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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {MOUSE, TOUCH} from 'three'; import {OrbitControls} from './OrbitControls.js'; // MapControls performs orbiting, dollying (zooming), and panning. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). // // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish // Pan - left mouse, or arrow keys / touch: one-finger move class MapControls extends OrbitControls { constructor(object, domElement) { super(object, domElement); this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up this.mouseButtons = {LEFT: MOUSE.PAN, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.ROTATE}; this.touches = {ONE: TOUCH.PAN, TWO: TOUCH.DOLLY_ROTATE}; } } export {MapControls};