@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
102 lines (92 loc) • 4.63 kB
text/typescript
import {CATEGORY_OBJ} from './Category';
import {AmbientLightObjNode} from '../../../nodes/obj/AmbientLight';
import {AreaLightObjNode} from '../../../nodes/obj/AreaLight';
import {DirectionalLightObjNode} from '../../../nodes/obj/DirectionalLight';
import {HemisphereLightObjNode} from '../../../nodes/obj/HemisphereLight';
import {LightProbeObjNode} from '../../../nodes/obj/LightProbe';
import {PointLightObjNode} from '../../../nodes/obj/PointLight';
import {SpotLightObjNode} from '../../../nodes/obj/SpotLight';
import {AudioListenerObjNode} from '../../../nodes/obj/AudioListener';
import {BlendObjNode} from '../../../nodes/obj/Blend';
import {GeoObjNode} from '../../../nodes/obj/Geo';
import {NullObjNode} from '../../../nodes/obj/Null';
import {PolarTransformObjNode} from '../../../nodes/obj/PolarTransform';
import {PositionalAudioObjNode} from '../../../nodes/obj/PositionalAudio';
import {RivetObjNode} from '../../../nodes/obj/Rivet';
import {SceneObjNode} from '../../../nodes/obj/Scene';
import {OrthographicCameraObjNode} from '../../../nodes/obj/OrthographicCamera';
import {PerspectiveCameraObjNode} from '../../../nodes/obj/PerspectiveCamera';
// import {CubeCameraObjNode} from '../../../nodes/obj/CubeCamera';
// networks
import {ActorsNetworkObjNode} from '../../../nodes/obj/ActorsNetwork';
import {AnimationsNetworkObjNode} from '../../../nodes/obj/AnimationsNetwork';
import {AudioNetworkObjNode} from '../../../nodes/obj/AudioNetwork';
import {CopNetworkObjNode} from '../../../nodes/obj/CopNetwork';
import {EventsNetworkObjNode} from '../../../nodes/obj/EventsNetwork';
import {MaterialsNetworkObjNode} from '../../../nodes/obj/MaterialsNetwork';
import {PostProcessNetworkObjNode} from '../../../nodes/obj/PostProcessNetwork';
import {RenderersNetworkObjNode} from '../../../nodes/obj/RenderersNetwork';
export interface ObjNodeChildrenMap {
ambientLight: AmbientLightObjNode;
areaLight: AreaLightObjNode;
audioListener: AudioListenerObjNode;
blend: BlendObjNode;
// cubeCamera: CubeCameraObjNode;
directionalLight: DirectionalLightObjNode;
geo: GeoObjNode;
hemisphereLight: HemisphereLightObjNode;
lightProbe: LightProbeObjNode;
null: NullObjNode;
orthographicCamera: OrthographicCameraObjNode;
perspectiveCamera: PerspectiveCameraObjNode;
polarTransform: PolarTransformObjNode;
pointLight: PointLightObjNode;
positionalAudio: PositionalAudioObjNode;
rivet: RivetObjNode;
scene: SceneObjNode;
spotLight: SpotLightObjNode;
// networks
actorsNetwork: ActorsNetworkObjNode;
animationsNetwork: AnimationsNetworkObjNode;
audioNetwork: AudioNetworkObjNode;
copNetwork: CopNetworkObjNode;
eventsNetwork: EventsNetworkObjNode;
materialsNetwork: MaterialsNetworkObjNode;
postProcessNetwork: PostProcessNetworkObjNode;
renderersNetwork: RenderersNetworkObjNode;
}
import {PolyEngine} from '../../../Poly';
export class ObjRegister {
static run(poly: PolyEngine) {
// lights
poly.registerNode(AmbientLightObjNode, CATEGORY_OBJ.LIGHT);
poly.registerNode(AreaLightObjNode, CATEGORY_OBJ.LIGHT);
poly.registerNode(DirectionalLightObjNode, CATEGORY_OBJ.LIGHT);
poly.registerNode(HemisphereLightObjNode, CATEGORY_OBJ.LIGHT);
poly.registerNode(LightProbeObjNode, CATEGORY_OBJ.LIGHT);
poly.registerNode(PointLightObjNode, CATEGORY_OBJ.LIGHT);
poly.registerNode(SpotLightObjNode, CATEGORY_OBJ.LIGHT);
// all nodes
poly.registerNode(AudioListenerObjNode, CATEGORY_OBJ.AUDIO);
poly.registerNode(BlendObjNode, CATEGORY_OBJ.TRANSFORM);
poly.registerNode(GeoObjNode, CATEGORY_OBJ.GEOMETRY);
poly.registerNode(NullObjNode, CATEGORY_OBJ.TRANSFORM);
poly.registerNode(PolarTransformObjNode, CATEGORY_OBJ.TRANSFORM);
poly.registerNode(PositionalAudioObjNode, CATEGORY_OBJ.AUDIO);
poly.registerNode(RivetObjNode, CATEGORY_OBJ.TRANSFORM);
poly.registerNode(SceneObjNode, CATEGORY_OBJ.ADVANCED);
// cameras
poly.registerNode(OrthographicCameraObjNode, CATEGORY_OBJ.CAMERA);
poly.registerNode(PerspectiveCameraObjNode, CATEGORY_OBJ.CAMERA);
// poly.registerNode(CubeCameraObjNode, CATEGORY_OBJ.CAMERA);
// networks
poly.registerNode(ActorsNetworkObjNode, CATEGORY_OBJ.NETWORK);
poly.registerNode(AnimationsNetworkObjNode, CATEGORY_OBJ.NETWORK);
poly.registerNode(AudioNetworkObjNode, CATEGORY_OBJ.NETWORK);
poly.registerNode(CopNetworkObjNode, CATEGORY_OBJ.NETWORK);
poly.registerNode(EventsNetworkObjNode, CATEGORY_OBJ.NETWORK);
poly.registerNode(MaterialsNetworkObjNode, CATEGORY_OBJ.NETWORK);
poly.registerNode(PostProcessNetworkObjNode, CATEGORY_OBJ.NETWORK);
poly.registerNode(RenderersNetworkObjNode, CATEGORY_OBJ.NETWORK);
}
}