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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { EventDispatcher, MOUSE, Quaternion, Spherical, TOUCH, Vector2, Vector3, Plane, Ray, MathUtils, Box3, } from 'three'; // OrbitControls performs orbiting, dollying (zooming), and panning. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). // // Orbit - left mouse / touch: one-finger move // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move const _changeEvent = {type: 'change'}; const _startEvent = {type: 'start'}; const _endEvent = {type: 'end'}; const _ray = new Ray(); const _plane = new Plane(); const TILT_LIMIT = Math.cos(70 * MathUtils.DEG2RAD); class OrbitControls extends EventDispatcher { constructor(object, domElement) { super(); this.object = object; this.domElement = domElement; this.domElement.style.touchAction = 'none'; // disable touch scroll // Set to false to disable this control this.enabled = true; // "target" sets the location of focus, where the object orbits around this.target = new Vector3(); // How far you can dolly in and out ( PerspectiveCamera only ) this.minDistance = 0; this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only ) this.minZoom = 0; this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits. // Range is 0 to Math.PI radians. this.minPolarAngle = 0; // radians this.maxPolarAngle = Math.PI; // radians // How far you can orbit horizontally, upper and lower limits. // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI ) this.minAzimuthAngle = -Infinity; // radians this.maxAzimuthAngle = Infinity; // radians // Set to true to enable damping (inertia) // If damping is enabled, you must call controls.update() in your animation loop this.enableDamping = false; this.dampingFactor = 0.05; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. // Set to false to disable zooming this.enableZoom = true; this.zoomSpeed = 1.0; // Set to false to disable rotating this.enableRotate = true; this.rotateSpeed = 1.0; // Set to false to disable panning this.enablePan = true; this.panSpeed = 1.0; this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up this.keyPanSpeed = 7.0; // pixels moved per arrow key push this.zoomToCursor = false; this.clampPosition = false; this.positionBounds = new Box3( new Vector3(-Infinity, -Infinity, -Infinity), new Vector3(+Infinity, +Infinity, +Infinity) ); // this.targetBounds = new Box3( // new Vector3(-Infinity, -Infinity, -Infinity), // new Vector3(+Infinity, +Infinity, +Infinity) // ); // Set to true to automatically rotate around the target // If auto-rotate is enabled, you must call controls.update() in your animation loop this.autoRotate = false; this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60 // The four arrow keys this.keys = {LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown'}; // Mouse buttons this.mouseButtons = {LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN}; // Touch fingers this.touches = {ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN}; // for reset this.target0 = this.target.clone(); this.position0 = this.object.position.clone(); this.zoom0 = this.object.zoom; // the target DOM element for key events this._domElementKeyEvents = null; // const mouseBefore = new Vector3(0, 0, 0); const mouseAfter = new Vector3(0, 0, 0); // // public methods // this.getPolarAngle = function () { return spherical.phi; }; this.getAzimuthalAngle = function () { return spherical.theta; }; this.getDistance = function () { return this.object.position.distanceTo(this.target); }; this.listenToKeyEvents = function (domElement) { domElement.addEventListener('keydown', onKeyDown); this._domElementKeyEvents = domElement; }; this.stopListenToKeyEvents = function () { this._domElementKeyEvents.removeEventListener('keydown', onKeyDown); this._domElementKeyEvents = null; }; this.saveState = function () { scope.target0.copy(scope.target); scope.position0.copy(scope.object.position); scope.zoom0 = scope.object.zoom; }; this.reset = function () { scope.target.copy(scope.target0); scope.object.position.copy(scope.position0); scope.object.zoom = scope.zoom0; scope.object.updateProjectionMatrix(); scope.dispatchEvent(_changeEvent); scope.update(); state = STATE.NONE; }; // this method is