@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
25 lines (17 loc) • 845 B
JavaScript
import {MOUSE, TOUCH} from 'three';
import {OrbitControls} from './OrbitControls.js';
// MapControls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
// Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - left mouse, or arrow keys / touch: one-finger move
class MapControls extends OrbitControls {
constructor(object, domElement) {
super(object, domElement);
this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
this.mouseButtons = {LEFT: MOUSE.PAN, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.ROTATE};
this.touches = {ONE: TOUCH.PAN, TWO: TOUCH.DOLLY_ROTATE};
}
}
export {MapControls};