@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {Object3D} from 'three';
import {Constructor, ConvertToStrings} from '../../../../../types/GlobalTypes';
import {BaseRayObjectIntersectionsController} from './_BaseRayObjectIntersectionsController';
import {
ObjectOptions,
GPUOptions,
CPUOptions,
PriorityOptions,
ButtonAndModifierOptions,
// ButtonAndModifierIndexOptions,
ButtonAndModifierOptionsAsString,
filterObjectsWithMatchButtonConfig,
propertyMatchesButtonConfig,
ButtonConfig,
buttonConfigFromEvent,
// modifierIndexToModifierOptions,
} from './Common';
import {ParamConfig} from '../../../../nodes/utils/params/ParamsConfig';
import {MouseButton} from '../../../../../core/MouseButton';
import {CursorMoveMonitor} from '../../../../../core/CursorMoveMonitor';
interface ClickOptions {
maxCursorMoveDistance: number;
maxDuration: number;
callback: () => void;
}
export interface ObjectToClickOptions extends ObjectOptions {
click: ClickOptions;
config: ButtonAndModifierOptions;
}
// export interface ObjectToClickIndexOptions extends ObjectOptions {
// click: ClickOptions;
// config: ButtonAndModifierIndexOptions;
// }
export interface ObjectToClickOptionsAsString {
priority: ConvertToStrings<PriorityOptions>;
cpu?: ConvertToStrings<CPUOptions>;
gpu?: ConvertToStrings<GPUOptions>;
click: ConvertToStrings<ClickOptions>;
config: ButtonAndModifierOptionsAsString;
}
const _buttonConfig: ButtonConfig = {button: MouseButton.LEFT, ctrl: false, shift: false, alt: false};
function hasPropertiesWithCursorMoveLessThan(options: ObjectToClickOptions[], distance: number) {
for (const option of options) {
if (distance < option.click.maxCursorMoveDistance) {
return true;
}
}
return false;
}
export function ClickParamConfig<TBase extends Constructor>(Base: TBase) {
return class Mixin extends Base {
/** @param max cursor move distance */
maxCursorMoveDistance = ParamConfig.FLOAT(0.05, {
range: [0, 1],
rangeLocked: [true, false],
});
/** @param max duration */
maxDuration = ParamConfig.INTEGER(200, {
range: [0, 1000],
rangeLocked: [true, false],
});
};
}
export class RayObjectIntersectionsClickController extends BaseRayObjectIntersectionsController {
protected override _propertiesListByObject: Map<Object3D, ObjectToClickOptions[]> = new Map();
protected _intersectedStateOnPointerdownByObject: Map<Object3D, boolean> = new Map();
protected _intersectedStateOnPointerupByObject: Map<Object3D, boolean> = new Map();
private _objectsMatchingEventConfig: Object3D[] = [];
private _objectsIntersectedOnPointerdown: Object3D[] = [];
private _cursorMoveMonitor = new CursorMoveMonitor();
private _pointerdownEvent: Readonly<PointerEvent | MouseEvent | TouchEvent> | undefined;
private _pointerdownReceivedAt: number = 0;
private _bound = {
pointerup: this._onPointerup.bind(this),
};
onPointerdown(event: Readonly<PointerEvent | MouseEvent | TouchEvent>) {
this._pointerdownEvent = event;
this._pointerdownReceivedAt = performance.now();
if (this._objects.length == 0) {
return;
}
filterObjectsWithMatchButtonConfig(
event,
this._objects,
this._propertiesListByObject,
this._objectsMatchingEventConfig
);
if (this._objectsMatchingEventConfig.length == 0) {
return;
}
document.addEventListener('pointerup', this._bound.pointerup);
// we also need touchend, as pointerup appears to not be triggered if the cursor has moved a little bit
document.addEventListener('touchend', this._bound.pointerup);
this._cursorMoveMonitor.addPointermoveEventListener(
this._scene.eventsDispatcher.pointerEventsController.cursor()
);
this._setIntersectedState(this._objectsMatchingEventConfig, this._intersectedStateOnPointerdownByObject);
}
private _onPointerup() {
document.removeEventListener('pointerup', this._bound.pointerup);
document.removeEventListener('touchend', this._bound.pointerup);
this._cursorMoveMonitor.removeEventListener();
const event = this._pointerdownEvent;
if (!event) {
return;
}
this._pointerdownEvent = undefined;
const duration = performance.now() - this._pointerdownReceivedAt;
const movedCursorDistance = this._cursorMoveMonitor.movedCursorDistance();
const objects = this._objectsMatchingEventConfig;
this._objectsIntersectedOnPointerdown.length = 0;
for (const object of objects) {
const propertiesList = this._propertiesListByObject.get(object);
if (propertiesList && hasPropertiesWithCursorMoveLessThan(propertiesList, movedCursorDistance)) {
const isIntersectingOnPointerdown = this._intersectedStateOnPointerdownByObject.get(object);
if (isIntersectingOnPointerdown) {
this._objectsIntersectedOnPointerdown.push(object);
}
}
}
// I've considered using only the objects intersected in pointerdown for the pointerup detection,
// but that prevents missed objects from occluding others if they are in front.
// We therefore need to run the detection on all objects
// instead, we can still optimise by not detecting anything if that list is empty
if (this._objectsIntersectedOnPointerdown.length == 0) {
return;
}
this._setIntersectedState(objects, this._intersectedStateOnPointerupByObject);
buttonConfigFromEvent(event, _buttonConfig);
const objectsIntersectedOnPointerdown = this._objectsIntersectedOnPointerdown;
for (const object of objectsIntersectedOnPointerdown) {
const propertiesList = this._propertiesListByObject.get(object);
if (propertiesList) {
const isIntersectingOnPointerup = this._intersectedStateOnPointerupByObject.get(object);
if (isIntersectingOnPointerup == true) {
for (const properties of propertiesList) {
if (
movedCursorDistance < properties.click.maxCursorMoveDistance &&
duration < properties.click.maxDuration &&
propertyMatchesButtonConfig(properties.config, _buttonConfig)
) {
properties.click.callback();
}
}
}
}
}
}
}