@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
79 lines (53 loc) • 1.59 kB
TypeScript
import {Camera, MOUSE, TOUCH, Vector3, Box3} from 'three';
export class OrbitControls {
constructor(object: Camera, domElement?: HTMLElement);
object: Camera;
domElement: HTMLElement | HTMLDocument;
// API
enabled: boolean;
target: Vector3;
// deprecated
center: Vector3;
minDistance: number;
maxDistance: number;
minZoom: number;
maxZoom: number;
minPolarAngle: number;
maxPolarAngle: number;
minAzimuthAngle: number;
maxAzimuthAngle: number;
enableDamping: boolean;
dampingFactor: number;
enableZoom: boolean;
zoomSpeed: number;
zoomToCursor: boolean;
enableRotate: boolean;
rotateSpeed: number;
enablePan: boolean;
panSpeed: number;
screenSpacePanning: boolean;
keyPanSpeed: number;
keyRotateSpeedVertical: number;
keyRotateSpeedHorizontal: number;
clampPosition: boolean;
positionBounds: Box3;
autoRotate: boolean;
autoRotateSpeed: number;
enableKeys: boolean;
keyMode: string;
keys: {LEFT: string; UP: string; RIGHT: string; BOTTOM: string};
mouseButtons: {LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE};
touches: {ONE: TOUCH; TWO: TOUCH};
update(): boolean;
listenToKeyEvents(domElement: HTMLElement): void;
saveState(): void;
reset(): void;
dispose(): void;
getPolarAngle(): number;
getAzimuthalAngle(): number;
// EventDispatcher mixins
addEventListener(type: string, listener: (event: any) => void): void;
hasEventListener(type: string, listener: (event: any) => void): boolean;
removeEventListener(type: string, listener: (event: any) => void): void;
dispatchEvent(event: {type: string; target: any}): void;
}