exposed, but perhaps it would be better if we can make it private... this.update = (function () { const offset = new Vector3(); // so camera.up is the orbit axis const quat = new Quaternion().setFromUnitVectors(object.up, new Vector3(0, 1, 0)); const quatInverse = quat.clone().invert(); const lastPosition = new Vector3(); const lastQuaternion = new Quaternion(); const lastTargetPosition = new Vector3(); const twoPI = 2 * Math.PI; return function update(deltaTime = null) { const position = scope.object.position; offset.copy(position).sub(scope.target); // rotate offset to "y-axis-is-up" space offset.applyQuaternion(quat); // angle from z-axis around y-axis spherical.setFromVector3(offset); if (scope.autoRotate && state === STATE.NONE) { rotateLeft(getAutoRotationAngle(deltaTime)); } if (scope.enableDamping) { const thetaDelta = sphericalDelta.theta * scope.dampingFactor; const phiDelta = sphericalDelta.phi * scope.dampingFactor; spherical.theta += thetaDelta; spherical.phi += phiDelta; } else { spherical.theta += sphericalDelta.theta; spherical.phi += sphericalDelta.phi; } // restrict theta to be between desired limits let min = scope.minAzimuthAngle; let max = scope.maxAzimuthAngle; if (isFinite(min) && isFinite(max)) { if (min < -Math.PI) min += twoPI; else if (min > Math.PI) min -= twoPI; if (max < -Math.PI) max += twoPI; else if (max > Math.PI) max -= twoPI; if (min <= max) { spherical.theta = Math.max(min, Math.min(max, spherical.theta)); } else { spherical.theta = spherical.theta > (min + max) / 2 ? Math.max(min, spherical.theta) : Math.min(max, spherical.theta); } } // restrict phi to be between desired limits spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi)); spherical.makeSafe(); // move target to panned location if (scope.enableDamping === true) { scope.target.addScaledVector(panOffset, scope.dampingFactor); } else { scope.target.add(panOffset); } function _clampTarget() { if (scope.clampPosition) { // scope.targetBounds.copy(scope.positionBounds); // scope.targetBounds.min.add(offset); // scope.targetBounds.max.add(offset); scope.target.clamp(scope.positionBounds.min, scope.positionBounds.max); // console.log('clamp target', scope.target.toArray()); } } function _clampPosition() { if (scope.clampPosition) { position.clamp(scope.positionBounds.min, scope.positionBounds.max); // console.log('clamp position', position.toArray()); } } _clampTarget(); // adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera // we adjust zoom later in these cases if ((scope.zoomToCursor && performCursorZoom) || scope.object.isOrthographicCamera) { spherical.radius = clampDistance(spherical.radius); } else { spherical.radius = clampDistance(spherical.radius * scale); } offset.setFromSpherical(spherical); // rotate offset back to "camera-up-vector-is-up" space offset.applyQuaternion(quatInverse); position.copy(scope.target).add(offset); _clampPosition(); scope.object.lookAt(scope.target); if (scope.enableDamping === true) { sphericalDelta.theta *= 1 - scope.dampingFactor; sphericalDelta.phi *= 1 - scope.dampingFactor; panOffset.multiplyScalar(1 - scope.dampingFactor); } else { sphericalDelta.set(0, 0, 0); panOffset.set(0, 0, 0); } // adjust camera position let zoomChanged = false; if (scope.zoomToCursor && performCursorZoom) { let newRadius = null; if (scope.object.isPerspectiveCamera) { // move the camera down the pointer ray // this method avoids floating point error const prevRadius = offset.length(); newRadius = clampDistance(prevRadius * scale); const radiusDelta = prevRadius - newRadius; scope.object.position.addScaledVector(dollyDirection, radiusDelta); _clampPosition(); scope.object.updateMatrixWorld(); } else if (scope.object.isOrthographicCamera) { // adjust the ortho camera position based on zoom changes mouseBefore.x = mouse.x; mouseBefore.y = mouse.y; mouseBefore.z = 0; mouseBefore.unproject(scope.object); scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / scale)); scope.object.updateProjectionMatrix(); zoomChanged = true; mouseAfter.x = mouse.x; mouseAfter.y = mouse.y; mouseAfter.z = 0; mouseAfter.unproject(scope.object); scope.object.position.sub(mouseAfter).add(mouseBefore); _clampPosition(); scope.object.updateMatrixWorld(); newRadius = offset.length(); } else { console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' ); scope.zoomToCursor = false; } // handle the placement of the target if (newRadius !