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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {WebGLRenderTarget} from 'three'; import {WebGLRenderer} from 'three'; export class PassWithHooks { // if set to true, the pass is processed by the composer public enabled = true; // if set to true, the pass indicates to swap read and write buffer after rendering public needsSwap = true; // if set to true, the pass clears its buffer before rendering public clear = false; // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer. public renderToScreen = false; // public updatesRender = true; constructor() {} setSize(width: number, height: number) {} render( renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */ ) { console.error('THREE.Pass: .render() must be implemented in derived pass.'); } onBeforeRender() {} onAfterRender() {} }