@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {CATEGORY_GL} from './Category';
import {FloatToIntGlNode, IntToFloatGlNode, IntToBoolGlNode, BoolToIntGlNode} from '../../../nodes/gl/_ConversionMisc';
import {FloatToVec2GlNode, FloatToVec3GlNode, FloatToVec4GlNode} from '../../../nodes/gl/_ConversionToVec';
import {
Vec2ToFloatGlNode,
Vec3ToFloatGlNode,
Vec4ToFloatGlNode,
Vec4ToVec3GlNode,
Vec3ToVec4GlNode,
Vec3ToVec2GlNode,
Vec2ToVec3GlNode,
} from '../../../nodes/gl/_ConversionVecTo';
import {
AbsGlNode,
AcosGlNode,
AsinGlNode,
AtanGlNode,
CeilGlNode,
CosGlNode,
DegreesGlNode,
ExpGlNode,
Exp2GlNode,
FloorGlNode,
FractGlNode,
InverseSqrtGlNode,
LogGlNode,
Log2GlNode,
NormalizeGlNode,
RadiansGlNode,
SignGlNode,
SinGlNode,
SqrtGlNode,
TanGlNode,
} from '../../../nodes/gl/_Math_Arg1';
import {
DistanceGlNode,
DotGlNode,
MaxGlNode,
MinGlNode,
ModGlNode,
PowGlNode,
ReflectGlNode,
StepGlNode,
} from '../../../nodes/gl/_Math_Arg2';
import {ClampGlNode, FaceforwardGlNode, SmoothstepGlNode} from '../../../nodes/gl/_Math_Arg3';
import {AddGlNode, DivideGlNode, MultGlNode, SubtractGlNode} from '../../../nodes/gl/_Math_Arg2Operation';
import {AndGlNode, OrGlNode} from '../../../nodes/gl/_Math_Arg2Boolean';
import {AccelerationGlNode} from '../../../nodes/gl/Acceleration';
import {AdjacentPointsAttribSmoothGlNode} from '../../../nodes/gl/AdjacentPointsAttribSmooth';
import {AdjacentUvAttribSmoothGlNode} from '../../../nodes/gl/AdjacentUvAttribSmooth';
import {AlignGlNode} from '../../../nodes/gl/Align';
import {AttributeGlNode} from '../../../nodes/gl/Attribute';
import {CartesianToPolarGlNode} from '../../../nodes/gl/CartesianToPolar';
import {CheckersGlNode} from '../../../nodes/gl/Checkers';
import {ClothSolverPositionGlNode} from '../../../nodes/gl/ClothSolverPosition';
import {ClothSolverUvGlNode} from '../../../nodes/gl/ClothSolverUv';
import {ColorCorrectGlNode} from '../../../nodes/gl/ColorCorrect';
import {CompareGlNode} from '../../../nodes/gl/Compare';
import {ComplementGlNode} from '../../../nodes/gl/Complement';
import {ComputeNormalsGlNode} from '../../../nodes/gl/ComputeNormals';
import {ConstantGlNode} from '../../../nodes/gl/Constant';
import {CrossGlNode} from '../../../nodes/gl/Cross';
import {CycleGlNode} from '../../../nodes/gl/Cycle';
import {DiskGlNode} from '../../../nodes/gl/Disk';
import {DitherGlNode} from '../../../nodes/gl/Dither';
import {EasingGlNode} from '../../../nodes/gl/Easing';
import {FitGlNode, FitTo01GlNode, FitFrom01GlNode, FitFrom01ToVarianceGlNode} from '../../../nodes/gl/Fit';
import {FogGlNode} from '../../../nodes/gl/Fog';
import {ForLoopGlNode} from '../../../nodes/gl/ForLoop';
import {FresnelGlNode} from '../../../nodes/gl/Fresnel';
import {GeometryAttributeLookupUvGlNode} from '../../../nodes/gl/GeometryAttributeLookupUv';
import {GlobalsGlNode} from '../../../nodes/gl/Globals';
import {GridGlNode} from '../../../nodes/gl/Grid';
