@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {Object3D} from 'three';
import {ConvertToStrings} from '../../../../../types/GlobalTypes';
import {BaseRayObjectIntersectionsController} from './_BaseRayObjectIntersectionsController';
import {
ObjectOptions,
GPUOptions,
CPUOptions,
PriorityOptions,
ButtonAndModifierOptions,
ButtonAndModifierOptionsAsString,
filterObjectsWithMatchButtonConfig,
ButtonConfig,
buttonConfigFromEvent,
propertyMatchesButtonConfig,
} from './Common';
import {MouseButton} from '../../../../../core/MouseButton';
interface PointerupOptions {
callback: () => void;
}
export interface ObjectToObjectPointerupOptions extends ObjectOptions {
pointerup: PointerupOptions;
config: ButtonAndModifierOptions;
}
export interface ObjectToObjectPointerupOptionsAsString {
priority: ConvertToStrings<PriorityOptions>;
cpu?: ConvertToStrings<CPUOptions>;
gpu?: ConvertToStrings<GPUOptions>;
pointerup: ConvertToStrings<PointerupOptions>;
config: ButtonAndModifierOptionsAsString;
}
const _buttonConfig: ButtonConfig = {button: MouseButton.LEFT, ctrl: false, shift: false, alt: false};
export class RayObjectIntersectionsPointerupController extends BaseRayObjectIntersectionsController {
protected override _propertiesListByObject: Map<Object3D, ObjectToObjectPointerupOptions[]> = new Map();
protected _intersectedStateByObject: Map<Object3D, boolean> = new Map();
private _objectsMatchingEventConfig: Object3D[] = [];
// private _processBound = this._process.bind(this);
onPointerup(event: Readonly<PointerEvent | MouseEvent | TouchEvent>) {
filterObjectsWithMatchButtonConfig(
event,
this._objects,
this._propertiesListByObject,
this._objectsMatchingEventConfig
);
if (this._objectsMatchingEventConfig.length == 0) {
return;
}
this._setIntersectedState(this._objectsMatchingEventConfig, this._intersectedStateByObject);
buttonConfigFromEvent(event, _buttonConfig);
const objects = this._objects;
for (const object of objects) {
const propertiesList = this._propertiesListByObject.get(object);
if (propertiesList) {
const isIntersecting = this._intersectedStateByObject.get(object);
if (isIntersecting == true) {
for (const properties of propertiesList) {
if (propertyMatchesButtonConfig(properties.config, _buttonConfig)) {
properties.pointerup.callback();
}
}
}
}
}
}
}