== null) { if (this.screenSpacePanning) { // position the orbit target in front of the new camera position scope.target .set(0, 0, -1) .transformDirection(scope.object.matrix) .multiplyScalar(newRadius) .add(scope.object.position); _clampTarget(); } else { // get the ray and translation plane to compute target _ray.origin.copy(scope.object.position); _ray.direction.set(0, 0, -1).transformDirection(scope.object.matrix); // if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid // extremely large values if (Math.abs(scope.object.up.dot(_ray.direction)) < TILT_LIMIT) { object.lookAt(scope.target); } else { _plane.setFromNormalAndCoplanarPoint(scope.object.up, scope.target); _ray.intersectPlane(_plane, scope.target); _clampTarget(); } } } } else if (scope.object.isOrthographicCamera) { scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / scale)); scope.object.updateProjectionMatrix(); zoomChanged = true; } scale = 1; performCursorZoom = false; // update condition is: // min(camera displacement, camera rotation in radians)^2 > EPS // using small-angle approximation cos(x/2) = 1 - x^2 / 8 if ( zoomChanged || lastPosition.distanceToSquared(scope.object.position) > EPS || 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS || lastTargetPosition.distanceToSquared(scope.target) > 0 ) { scope.dispatchEvent(_changeEvent); lastPosition.copy(scope.object.position); lastQuaternion.copy(scope.object.quaternion); lastTargetPosition.copy(scope.target); zoomChanged = false; return true; } return false; }; })(); this.dispose = function () { scope.domElement.removeEventListener('contextmenu', onContextMenu); scope.domElement.removeEventListener('pointerdown', onPointerDown); scope.domElement.removeEventListener('pointercancel', onPointerUp); scope.domElement.removeEventListener('wheel', onMouseWheel); scope.domElement.ownerDocument.removeEventListener('pointermove', onPointerMove); scope.domElement.ownerDocument.removeEventListener('pointerup', onPointerUp); if (scope._domElementKeyEvents !== null) { scope._domElementKeyEvents.removeEventListener('keydown', onKeyDown); scope._domElementKeyEvents = null; } //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? }; // // internals // const scope = this; const STATE = { NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_PAN: 4, TOUCH_DOLLY_PAN: 5, TOUCH_DOLLY_ROTATE: 6, }; let state = STATE.NONE; const EPS = 0.000001; // current position in spherical coordinates const spherical = new Spherical(); const sphericalDelta = new Spherical(); let scale = 1; const panOffset = new Vector3(); const rotateStart = new Vector2(); const rotateEnd = new Vector2(); const rotateDelta = new Vector2(); const panStart = new Vector2(); const panEnd = new Vector2(); const panDelta = new Vector2(); const dollyStart = new Vector2(); const dollyEnd = new Vector2(); const dollyDelta = new Vector2(); const dollyDirection = new Vector3(); const mouse = new Vector2(); let performCursorZoom = false; const pointers = []; const pointerPositions = {}; function getAutoRotationAngle(deltaTime) { if (deltaTime !== null) { return ((2 * Math.PI) / 60) * scope.autoRotateSpeed * deltaTime; } else { return ((2 * Math.PI) / 60 / 60) * scope.autoRotateSpeed; } } function getZoomScale() { return Math.pow(0.95, scope.zoomSpeed); } function rotateLeft(angle) { sphericalDelta.theta -= angle; } function rotateUp(angle) { sphericalDelta.phi -= angle; } const panLeft = (function () { const v = new Vector3(); return function panLeft(distance, objectMatrix) { v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix v.multiplyScalar(-distance); panOffset.add(v); }; })(); const panUp = (function () { const v = new Vector3(); return function panUp(distance, objectMatrix) { if (scope.screenSpacePanning === true) { v.setFromMatrixColumn(objectMatrix, 1); } else { v.setFromMatrixColumn(objectMatrix, 0); v.crossVectors(scope.object.up, v); } v.multiplyScalar(distance); panOffset.add(v); }; })(); // deltaX and deltaY are in pixels; right and down are positive const pan = (function () { const offset = new Vector3(); return function