import {HsluvToRgbGlNode} from '../../../nodes/gl/HsluvToRgb';
import {HsvToRgbGlNode} from '../../../nodes/gl/HsvToRgb';
import {IfThenGlNode} from '../../../nodes/gl/IfThen';
import {InRangeGlNode} from '../../../nodes/gl/InRange';
import {IsInfOrNanGlNode} from '../../../nodes/gl/IsInfOrNan';
import {ImpostorUvGlNode} from '../../../nodes/gl/ImpostorUv';
import {InstanceTransformGlNode} from '../../../nodes/gl/InstanceTransform';
import {InverseTransformDirectionGlNode} from '../../../nodes/gl/InverseTransformDirection';
// import {LabToRgbGlNode} from '../../../nodes/gl/LabToRgb'; // TODO: still need work, not looking good
// import {LchToRgbGlNode} from '../../../nodes/gl/LchToRgb'; // TODO: still need work, not looking good
import {LengthGlNode} from '../../../nodes/gl/Length';
import {LuminanceGlNode} from '../../../nodes/gl/Luminance';
import {MaxLengthGlNode} from '../../../nodes/gl/MaxLength';
import {MixGlNode} from '../../../nodes/gl/Mix';
import {ModelMatrixMultGlNode} from '../../../nodes/gl/ModelMatrixMult';
import {ModelViewMatrixMultGlNode} from '../../../nodes/gl/ModelViewMatrixMult';
import {MultAddGlNode} from '../../../nodes/gl/MultAdd';
import {MultScalarGlNode} from '../../../nodes/gl/MultScalar';
import {MultVectorMatrixGlNode} from '../../../nodes/gl/MultVectorMatrix';
import {NegateGlNode} from '../../../nodes/gl/Negate';
import {NeighbourAttractGlNode} from '../../../nodes/gl/NeighbourAttract';
import {NeighbourAttractRepulseGlNode} from '../../../nodes/gl/NeighbourAttractRepulse';
import {NeighbourAttribSmoothGlNode} from '../../../nodes/gl/NeighbourAttribSmooth';
import {NeighbourDensityGlNode} from '../../../nodes/gl/NeighbourDensity';
import {NeighbourRepulseGlNode} from '../../../nodes/gl/NeighbourRepulse';
import {NoiseGlNode} from '../../../nodes/gl/Noise';
// import {NormalByNormalMatrixGlNode} from '../../../nodes/gl/NormalByNormalMatrix';
import {NormalToWorldGlNode} from '../../../nodes/gl/NormalToWorld';
import {NullGlNode} from '../../../nodes/gl/Null';
import {OutputGlNode} from '../../../nodes/gl/Output';
import {ParamGlNode} from '../../../nodes/gl/Param';
import {PositionToWorldGlNode} from '../../../nodes/gl/PositionToWorld';
import {OklabToRgbGlNode} from '../../../nodes/gl/OklabToRgb';
import {PolarToCartesianGlNode} from '../../../nodes/gl/PolarToCartesian';
import {QuatMultGlNode} from '../../../nodes/gl/QuatMult';
import {QuatFromAxisAngleGlNode} from '../../../nodes/gl/QuatFromAxisAngle';
import {QuatSlerpGlNode} from '../../../nodes/gl/QuatSlerp';
import {QuatToAngleGlNode} from '../../../nodes/gl/QuatToAngle';
import {QuatToAxisGlNode} from '../../../nodes/gl/QuatToAxis';
import {RampGlNode} from '../../../nodes/gl/Ramp';
import {RandomGlNode} from '../../../nodes/gl/Random';
import {RefractGlNode} from '../../../nodes/gl/Refract';
import {RgbToHsvGlNode} from '../../../nodes/gl/RgbToHsv';
import {RgbToOklabGlNode} from '../../../nodes/gl/RgbToOklab';
