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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {CATEGORY_MAT} from './Category'; import {BuilderUniformUpdateMatNode} from '../../../nodes/mat/BuilderUniformUpdate'; import {ClippingPlaneMatNode} from '../../../nodes/mat/ClippingPlane'; import {ClipPropertiesMatNode} from '../../../nodes/mat/ClipProperties'; import {CodeMatNode} from '../../../nodes/mat/Code'; import {ColorMatNode} from '../../../nodes/mat/Color'; import {EnvMapMatNode} from '../../../nodes/mat/EnvMap'; import {LineBasicMatNode} from '../../../nodes/mat/LineBasic'; import {LineBasicBuilderMatNode} from '../../../nodes/mat/LineBasicBuilder'; import {MeshBasicMatNode} from '../../../nodes/mat/MeshBasic'; import {MeshBasicBuilderMatNode} from '../../../nodes/mat/MeshBasicBuilder'; import {MeshDepthMatNode} from '../../../nodes/mat/MeshDepth'; import {MeshDepthBuilderMatNode} from '../../../nodes/mat/MeshDepthBuilder'; import {MeshDistanceMatNode} from '../../../nodes/mat/MeshDistance'; import {MeshDistanceBuilderMatNode} from '../../../nodes/mat/MeshDistanceBuilder'; import {MeshLambertMatNode} from '../../../nodes/mat/MeshLambert'; import {MeshLambertBuilderMatNode} from '../../../nodes/mat/MeshLambertBuilder'; import {MeshMatcapMatNode} from '../../../nodes/mat/MeshMatcap'; import {MeshNormalMatNode} from '../../../nodes/mat/MeshNormal'; import {MeshPhongMatNode} from '../../../nodes/mat/MeshPhong'; import {MeshPhongBuilderMatNode} from '../../../nodes/mat/MeshPhongBuilder'; import {MeshPhysicalMatNode} from '../../../nodes/mat/MeshPhysical'; import {MeshPhysicalBuilderMatNode} from '../../../nodes/mat/MeshPhysicalBuilder'; import {MeshStandardMatNode} from '../../../nodes/mat/MeshStandard'; import {MeshStandardBuilderMatNode} from '../../../nodes/mat/MeshStandardBuilder'; import {MeshToonMatNode} from '../../../nodes/mat/MeshToon'; import {MeshToonBuilderMatNode} from '../../../nodes/mat/MeshToonBuilder'; import {PointsMatNode} from '../../../nodes/mat/Points'; import {PointsBuilderMatNode} from '../../../nodes/mat/PointsBuilder'; // import {RayMarchingMatNode} from '../../../nodes/mat/RayMarching'; import {RayMarchingBuilderMatNode} from '../../../nodes/mat/RayMarchingBuilder'; import {ShadowMatNode} from '../../../nodes/mat/Shadow'; import {SkyMatNode} from '../../../nodes/mat/Sky'; import {StencilPropertiesMatNode} from '../../../nodes/mat/StencilProperties'; import {VolumeMatNode} from '../../../nodes/mat/Volume'; import {VolumeBuilderMatNode} from '../../../nodes/mat/VolumeBuilder'; // networks import {ActorsNetworkMatNode} from '../../../nodes/mat/ActorsNetwork'; import {AnimationsNetworkMatNode} from '../../../nodes/mat/AnimationsNetwork'; import {AudioNetworkMatNode} from '../../../nodes/mat/AudioNetwork'; import {CopNetworkMatNode} from '../../../nodes/mat/CopNetwork'; import {EventsNetworkMatNode} from '../../../nodes/mat/EventsNetwork'; import {MaterialsNetworkMatNode} from '../../../nodes/mat/MaterialsNetwork'; import {PostProcessNetworkMatNode} from '../../../nodes/mat/PostProcessNetwork'; import {RenderersNetworkMatNode} from '../../../nodes/mat/RenderersNetwork'; export interface MatNodeChildrenMap { builderUniformUpdate: BuilderUniformUpdateMatNode; clippingPlane: ClippingPlaneMatNode; clipProperties: ClipPropertiesMatNode; code: CodeMatNode; color: ColorMatNode; envMap: EnvMapMatNode; lineBasic: LineBasicMatNode; lineBasicBuilder: LineBasicBuilderMatNode; meshBasic: MeshBasicMatNode; meshBasicBuilder: MeshBasicBuilderMatNode; meshDepth: MeshDepthMatNode; meshDepthBuilder: MeshDepthBuilderMatNode; MeshDistance: MeshDistanceMatNode; meshDistanceBuilder: MeshDistanceBuilderMatNode; meshLambert: MeshLambertMatNode; meshLambertBuilder: MeshLambertBuilderMatNode; meshMatcap: MeshMatcapMatNode; meshNormal: MeshNormalMatNode; meshPhong: MeshPhongMatNode; meshPhongBuilder: MeshPhongBuilderMatNode; meshPhysical: MeshPhysicalMatNode; meshPhysicalBuilder: MeshPhysicalBuilderMatNode; meshStandard: MeshStandardMatNode; meshStandardBuilder: MeshStandardBuilderMatNode; meshToon: MeshToonMatNode; meshToonBuilder: MeshToonBuilderMatNode; points: PointsMatNode; pointsBuilder: PointsBuilderMatNode; // rayMarching: RayMarchingMatNode; rayMarchingBuilder: RayMarchingBuilderMatNode; shadow: ShadowMatNode; sky: SkyMatNode; stencilProperties: StencilPropertiesMatNode; volume: VolumeMatNode; volumeBuilder: VolumeBuilderMatNode; // networks actorsNetwork: ActorsNetworkMatNode; animationsNetwork: AnimationsNetworkMatNode; audioNetwork: AudioNetworkMatNode; copNetwork: CopNetworkMatNode; eventsNetwork: EventsNetworkMatNode; materialsNetwork: MaterialsNetworkMatNode; postProcessNetwork: PostProcessNetworkMatNode; renderersNetwork: RenderersNetworkMatNode; } import {PolyEngine} from '../../../Poly'; export class MatRegister { static run(poly: PolyEngine) { poly.registerNode(BuilderUniformUpdateMatNode, CATEGORY_MAT.ADVANCED); poly.registerNode(ClippingPlaneMatNode, CATEGORY_MAT.ADVANCED); poly.registerNode(ClipPropertiesMatNode, CATEGORY_MAT.ADVANCED); poly.registerNode(CodeMatNode, CATEGORY_MAT.ADVANCED); if (process.env.NODE_ENV == 'development') { poly.registerNode(ColorMatNode, CATEGORY_MAT.UPDATE); poly.registerNode(EnvMapMatNode, CATEGORY_MAT.UPDATE); } poly.registerNode(LineBasicMatNode, CATEGORY_MAT.LINE); poly.registerNode(LineBasicBuilderMatNode, CATEGORY_MAT.LINE); poly.registerNode(MeshBasicMatNode, CATEGORY_MAT.MESH); poly.registerNode(MeshBasicBuilderMatNode, CATEGORY_MAT.ADVANCED); poly.registerNode(MeshDepthMatNode, CATEGORY_MAT.MESH); poly.registerNode(MeshDepthBuilderMatNode, CATEGORY_MAT.ADVANCED); if (process.env.NODE_ENV == 'development') { poly.registerNode(MeshDistanceMatNode, CATEGORY_MAT.MESH); poly.registerNode(MeshDistanceBuilderMatNode, CATEGORY_MAT.ADVANCED); } poly.registerNode(MeshLambertMatNode, CATEGORY_MAT.MESH); poly.registerNode(MeshLambertBuilderMatNode, CATEGORY_MAT.ADVANCED); poly.registerNode(MeshMatcapMatNode, CATEGORY_MAT.MESH); poly.registerNode(MeshNormalMatNode, CATEGORY_MAT.MESH); poly.registerNode(MeshPhongMatNode, CATEGORY_MAT.MESH); poly.registerNode(MeshPhongBuilderMatNode, CATEGORY_MAT.ADVANCED); poly.registerNode(MeshPhysicalMatNode, CATEGORY_MAT.MESH); poly.registerNode(MeshPhysicalBuilderMatNode, CATEGORY_MAT.ADVANCED); poly.registerNode(MeshStandardMatNode, CATEGORY_MAT.MESH); poly.registerNode(MeshStandardBuilderMatNode, CATEGORY_MAT.ADVANCED); poly.registerNode(MeshToonMatNode, CATEGORY_MAT.MESH); poly.registerNode(MeshToonBuilderMatNode, CATEGORY_MAT.ADVANCED); poly.registerNode(PointsMatNode, CATEGORY_MAT.POINTS); poly.registerNode(PointsBuilderMatNode, CATEGORY_MAT.ADVANCED); poly.registerNode(RayMarchingBuilderMatNode, CATEGORY_MAT.ADVANCED); poly.registerNode(ShadowMatNode, CATEGORY_MAT.ADVANCED); poly.registerNode(SkyMatNode, CATEGORY_MAT.MESH); poly.registerNode(StencilPropertiesMatNode, CATEGORY_MAT.ADVANCED); poly.registerNode(VolumeMatNode, CATEGORY_MAT.VOLUME); poly.registerNode(VolumeBuilderMatNode, CATEGORY_MAT.VOLUME); // networks poly.registerNode(ActorsNetworkMatNode, CATEGORY_MAT.NETWORK); poly.registerNode(AnimationsNetworkMatNode, CATEGORY_MAT.NETWORK); poly.registerNode(AudioNetworkMatNode, CATEGORY_MAT.NETWORK); poly.registerNode(CopNetworkMatNode, CATEGORY_MAT.NETWORK); poly.registerNode(EventsNetworkMatNode, CATEGORY_MAT.NETWORK); poly.registerNode(MaterialsNetworkMatNode, CATEGORY_MAT.NETWORK); poly.registerNode(PostProcessNetworkMatNode, CATEGORY_MAT.NETWORK); poly.registerNode(RenderersNetworkMatNode, CATEGORY_MAT.NETWORK); } }