pan(deltaX, deltaY) { const element = scope.domElement; if (scope.object.isPerspectiveCamera) { // perspective const position = scope.object.position; offset.copy(position).sub(scope.target); let targetDistance = offset.length(); // half of the fov is center to top of screen targetDistance *= Math.tan(((scope.object.fov / 2) * Math.PI) / 180.0); // we use only clientHeight here so aspect ratio does not distort speed panLeft((2 * deltaX * targetDistance) / element.clientHeight, scope.object.matrix); panUp((2 * deltaY * targetDistance) / element.clientHeight, scope.object.matrix); } else if (scope.object.isOrthographicCamera) { // orthographic panLeft( (deltaX * (scope.object.right - scope.object.left)) / scope.object.zoom / element.clientWidth, scope.object.matrix ); panUp( (deltaY * (scope.object.top - scope.object.bottom)) / scope.object.zoom / element.clientHeight, scope.object.matrix ); } else { // camera neither orthographic nor perspective console.warn('WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.'); scope.enablePan = false; } }; })(); function dollyOut(dollyScale) { if (scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera) { scale /= dollyScale; } else { console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.'); scope.enableZoom = false; } } function dollyIn(dollyScale) { if (scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera) { scale *= dollyScale; } else { console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.'); scope.enableZoom = false; } } function updateMouseParameters(event) { if (!scope.zoomToCursor) { return; } performCursorZoom = true; const rect = scope.domElement.getBoundingClientRect(); const x = event.clientX - rect.left; const y = event.clientY - rect.top; const w = rect.width; const h = rect.height; mouse.x = (x / w) * 2 - 1; mouse.y = -(y / h) * 2 + 1; dollyDirection.set(mouse.x, mouse.y, 1).unproject(scope.object).sub(scope.object.position).normalize(); } function clampDistance(dist) { return Math.max(scope.minDistance, Math.min(scope.maxDistance, dist)); } // // event callbacks - update the object state // function handleMouseDownRotate(event) { rotateStart.set(event.clientX, event.clientY); } function handleMouseDownDolly(event) { updateMouseParameters(event); dollyStart.set(event.clientX, event.clientY); } function handleMouseDownPan(event) { panStart.set(event.clientX, event.clientY); } function handleMouseMoveRotate(event) { rotateEnd.set(event.clientX, event.clientY); rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed); const element = scope.domElement; rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight); // yes, height rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight); rotateStart.copy(rotateEnd); scope.update(); } function handleMouseMoveDolly(event) { dollyEnd.set(event.clientX, event.clientY); dollyDelta.subVectors(dollyEnd, dollyStart); if (dollyDelta.y > 0) { dollyOut(getZoomScale()); } else if (dollyDelta.y < 0) { dollyIn(getZoomScale()); } dollyStart.copy(dollyEnd); scope.update(); } function handleMouseMovePan(event) { panEnd.set(event.clientX, event.clientY); panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed); pan(panDelta.x, panDelta.y); panStart.copy(panEnd); scope.update(); } function handleMouseWheel(event) { updateMouseParameters(event); if (event.deltaY < 0) { dollyIn(getZoomScale()); } else if (event.deltaY > 0) { dollyOut(getZoomScale()); } scope.update(); } function handleKeyDown(event) { let needsUpdate = false; switch (event.code) { case scope.keys.UP: if (event.ctrlKey || event.metaKey || event.shiftKey) { rotateUp((2 * Math.PI * scope.rotateSpeed) / scope.domElement.clientHeight); } else { pan(0, scope.keyPanSpeed); } needsUpdate = true; break; case scope.keys.BOTTOM: if (event.ctrlKey || event.metaKey || event.shiftKey) { rotateUp((-2 * Math.PI * scope.rotateSpeed) / scope.domElement.clientHeight); } else { pan(0, -scope.keyPanSpeed); } needsUpdate = true; break; case scope.keys.LEFT: if (event.ctrlKey || event.metaKey || event.shiftKey) { rotateLeft((2 * Math.PI * scope.rotateSpeed) / scope.domElement.clientHeight); } else { pan(scope.keyPanSpeed, 0); } needsUpdate = true; break; case scope.keys.RIGHT: if (event.ctrlKey || event.metaKey || event.shiftKey) { rotateLeft((-2 * Math.PI * scope.rotateSpeed) / scope.domElement.clientHeight); } else { pan(-scope.keyPanSpeed, 0); } needsUpdate = true; break; } if (needsUpdate) { // prevent the browser from scrolling on cursor keys event.preventDefault(); scope.update(); } } function handleTouchStartRotate() { if (pointers.length === 1) { rotateStart.set(pointers[0].pageX, pointers[0].pageY); } else { const x = 0.5 * (pointers[0].pageX + pointers[1].pageX); const y = 0.5 * (pointers[0].pageY + pointers[1].pageY); rotateStart.set(x, y); } } function handleTouchStartPan() { if (pointers.length === 1) { panStart.set(pointers[0].pageX, pointers[0].pageY); } else { const x = 0.5 * (pointers[0].pageX + pointers[1].pageX); const y = 0.5 * (pointers[0].pageY + pointers[1].pageY); panStart.set(x, y); } } function handleTouchStartDolly() { const dx = pointers[0].pageX - pointers[1].pageX; const dy = pointers[0].pageY - pointers[1].pageY; const distance = Math.sqrt(dx * dx + dy * dy); dollyStart.set(0, distance); } function handleTouchStartDollyPan() { if (scope.enableZoom) handleTouchStartDolly(); if (scope.enablePan) handleTouchStartPan(); } function handleTouchStartDollyRotate() { if (scope.enableZoom) handleTouchStartDolly(); if (scope.enableRotate) handleTouchStartRotate(); } function handleTouchMoveRotate(event) { if (pointers.length == 1) { rotateEnd.set(event.pageX, event.pageY); } else { const position = getSecondPointerPosition(event); const x = 0.5 * (event.pageX + position.x); const y = 0.5 * (event.pageY + position.y); rotateEnd.set(x, y); } rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed); const element = scope.domElement; rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight); // yes, height rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight); rotateStart.copy(rotateEnd); } function handleTouchMovePan(event) { if (pointers.length === 1) { panEnd.set(event.pageX, event.pageY); } else { const position = getSecondPointerPosition(event); const x = 0.5 * (event.pageX + position.x); const y = 0.5 * (event.pageY + position.y); panEnd.set(x, y); } panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed); pan(panDelta.x, panDelta.y); panStart.copy(panEnd); } function handleTouchMoveDolly(event) { const position = getSecondPointerPosition(event); const dx = event.pageX - position.x; const dy = event.pageY - position.y; const distance = Math.sqrt(dx * dx + dy * dy); dollyEnd.set(0, distance); dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed)); dollyOut(dollyDelta.y); dollyStart.copy(dollyEnd); } function handleTouchMoveDollyPan(event) { if (scope.enableZoom) handleTouchMoveDolly(event); if (scope.enablePan) handleTouchMovePan(event); } function handleTouchMoveDollyRotate(event) { if (scope.enableZoom) handleTouchMoveDolly(event); if (scope.enableRotate) handleTouchMoveRotate(event); } // // event handlers - FSM: listen for events and reset state // function onPointerDown(event) { if (scope.enabled === false) return; if (pointers.length === 0) { scope.domElement.setPointerCapture(event.pointerId); scope.domElement.ownerDocument.addEventListener('pointermove', onPointerMove); scope.domElement.ownerDocument.addEventListener('pointerup', onPointerUp); } // addPointer(event); if (event.pointerType === 'touch') { onTouchStart(event); } else { onMouseDown(event); } } function onPointerMove(event) { if (scope.enabled === false) return; if (event.pointerType === 'touch') { onTouchMove(event); } else { onMouseMove(event); } } function onPointerUp(event) { removePointer(event); if (pointers.length === 0) { scope.domElement.releasePointerCapture(event.pointerId); scope.domElement.ownerDocument.removeEventListener('pointermove', onPointerMove); scope.domElement.ownerDocument.removeEventListener('pointerup', onPointerUp); } scope.dispatchEvent(_endEvent); state = STATE.NONE; } function onMouseDown(event) { let mouseAction; switch (event.button) { case 0: mouseAction = scope.mouseButtons.LEFT; break; case 1: mouseAction = scope.mouseButtons.MIDDLE; break; case 2: mouseAction = scope.mouseButtons.RIGHT; break; default: mouseAction = -1; } switch (mouseAction) { case MOUSE.DOLLY: if (scope.enableZoom === false) return; handleMouseDownDolly(event); state = STATE.DOLLY; break; case