import {RotateGlNode} from '../../../nodes/gl/Rotate';
import {RoundGlNode} from '../../../nodes/gl/Round';
import {SDF2DBoxGlNode} from '../../../nodes/gl/SDF2DBox';
import {SDF2DCircleGlNode} from '../../../nodes/gl/SDF2DCircle';
import {SDF2DCrossGlNode} from '../../../nodes/gl/SDF2DCross';
import {SDF2DHeartGlNode} from '../../../nodes/gl/SDF2DHeart';
import {SDF2DRoundedXGlNode} from '../../../nodes/gl/SDF2DRoundedX';
import {SDF2DStairsGlNode} from '../../../nodes/gl/SDF2DStairs';
import {SDFBoxGlNode} from '../../../nodes/gl/SDFBox';
import {SDFBoxFrameGlNode} from '../../../nodes/gl/SDFBoxFrame';
import {SDFBoxRoundGlNode} from '../../../nodes/gl/SDFBoxRound';
import {SDFCapsuleGlNode} from '../../../nodes/gl/SDFCapsule';
import {SDFCapsuleVerticalGlNode} from '../../../nodes/gl/SDFCapsuleVertical';
import {SDFConeGlNode} from '../../../nodes/gl/SDFCone';
import {SDFConeRoundGlNode} from '../../../nodes/gl/SDFConeRound';
import {SDFContextGlNode} from '../../../nodes/gl/SDFContext';
import {SDFElongateGlNode} from '../../../nodes/gl/SDFElongate';
import {SDFExtrudeGlNode} from '../../../nodes/gl/SDFExtrude';
import {SDFFractalMandelbrotGlNode} from '../../../nodes/gl/SDFFractalMandelbrot';
import {SDFGradientGlNode} from '../../../nodes/gl/SDFGradient';
import {SDFHexagonalPrismGlNode} from '../../../nodes/gl/SDFHexagonalPrism';
import {SDFHorseShoeGlNode} from '../../../nodes/gl/SDFHorseShoe';
import {SDFIntersectGlNode} from '../../../nodes/gl/SDFIntersect';
import {SDFLinkGlNode} from '../../../nodes/gl/SDFLink';
import {SDFMaterialGlNode} from '../../../nodes/gl/SDFMaterial';
import {SDFMaxGlNode} from '../../../nodes/gl/SDFMax';
import {SDFMinGlNode} from '../../../nodes/gl/SDFMin';
import {SDFMirrorGlNode} from '../../../nodes/gl/SDFMirror';
import {SDFOctahedronGlNode} from '../../../nodes/gl/SDFOctahedron';
import {SDFOctogonalPrismGlNode} from '../../../nodes/gl/SDFOctogonalPrism';
import {SDFOnionGlNode} from '../../../nodes/gl/SDFOnion';
import {SDFPlaneGlNode} from '../../../nodes/gl/SDFPlane';
import {SDFPyramidGlNode} from '../../../nodes/gl/SDFPyramid';
import {SDFQuadGlNode} from '../../../nodes/gl/SDFQuad';
import {SDFRepeatGlNode} from '../../../nodes/gl/SDFRepeat';
import {SDFRepeatPolarGlNode} from '../../../nodes/gl/SDFRepeatPolar';
import {SDFRevolutionGlNode} from '../../../nodes/gl/SDFRevolution';
import {SDFRhombusGlNode} from '../../../nodes/gl/SDFRhombus';
import {SDFRhombusTriacontahedronGlNode} from '../../../nodes/gl/SDFRhombusTriacontahedron';
import {SDFSolidAngleGlNode} from '../../../nodes/gl/SDFSolidAngle';
import {SDFSphereGlNode} from '../../../nodes/gl/SDFSphere';
import {SDFSphereCutGlNode} from '../../../nodes/gl/SDFSphereCut';
import {SDFSphereHollowGlNode} from '../../../nodes/gl/SDFSphereHollow';
import {SDFSubtractGlNode} from '../../../nodes/gl/SDFSubtract';
import {SDFTorusGlNode} from '../../../nodes/gl/SDFTorus';
import {SDFTransformGlNode} from '../../../nodes/gl/SDFTransform';
