@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
156 lines (152 loc) • 8.22 kB
text/typescript
import {CATEGORY_POST} from './Category';
// import {AdaptiveToneMappingPostNode} from '../../../nodes/post/AdaptiveToneMapping';
// import {AfterImagePostNode} from '../../../nodes/post/AfterImage';
import {AntialiasingPostNode} from '../../../nodes/post/Antialiasing';
import {BloomPostNode} from '../../../nodes/post/Bloom';
import {BlurPostNode} from '../../../nodes/post/Blur';
import {BrightnessContrastPostNode} from '../../../nodes/post/BrightnessContrast';
import {BuilderPostNode} from '../../../nodes/post/Builder';
import {ChromaticAberrationPostNode} from '../../../nodes/post/ChromaticAberration';
// import {ClearPostNode} from '../../../nodes/post/Clear';
// import {ClearMaskPostNode} from '../../../nodes/post/ClearMask';
// import {ColorCorrectionPostNode} from '../../../nodes/post/ColorCorrection';
// import {CopyPostNode} from '../../../nodes/post/Copy';
import {DepthOfFieldPostNode} from '../../../nodes/post/DepthOfField';
// import {DotScreenPostNode} from '../../../nodes/post/DotScreen';
import {EffectPassPostNode} from '../../../nodes/post/EffectPass';
// import {GammaCorrectionPostNode} from '../../../nodes/post/GammaCorrection';
import {GlitchPostNode} from '../../../nodes/post/Glitch';
import {GodRaysPostNode} from '../../../nodes/post/GodRays';
import {GodRaysVolumetricPostNode} from '../../../nodes/post/GodRaysVolumetric';
import {HueSaturationPostNode} from '../../../nodes/post/HueSaturation';
// import {LayerPostNode} from '../../../nodes/post/Layer';
// import {MaskPostNode} from '../../../nodes/post/Mask';
import {LuminancePostNode} from '../../../nodes/post/Luminance';
import {LutPostNode} from '../../../nodes/post/Lut';
import {NormalPostNode} from '../../../nodes/post/Normal';
import {NoisePostNode} from '../../../nodes/post/Noise';
import {NullPostNode} from '../../../nodes/post/Null';
import {OutlinePostNode} from '../../../nodes/post/Outline';
import {PixelPostNode} from '../../../nodes/post/Pixel';
import {RenderPostNode} from '../../../nodes/post/Render';
import {ScreenSpaceAmbientOcclusionPostNode} from '../../../nodes/post/ScreenSpaceAmbientOcclusion';
// import {ScreenSpaceGlobalIlluminationPostNode} from '../../../nodes/post/ScreenSpaceGlobalIllumination';
// import {ScreenSpaceReflectionsPostNode} from '../../../nodes/post/ScreenSpaceReflections';
import {SepiaPostNode} from '../../../nodes/post/Sepia';
import {SequencePostNode} from '../../../nodes/post/Sequence';
import {TexturePostNode} from '../../../nodes/post/Texture';
import {ToneMappingPostNode} from '../../../nodes/post/ToneMapping';
import {UpdateScenePostNode} from '../../../nodes/post/UpdateScene';
import {VignettePostNode} from '../../../nodes/post/Vignette';
// networks../../../nodes/post/Blur
import {ActorsNetworkPostNode} from '../../../nodes/post/ActorsNetwork';
import {AnimationsNetworkPostNode} from '../../../nodes/post/AnimationsNetwork';
import {AudioNetworkPostNode} from '../../../nodes/post/AudioNetwork';
import {CopNetworkPostNode} from '../../../nodes/post/CopNetwork';
import {EventsNetworkPostNode} from '../../../nodes/post/EventsNetwork';
import {MaterialsNetworkPostNode} from '../../../nodes/post/MaterialsNetwork';
import {PostProcessNetworkPostNode} from '../../../nodes/post/PostProcessNetwork';
import {RenderersNetworkPostNode} from '../../../nodes/post/RenderersNetwork';
export interface PostNodeChildrenMap {
// adaptiveToneMapping: AdaptiveToneMappingPostNode;
// afterImage: AfterImagePostNode;
antialiasing: AntialiasingPostNode;
bloom: BloomPostNode;
blur: BlurPostNode;
brightnessContrast: BrightnessContrastPostNode;
builder: BuilderPostNode;
chromaticAberration: ChromaticAberrationPostNode;
// clear: ClearPostNode;
// clearMask: ClearMaskPostNode;
// colorCorrection: ColorCorrectionPostNode;
// copy: CopyPostNode;
depthOfField: DepthOfFieldPostNode;
// dotScreen: DotScreenPostNode;
effectPass: EffectPassPostNode;
// gammaCorrection: GammaCorrectionPostNode;
glitch: GlitchPostNode;
godRays: GodRaysPostNode;
