Object with named {@link Material}
* @param overrideExisting boolean Override existing material
* @param newMaterials [Object] with named {@link Material}
*/
addMaterials: function (materials, overrideExisting, newMaterials) {
if (newMaterials === undefined || newMaterials === null) {
newMaterials = {};
}
if (materials !== undefined && materials !== null && Object.keys(materials).length > 0) {
let material;
let existingMaterial;
let add;
for (const materialName in materials) {
material = materials[materialName];
add = overrideExisting === true;
if (!add) {
existingMaterial = this.materials[materialName];
add = existingMaterial === null || existingMaterial === undefined;
}
if (add) {
this.materials[materialName] = material;
newMaterials[materialName] = material;
}
if (this.logging.enabled && this.logging.debug) {
console.info('Material with name "' + materialName + '" was added.');
}
}
}
if (this.callbacks.onLoadMaterials) {
this.callbacks.onLoadMaterials(newMaterials);
}
return newMaterials;
},
/**
* Returns the mapping object of material name and corresponding material.
*
* @returns {Object} Map of {@link Material}
*/
getMaterials: function () {
return this.materials;
},
/**
*
* @param {String} materialName
* @returns {Material}
*/
getMaterial: function (materialName) {
return this.materials[materialName];
},
/**
* Returns the mapping object of material name and corresponding jsonified material.
*
* @returns {Object} Map of Materials in JSON representation
*/
getMaterialsJSON: function () {
const materialsJSON = {};
let material;
for (const materialName in this.materials) {
material = this.materials[materialName];
materialsJSON[materialName] = material.toJSON();
}
return materialsJSON;
},
/**
* Removes all materials
*/
clearMaterials: function () {
this.materials = {};
},
};
export {MaterialHandler};