import {SDFTriangleGlNode} from '../../../nodes/gl/SDFTriangle';
import {SDFTriangularPrismGlNode} from '../../../nodes/gl/SDFTriangularPrism';
import {SDFTubeGlNode} from '../../../nodes/gl/SDFTube';
import {SDFTwistGlNode} from '../../../nodes/gl/SDFTwist';
import {SDFUnionGlNode} from '../../../nodes/gl/SDFUnion';
import {SkinningGlNode} from '../../../nodes/gl/Skinning';
import {SSSModelGlNode} from '../../../nodes/gl/SSSModel';
import {SphereGlNode} from '../../../nodes/gl/Sphere';
import {SubnetGlNode} from '../../../nodes/gl/Subnet';
import {SubnetInputGlNode} from '../../../nodes/gl/SubnetInput';
import {SubnetOutputGlNode} from '../../../nodes/gl/SubnetOutput';
import {SwitchGlNode} from '../../../nodes/gl/Switch';
import {TextureGlNode} from '../../../nodes/gl/Texture';
import {Texture2DArrayGlNode} from '../../../nodes/gl/Texture2DArray';
import {TextureDisplacementGlNode} from '../../../nodes/gl/TextureDisplacement';
import {TextureSDFGlNode} from '../../../nodes/gl/TextureSDF';
import {TileUvGlNode} from '../../../nodes/gl/TileUv';
import {ToWorldSpaceGlNode} from '../../../nodes/gl/ToWorldSpace';
import {TwoWaySwitchGlNode} from '../../../nodes/gl/TwoWaySwitch';
import {UvToOklabGlNode} from '../../../nodes/gl/UvToOklab';
import {VaryingWriteGlNode} from '../../../nodes/gl/VaryingWrite';
import {VaryingReadGlNode} from '../../../nodes/gl/VaryingRead';
import {VectorAlignGlNode} from '../../../nodes/gl/VectorAlign';
import {VectorAngleGlNode} from '../../../nodes/gl/VectorAngle';
import {VertexAnimationTextureGlNode} from '../../../nodes/gl/VertexAnimationTexture';
import {VertexAnimationTextureInterpolatedGlNode} from '../../../nodes/gl/VertexAnimationTextureInterpolated';
import {WavesGlNode} from '../../../nodes/gl/Waves';
// networks
// import {ActorsNetworkGlNode} from '../../../nodes/gl/ActorsNetwork';
// import {MaterialsNetworkGlNode} from '../../../nodes/gl/MaterialsNetwork';
export interface GlNodeChildrenMap {
abs: AbsGlNode;
acceleration: AccelerationGlNode;
acos: AcosGlNode;
add: AddGlNode;
adjacentPointsAttribSmooth: AdjacentPointsAttribSmoothGlNode;
adjacentUvAttribSmooth: AdjacentUvAttribSmoothGlNode;
align: AlignGlNode;
and: AndGlNode;
asin: AsinGlNode;
atan: AtanGlNode;
attribute: AttributeGlNode;
boolToInt: BoolToIntGlNode;
cartesianToPolar: CartesianToPolarGlNode;
ceil: CeilGlNode;
clamp: ClampGlNode;
checkers: CheckersGlNode;
clothSolverPosition: ClothSolverPositionGlNode;
clothSolverUv: ClothSolverUvGlNode;
colorCorrect: ColorCorrectGlNode;
compare: CompareGlNode;
complement: ComplementGlNode;
computeNormals: ComputeNormalsGlNode;
constant: ConstantGlNode;
cos: CosGlNode;
cross: CrossGlNode;
cycle: CycleGlNode;
degrees: DegreesGlNode;
disk: DiskGlNode;
distance: DistanceGlNode;
dither: DitherGlNode;
divide: DivideGlNode;
dot: DotGlNode;
easing: EasingGlNode;
exp: ExpGlNode;
exp2: Exp2GlNode;
faceForward: FaceforwardGlNode;
fit: FitGlNode;
fitTo01: FitTo01GlNode;
