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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {Object3D} from 'three'; import {Constructor, ConvertToStrings} from '../../../../../types/GlobalTypes'; import {BaseRayObjectIntersectionsController} from './_BaseRayObjectIntersectionsController'; import { ObjectOptions, GPUOptions, CPUOptions, PriorityOptions, ButtonsAndModifierOptions, // ButtonAndModifierIndexOptions, ButtonsAndModifierOptionsAsString, filterObjectsWithMatchButtonsConfig, propertyMatchesButtonsConfig, ButtonsConfig, buttonsConfigFromEvent, // modifierIndexToModifierOptions, } from './Common'; import {ParamConfig} from '../../../../nodes/utils/params/ParamsConfig'; import {MouseButtons} from '../../../../../core/MouseButton'; import {CursorMoveMonitor} from '../../../../../core/CursorMoveMonitor'; interface ClickOptions { maxCursorMoveDistance: number; maxDuration: number; callback: () => void; } export interface ObjectToMouseClickOptions extends ObjectOptions { click: ClickOptions; config: ButtonsAndModifierOptions; } // export interface ObjectToClickIndexOptions extends ObjectOptions { // click: ClickOptions; // config: ButtonAndModifierIndexOptions; // } export interface ObjectToClickOptionsAsString { priority: ConvertToStrings<PriorityOptions>; cpu?: ConvertToStrings<CPUOptions>; gpu?: ConvertToStrings<GPUOptions>; click: ConvertToStrings<ClickOptions>; config: ButtonsAndModifierOptionsAsString; } const _buttonsConfig: ButtonsConfig = {buttons: MouseButtons.LEFT, ctrl: false, shift: false, alt: false}; function hasPropertiesWithCursorMoveLessThan(options: ObjectToMouseClickOptions[], distance: number) { for (const option of options) { if (distance < option.click.maxCursorMoveDistance) { return true; } } return false; } export function ClickParamConfig<TBase extends Constructor>(Base: TBase) { return class Mixin extends Base { /** @param max cursor move distance */ maxCursorMoveDistance = ParamConfig.FLOAT(0.05, { range: [0, 1], rangeLocked: [true, false], }); /** @param max duration */ maxDuration = ParamConfig.INTEGER(200, { range: [0, 1000], rangeLocked: [true, false], }); }; } export class RayObjectIntersectionsMouseClickController extends BaseRayObjectIntersectionsController { protected override _propertiesListByObject: Map<Object3D, ObjectToMouseClickOptions[]> = new Map(); protected _intersectedStateOnMousedownByObject: Map<Object3D, boolean> = new Map(); protected _intersectedStateOnMouseupByObject: Map<Object3D, boolean> = new Map(); private _objectsMatchingEventConfig: Object3D[] = []; private _objectsIntersectedOnMousedown: Object3D[] = []; private _cursorMoveMonitor = new CursorMoveMonitor(); private _mousedownEvent: Readonly<PointerEvent | MouseEvent | TouchEvent> | undefined; private _mousedownReceivedAt: number = 0; private _bound = { mouseup: this._onMouseup.bind(this), }; onMousedown(event: Readonly<PointerEvent | MouseEvent | TouchEvent>) { this._mousedownEvent = event; this._mousedownReceivedAt = performance.now(); if (this._objects.length == 0) { return; } filterObjectsWithMatchButtonsConfig( event, this._objects, this._propertiesListByObject, this._objectsMatchingEventConfig ); if (this._objectsMatchingEventConfig.length == 0) { return; } document.addEventListener('mouseup', this._bound.mouseup); // we also need touchend, as pointerup appears to not be triggered if the cursor has moved a little bit document.addEventListener('touchend', this._bound.mouseup); this._cursorMoveMonitor.addPointermoveEventListener( this._scene.eventsDispatcher.pointerEventsController.cursor() ); this._setIntersectedState(this._objectsMatchingEventConfig, this._intersectedStateOnMousedownByObject); } private _onMouseup() { document.removeEventListener('mouseup', this._bound.mouseup); document.removeEventListener('touchend', this._bound.mouseup); this._cursorMoveMonitor.removeEventListener(); const event = this._mousedownEvent; if (!event) { return; } this._mousedownEvent = undefined; const duration = performance.now() - this._mousedownReceivedAt; const movedCursorDistance = this._cursorMoveMonitor.movedCursorDistance(); const objects = this._objectsMatchingEventConfig; this._objectsIntersectedOnMousedown.length = 0; for (const object of objects) { const propertiesList = this._propertiesListByObject.get(object); if (propertiesList && hasPropertiesWithCursorMoveLessThan(propertiesList, movedCursorDistance)) { const isIntersectingOnMousedown = this._intersectedStateOnMousedownByObject.get(object); if (isIntersectingOnMousedown) { this._objectsIntersectedOnMousedown.push(object); } } } // I've considered using only the objects intersected in pointerdown for the pointerup detection, // but that prevents missed objects from occluding others if they are in front. // We therefore need to run the detection on all objects // instead, we can still optimise by not detecting anything if that list is empty if (this._objectsIntersectedOnMousedown.length == 0) { return; } this._setIntersectedState(objects, this._intersectedStateOnMouseupByObject); buttonsConfigFromEvent(event, _buttonsConfig); const objectsIntersectedOnMousedown = this._objectsIntersectedOnMousedown; for (const object of objectsIntersectedOnMousedown) { const propertiesList = this._propertiesListByObject.get(object); if (propertiesList) { const isIntersectingOnMouseup = this._intersectedStateOnMouseupByObject.get(object); if (isIntersectingOnMouseup == true) { for (const properties of propertiesList) { if ( movedCursorDistance < properties.click.maxCursorMoveDistance && duration < properties.click.maxDuration && propertyMatchesButtonsConfig(properties.config, _buttonsConfig) ) { properties.click.callback(); } } } } } } }