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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {CATEGORY_OBJ} from './Category'; import {AmbientLightObjNode} from '../../../nodes/obj/AmbientLight'; import {AreaLightObjNode} from '../../../nodes/obj/AreaLight'; import {DirectionalLightObjNode} from '../../../nodes/obj/DirectionalLight'; import {HemisphereLightObjNode} from '../../../nodes/obj/HemisphereLight'; import {LightProbeObjNode} from '../../../nodes/obj/LightProbe'; import {PointLightObjNode} from '../../../nodes/obj/PointLight'; import {SpotLightObjNode} from '../../../nodes/obj/SpotLight'; import {AudioListenerObjNode} from '../../../nodes/obj/AudioListener'; import {BlendObjNode} from '../../../nodes/obj/Blend'; import {GeoObjNode} from '../../../nodes/obj/Geo'; import {NullObjNode} from '../../../nodes/obj/Null'; import {PolarTransformObjNode} from '../../../nodes/obj/PolarTransform'; import {PositionalAudioObjNode} from '../../../nodes/obj/PositionalAudio'; import {RivetObjNode} from '../../../nodes/obj/Rivet'; import {SceneObjNode} from '../../../nodes/obj/Scene'; import {OrthographicCameraObjNode} from '../../../nodes/obj/OrthographicCamera'; import {PerspectiveCameraObjNode} from '../../../nodes/obj/PerspectiveCamera'; // import {CubeCameraObjNode} from '../../../nodes/obj/CubeCamera'; // networks import {ActorsNetworkObjNode} from '../../../nodes/obj/ActorsNetwork'; import {AnimationsNetworkObjNode} from '../../../nodes/obj/AnimationsNetwork'; import {AudioNetworkObjNode} from '../../../nodes/obj/AudioNetwork'; import {CopNetworkObjNode} from '../../../nodes/obj/CopNetwork'; import {EventsNetworkObjNode} from '../../../nodes/obj/EventsNetwork'; import {MaterialsNetworkObjNode} from '../../../nodes/obj/MaterialsNetwork'; import {PostProcessNetworkObjNode} from '../../../nodes/obj/PostProcessNetwork'; import {RenderersNetworkObjNode} from '../../../nodes/obj/RenderersNetwork'; export interface ObjNodeChildrenMap { ambientLight: AmbientLightObjNode; areaLight: AreaLightObjNode; audioListener: AudioListenerObjNode; blend: BlendObjNode; // cubeCamera: CubeCameraObjNode; directionalLight: DirectionalLightObjNode; geo: GeoObjNode; hemisphereLight: HemisphereLightObjNode; lightProbe: LightProbeObjNode; null: NullObjNode; orthographicCamera: OrthographicCameraObjNode; perspectiveCamera: PerspectiveCameraObjNode; polarTransform: PolarTransformObjNode; pointLight: PointLightObjNode; positionalAudio: PositionalAudioObjNode; rivet: RivetObjNode; scene: SceneObjNode; spotLight: SpotLightObjNode; // networks actorsNetwork: ActorsNetworkObjNode; animationsNetwork: AnimationsNetworkObjNode; audioNetwork: AudioNetworkObjNode; copNetwork: CopNetworkObjNode; eventsNetwork: EventsNetworkObjNode; materialsNetwork: MaterialsNetworkObjNode; postProcessNetwork: PostProcessNetworkObjNode; renderersNetwork: RenderersNetworkObjNode; } import {PolyEngine} from '../../../Poly'; export class ObjRegister { static run(poly: PolyEngine) { // lights poly.registerNode(AmbientLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(AreaLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(DirectionalLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(HemisphereLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(LightProbeObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(PointLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(SpotLightObjNode, CATEGORY_OBJ.LIGHT); // all nodes poly.registerNode(AudioListenerObjNode, CATEGORY_OBJ.AUDIO); poly.registerNode(BlendObjNode, CATEGORY_OBJ.TRANSFORM); poly.registerNode(GeoObjNode, CATEGORY_OBJ.GEOMETRY); poly.registerNode(NullObjNode, CATEGORY_OBJ.TRANSFORM); poly.registerNode(PolarTransformObjNode, CATEGORY_OBJ.TRANSFORM); poly.registerNode(PositionalAudioObjNode, CATEGORY_OBJ.AUDIO); poly.registerNode(RivetObjNode, CATEGORY_OBJ.TRANSFORM); poly.registerNode(SceneObjNode, CATEGORY_OBJ.ADVANCED); // cameras poly.registerNode(OrthographicCameraObjNode, CATEGORY_OBJ.CAMERA); poly.registerNode(PerspectiveCameraObjNode, CATEGORY_OBJ.CAMERA); // poly.registerNode(CubeCameraObjNode, CATEGORY_OBJ.CAMERA); // networks poly.registerNode(ActorsNetworkObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(AnimationsNetworkObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(AudioNetworkObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(CopNetworkObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(EventsNetworkObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(MaterialsNetworkObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(PostProcessNetworkObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(RenderersNetworkObjNode, CATEGORY_OBJ.NETWORK); } }