fitFrom01: FitFrom01GlNode;
fitFrom01ToVariance: FitFrom01ToVarianceGlNode;
floatToInt: FloatToIntGlNode;
floatToVec2: FloatToVec2GlNode;
floatToVec3: FloatToVec3GlNode;
floatToVec4: FloatToVec4GlNode;
floor: FloorGlNode;
fract: FractGlNode;
fresnel: FresnelGlNode;
fog: FogGlNode;
forLoop: ForLoopGlNode;
geometryAttributeLookupUv: GeometryAttributeLookupUvGlNode;
globals: GlobalsGlNode;
grid: GridGlNode;
hsluvToRgb: HsluvToRgbGlNode;
hsvToRgb: HsvToRgbGlNode;
ifThen: IfThenGlNode;
impostorUv: ImpostorUvGlNode;
inRange: InRangeGlNode;
intToBool: IntToBoolGlNode;
intToFloat: IntToFloatGlNode;
instanceTransform: InstanceTransformGlNode;
inverseSqrt: InverseSqrtGlNode;
inverseTransformDirection: InverseTransformDirectionGlNode;
isInfOrNan: IsInfOrNanGlNode;
// lab_to_rgb: LabToRgbGlNode;
// lch_to_rgb: LchToRgbGlNode;
length: LengthGlNode;
log: LogGlNode;
log2: Log2GlNode;
luminance: LuminanceGlNode;
max: MaxGlNode;
maxLength: MaxLengthGlNode;
min: MinGlNode;
mix: MixGlNode;
mod: ModGlNode;
modelMatrixMult: ModelMatrixMultGlNode;
modelViewMatrixMult: ModelViewMatrixMultGlNode;
mult: MultGlNode;
multAdd: MultAddGlNode;
multScalar: MultScalarGlNode;
multVectorMatrix: MultVectorMatrixGlNode;
negate: NegateGlNode;
neighbourAttract: NeighbourAttractGlNode;
neighbourAttractRepulse: NeighbourAttractRepulseGlNode;
neighbourAttribSmooth: NeighbourAttribSmoothGlNode;
neighbourDensity: NeighbourDensityGlNode;
neighbourRepulse: NeighbourRepulseGlNode;
noise: NoiseGlNode;
normalToWorld: NormalToWorldGlNode;
// normalByNormalMatrix: NormalByNormalMatrixGlNode;
normalize: NormalizeGlNode;
null: NullGlNode;
oklabToRgb: OklabToRgbGlNode;
or: OrGlNode;
output: OutputGlNode;
param: ParamGlNode;
polarToCartesian: PolarToCartesianGlNode;
positionToWorld: PositionToWorldGlNode;
pow: PowGlNode;
quatMult: QuatMultGlNode;
quatFromAxisAngle: QuatFromAxisAngleGlNode;
quatSlerp: QuatSlerpGlNode;
quatToAngle: QuatToAngleGlNode;
quatToAxis: QuatToAxisGlNode;
radians: RadiansGlNode;
ramp: RampGlNode;
random: RandomGlNode;
reflect: ReflectGlNode;
refract: RefractGlNode;
rgbToHsv: RgbToHsvGlNode;
rotate: RotateGlNode;
round: RoundGlNode;
SDF2DBox: SDF2DBoxGlNode;
SDF2DCircle: SDF2DCircleGlNode;
SDF2DCross: SDF2DCrossGlNode;
SDF2DHeart: SDF2DHeartGlNode;
SDF2DRoundedX: SDF2DRoundedXGlNode;
SDF2DStairs: SDF2DStairsGlNode;
SDFBox: SDFBoxGlNode;
SDFBoxFrame: SDFBoxFrameGlNode;
SDFBoxRound: SDFBoxRoundGlNode;
SDFCapsule: SDFCapsuleGlNode;
SDFCapsuleVertical: SDFCapsuleVerticalGlNode;
SDFCone: SDFConeGlNode;
SDFConeRound: SDFConeRoundGlNode;
SDFContext: SDFContextGlNode;
SDFElongate: SDFElongateGlNode;
SDFExtrude: SDFExtrudeGlNode;
SDFFractalMandelbrot: SDFFractalMandelbrotGlNode;
SDFGradient: SDFGradientGlNode;
SDFHexagonalPrism: SDFHexagonalPrismGlNode;
SDFHorseShoe: SDFHorseShoeGlNode;
SDFIntersect: SDFIntersectGlNode;
SDFLink: SDFLinkGlNode;
SDFMaterial: SDFMaterialGlNode;
SDFMax: SDFMaxGlNode;
SDFMin: SDFMinGlNode;