godRaysVolumetric: GodRaysVolumetricPostNode;
hueSaturation: HueSaturationPostNode;
// layer: LayerPostNode;
// mask: MaskPostNode;
luminance: LuminancePostNode;
lut: LutPostNode;
noise: NoisePostNode;
normal: NormalPostNode;
null: NullPostNode;
outline: OutlinePostNode;
pixel: PixelPostNode;
render: RenderPostNode;
screenSpaceAmbientOcclusion: ScreenSpaceAmbientOcclusionPostNode;
// screenSpaceGlobalIllumination: ScreenSpaceGlobalIlluminationPostNode;
// screenSpaceReflections: ScreenSpaceReflectionsPostNode;
sepia: SepiaPostNode;
sequence: SequencePostNode;
texture: TexturePostNode;
toneMapping: ToneMappingPostNode;
updateScene: UpdateScenePostNode;
vignette: VignettePostNode;
// networks
actorsNetwork: ActorsNetworkPostNode;
animationsNetwork: AnimationsNetworkPostNode;
audioNetwork: AudioNetworkPostNode;
copNetwork: CopNetworkPostNode;
eventsNetwork: EventsNetworkPostNode;
materialsNetwork: MaterialsNetworkPostNode;
postProcessNetwork: PostProcessNetworkPostNode;
renderersNetwork: RenderersNetworkPostNode;
}
import {PolyEngine} from '../../../Poly';
export class PostRegister {
static run(poly: PolyEngine) {
// poly.registerNode(AdaptiveToneMappingPostNode, CATEGORY_POST.EFFECT);
// poly.registerNode(AfterImagePostNode, CATEGORY_POST.EFFECT);
poly.registerNode(AntialiasingPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(BloomPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(BlurPostNode, CATEGORY_POST.BLUR);
poly.registerNode(BrightnessContrastPostNode, CATEGORY_POST.COLOR);
poly.registerNode(BuilderPostNode, CATEGORY_POST.ADVANCED);
poly.registerNode(ChromaticAberrationPostNode, CATEGORY_POST.EFFECT);
// poly.registerNode(ClearPostNode, CATEGORY_POST.MISC);
// poly.registerNode(ClearMaskPostNode, CATEGORY_POST.MISC);
// poly.registerNode(ColorCorrectionPostNode, CATEGORY_POST.MISC);
// poly.registerNode(CopyPostNode, CATEGORY_POST.MISC);
// poly.registerNode(DotScreenPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(DepthOfFieldPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(EffectPassPostNode, CATEGORY_POST.EFFECT);
// poly.registerNode(GammaCorrectionPostNode, CATEGORY_POST.COLOR);
poly.registerNode(GlitchPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(GodRaysPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(GodRaysVolumetricPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(HueSaturationPostNode, CATEGORY_POST.COLOR);
// poly.registerNode(LayerPostNode, CATEGORY_POST.MISC);
// poly.registerNode(MaskPostNode, CATEGORY_POST.MISC);
poly.registerNode(LuminancePostNode, CATEGORY_POST.COLOR);
poly.registerNode(LutPostNode, CATEGORY_POST.COLOR);
poly.registerNode(NoisePostNode, CATEGORY_POST.EFFECT);
poly.registerNode(NormalPostNode, CATEGORY_POST.MISC);
poly.registerNode(NullPostNode, CATEGORY_POST.MISC);
poly.registerNode(OutlinePostNode, CATEGORY_POST.EFFECT);
poly.registerNode(PixelPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(RenderPostNode, CATEGORY_POST.MISC);
poly.registerNode(ScreenSpaceAmbientOcclusionPostNode, CATEGORY_POST.EFFECT);
// poly.registerNode(ScreenSpaceGlobalIlluminationPostNode, CATEGORY_POST.EFFECT);
// poly.registerNode(ScreenSpaceReflectionsPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(SepiaPostNode, CATEGORY_POST.COLOR);
poly.registerNode(SequencePostNode, CATEGORY_POST.MISC);
poly.registerNode(TexturePostNode, CATEGORY_POST.MISC);
poly.registerNode(ToneMappingPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(UpdateScenePostNode, CATEGORY_POST.ADVANCED);
poly.registerNode(VignettePostNode, CATEGORY_POST.EFFECT);
// netwoks
poly.registerNode(ActorsNetworkPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(AnimationsNetworkPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(AudioNetworkPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(CopNetworkPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(EventsNetworkPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(MaterialsNetworkPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(PostProcessNetworkPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(RenderersNetworkPostNode, CATEGORY_POST.NETWORK);
}
}