@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
20 lines (14 loc) • 665 B
TypeScript
import { Group, Loader, LoadingManager, Material } from "three";
export class LDrawLoader extends Loader<Group> {
materials: Material[];
materialsLibrary: Record<string, Material>;
fileMap: Record<string, string>;
smoothNormals: boolean;
constructor(manager?: LoadingManager);
preloadMaterials(url: string): Promise<void>;
setFileMap(fileMap: Record<string, string>): void;
setMaterials(materials: Material[]): void;
parse(text: string, path: string, onLoad: (data: Group) => void, onError?: (error: unknown) => void): void;
addMaterial(material: Material): void;
getMaterial(colourCode: string): Material | null;
}