SDFMirror: SDFMirrorGlNode;
SDFOctahedron: SDFOctahedronGlNode;
SDFOctogonalPrism: SDFOctogonalPrismGlNode;
SDFOnion: SDFOnionGlNode;
SDFPlane: SDFPlaneGlNode;
SDFPyramid: SDFPyramidGlNode;
SDFQuad: SDFQuadGlNode;
SDFRepeat: SDFRepeatGlNode;
SDFRepeatPolar: SDFRepeatPolarGlNode;
SDFRevolution: SDFRevolutionGlNode;
SDFRhombus: SDFRhombusGlNode;
SDFRhombusTriacontahedron: SDFRhombusTriacontahedronGlNode;
SDFSolidAngle: SDFSolidAngleGlNode;
SDFSphere: SDFSphereGlNode;
SDFSphereCut: SDFSphereCutGlNode;
SDFSphereHollow: SDFSphereHollowGlNode;
SDFSubtract: SDFSubtractGlNode;
SDFTorus: SDFTorusGlNode;
SDFTube: SDFTubeGlNode;
SDFTransform: SDFTransformGlNode;
SDFTriangle: SDFTriangleGlNode;
SDFTriangularPrism: SDFTriangularPrismGlNode;
SDFTwist: SDFTwistGlNode;
SDFUnion: SDFUnionGlNode;
SSSModel: SSSModelGlNode;
sign: SignGlNode;
sin: SinGlNode;
skinning: SkinningGlNode;
smoothstep: SmoothstepGlNode;
sphere: SphereGlNode;
sqrt: SqrtGlNode;
step: StepGlNode;
subnet: SubnetGlNode;
subnetInput: SubnetInputGlNode;
subnetOutput: SubnetOutputGlNode;
subtract: SubtractGlNode;
switch: SwitchGlNode;
tan: TanGlNode;
texture: TextureGlNode;
texture2DArray: Texture2DArrayGlNode;
textureDisplacement: TextureDisplacementGlNode;
textureSDF: TextureSDFGlNode;
tileUv: TileUvGlNode;
toWorldSpace: ToWorldSpaceGlNode;
twoWaySwitch: TwoWaySwitchGlNode;
uvToOklab: UvToOklabGlNode;
varyingWrite: VaryingWriteGlNode;
varyingRead: VaryingReadGlNode;
vec2ToFloat: Vec2ToFloatGlNode;
vec2ToVec3: Vec2ToVec3GlNode;
vec3ToFloat: Vec3ToFloatGlNode;
vec3ToVec2: Vec3ToVec2GlNode;
vec3ToVec4: Vec3ToVec4GlNode;
vec4ToFloat: Vec4ToFloatGlNode;
vec4ToVec3: Vec4ToVec3GlNode;
vectorAlign: VectorAlignGlNode;
vectorAngle: VectorAngleGlNode;
vertexAnimationTexture: VertexAnimationTextureGlNode;
vertexAnimationTextureInterpolated: VertexAnimationTextureInterpolatedGlNode;
waves: WavesGlNode;
// networks
// actorsNetwork: ActorsNetworkGlNode;
// materialsNetwork: MaterialsNetworkGlNode;
}
import {NodeContext} from '../../NodeContext';
import {PolyEngine} from '../../../Poly';
import {CopType} from './types/Cop';
import {SopType} from './types/Sop';
const SUBNET_CHILD_OPTION = {
only: [
`${ComputeNormalsGlNode.context()}/${ComputeNormalsGlNode.type()}`,
`${IfThenGlNode.context()}/${IfThenGlNode.type()}`,
`${SubnetGlNode.context()}/${SubnetGlNode.type()}`,
`${ForLoopGlNode.context()}/${ForLoopGlNode.type()}`,
`${SDFGradientGlNode.context()}/${SDFGradientGlNode.type()}`,
],
};
const particlesOnlyOption = {
only: [`${NodeContext.SOP}/${SopType.PARTICLES_SYSTEM_GPU}`],
};
export class GlRegister {
static run(poly: PolyEngine) {
poly.registerNode(AbsGlNode, CATEGORY_GL.MATH);
poly.registerNode(AccelerationGlNode, CATEGORY_GL.PHYSICS);
poly.registerNode(AcosGlNode, CATEGORY_GL.TRIGO);
poly.registerNode(AddGlNode, CATEGORY_GL.MATH);
poly.registerNode(AdjacentPointsAttribSmoothGlNode, CATEGORY_GL.ADVANCED, particlesOnlyOption);
poly.registerNode(AdjacentUvAttribSmoothGlNode, CATEGORY_GL.ADVANCED, particlesOnlyOption);
