@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
19 lines (17 loc) • 609 B
text/typescript
import {BaseSceneEventsController} from './_BaseEventsController';
import {PointerEventNode} from '../../../nodes/event/Pointer';
import {ACCEPTED_TOUCH_EVENT_TYPES} from '../../../../core/event/TouchEventType';
// import {BaseUserInputActorNodeType} from '../../../nodes/actor/_BaseUserInput';
export class TouchEventsController extends BaseSceneEventsController<
MouseEvent,
PointerEventNode
// BaseUserInputActorNodeType
> {
protected override _requireCanvasEventListeners: boolean = true;
type() {
return 'touch';
}
acceptedEventTypes() {
return new Set([...ACCEPTED_TOUCH_EVENT_TYPES]);
}
}