MOUSE.ROTATE: // when using the physical player, // we need to be able to rotate the camera while // having shiftKey pressed to run. // Therefore the following condition is replaced, // so that we only check the modifier key // if enablePan is true. // // if (event.ctrlKey || event.metaKey || event.shiftKey) { // if (scope.enablePan === false) return; // if (scope.enablePan === true && (event.ctrlKey || event.metaKey || event.shiftKey)) { handleMouseDownPan(event); state = STATE.PAN; } else { if (scope.enableRotate === false) return; handleMouseDownRotate(event); state = STATE.ROTATE; } break; case MOUSE.PAN: if (event.ctrlKey || event.metaKey || event.shiftKey) { if (scope.enableRotate === false) return; handleMouseDownRotate(event); state = STATE.ROTATE; } else { if (scope.enablePan === false) return; handleMouseDownPan(event); state = STATE.PAN; } break; default: state = STATE.NONE; } if (state !== STATE.NONE) { scope.dispatchEvent(_startEvent); } } function onMouseMove(event) { switch (state) { case STATE.ROTATE: if (scope.enableRotate === false) return; handleMouseMoveRotate(event); break; case STATE.DOLLY: if (scope.enableZoom === false) return; handleMouseMoveDolly(event); break; case STATE.PAN: if (scope.enablePan === false) return; handleMouseMovePan(event); break; } } function onMouseWheel(event) { if (scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE) return; event.preventDefault(); scope.dispatchEvent(_startEvent); handleMouseWheel(event); scope.dispatchEvent(_endEvent); } function onKeyDown(event) { if (scope.enabled === false || scope.enablePan === false) return; handleKeyDown(event); } function onTouchStart(event) { trackPointer(event); switch (pointers.length) { case 1: switch (scope.touches.ONE) { case TOUCH.ROTATE: if (scope.enableRotate === false) return; handleTouchStartRotate(); state = STATE.TOUCH_ROTATE; break; case TOUCH.PAN: if (scope.enablePan === false) return; handleTouchStartPan(); state = STATE.TOUCH_PAN; break; default: state = STATE.NONE; } break; case 2: switch (scope.touches.TWO) { case TOUCH.DOLLY_PAN: if (scope.enableZoom === false && scope.enablePan === false) return; handleTouchStartDollyPan(); state = STATE.TOUCH_DOLLY_PAN; break; case TOUCH.DOLLY_ROTATE: if (scope.enableZoom === false && scope.enableRotate === false) return; handleTouchStartDollyRotate(); state = STATE.TOUCH_DOLLY_ROTATE; break; default: state = STATE.NONE; } break; default: state = STATE.NONE; } if (state !== STATE.NONE) { scope.dispatchEvent(_startEvent); } } function onTouchMove(event) { trackPointer(event); switch (state) { case STATE.TOUCH_ROTATE: if (scope.enableRotate === false) return; handleTouchMoveRotate(event); scope.update(); break; case STATE.TOUCH_PAN: if (scope.enablePan === false) return; handleTouchMovePan(event); scope.update(); break; case STATE.TOUCH_DOLLY_PAN: if (scope.enableZoom === false && scope.enablePan === false) return; handleTouchMoveDollyPan(event); scope.update(); break; case STATE.TOUCH_DOLLY_ROTATE: if (scope.enableZoom === false && scope.enableRotate === false) return; handleTouchMoveDollyRotate(event); scope.update(); break; default: state = STATE.NONE; } } function onContextMenu(event) { if (scope.enabled === false) return; event.preventDefault(); } function addPointer(event) { pointers.push(event); } function removePointer(event) { delete pointerPositions[event.pointerId]; for (let i = 0; i < pointers.length; i++) { if (pointers[i].pointerId == event.pointerId) { pointers.splice(i, 1); return; } } } function trackPointer(event) { let position = pointerPositions[event.pointerId]; if (position === undefined) { position = new Vector2(); pointerPositions[event.pointerId] = position; } position.set(event.pageX, event.pageY); } function getSecondPointerPosition(event) { const pointer = event.pointerId === pointers[0].pointerId ? pointers[1] : pointers[0]; return pointerPositions[pointer.pointerId]; } // scope.domElement.addEventListener('contextmenu', onContextMenu); scope.domElement.addEventListener('pointerdown', onPointerDown); scope.domElement.addEventListener('pointercancel', onPointerUp); scope.domElement.addEventListener('wheel', onMouseWheel, {passive: false}); // force an update at start this.update(); } } export {OrbitControls};