poly.registerNode(AlignGlNode, CATEGORY_GL.TRIGO);
poly.registerNode(AndGlNode, CATEGORY_GL.LOGIC);
poly.registerNode(AsinGlNode, CATEGORY_GL.TRIGO);
poly.registerNode(AtanGlNode, CATEGORY_GL.TRIGO);
poly.registerNode(AttributeGlNode, CATEGORY_GL.GLOBALS, {except: [`${NodeContext.COP}/${CopType.BUILDER}`]});
poly.registerNode(BoolToIntGlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(CartesianToPolarGlNode, CATEGORY_GL.MATH);
poly.registerNode(CeilGlNode, CATEGORY_GL.MATH);
poly.registerNode(ClampGlNode, CATEGORY_GL.MATH);
poly.registerNode(CheckersGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(ClothSolverPositionGlNode, CATEGORY_GL.ADVANCED);
poly.registerNode(ClothSolverUvGlNode, CATEGORY_GL.ADVANCED);
poly.registerNode(ColorCorrectGlNode, CATEGORY_GL.COLOR);
poly.registerNode(CompareGlNode, CATEGORY_GL.LOGIC);
poly.registerNode(ComplementGlNode, CATEGORY_GL.MATH);
poly.registerNode(ComputeNormalsGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(ConstantGlNode, CATEGORY_GL.GLOBALS);
poly.registerNode(CosGlNode, CATEGORY_GL.TRIGO);
poly.registerNode(CrossGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(CycleGlNode, CATEGORY_GL.MATH);
poly.registerNode(DegreesGlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(DiskGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(DistanceGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(DitherGlNode, CATEGORY_GL.ADVANCED);
poly.registerNode(DivideGlNode, CATEGORY_GL.MATH);
poly.registerNode(DotGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(EasingGlNode, CATEGORY_GL.MATH);
poly.registerNode(ExpGlNode, CATEGORY_GL.MATH);
poly.registerNode(Exp2GlNode, CATEGORY_GL.MATH);
poly.registerNode(FaceforwardGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(FitGlNode, CATEGORY_GL.MATH);
poly.registerNode(FitTo01GlNode, CATEGORY_GL.MATH);
poly.registerNode(FitFrom01GlNode, CATEGORY_GL.MATH);
poly.registerNode(FitFrom01ToVarianceGlNode, CATEGORY_GL.MATH);
poly.registerNode(FloatToIntGlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(FloatToVec2GlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(FloatToVec3GlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(FloatToVec4GlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(FloorGlNode, CATEGORY_GL.MATH);
poly.registerNode(FogGlNode, CATEGORY_GL.COLOR);
poly.registerNode(ForLoopGlNode, CATEGORY_GL.LOGIC);
poly.registerNode(FractGlNode, CATEGORY_GL.MATH);
poly.registerNode(FresnelGlNode, CATEGORY_GL.ADVANCED);
poly.registerNode(GeometryAttributeLookupUvGlNode, CATEGORY_GL.ADVANCED);
poly.registerNode(GlobalsGlNode, CATEGORY_GL.GLOBALS);
poly.registerNode(GridGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(HsluvToRgbGlNode, CATEGORY_GL.COLOR);
poly.registerNode(HsvToRgbGlNode, CATEGORY_GL.COLOR);
poly.registerNode(IfThenGlNode, CATEGORY_GL.LOGIC);
poly.registerNode(IsInfOrNanGlNode, CATEGORY_GL.LOGIC);
poly.registerNode(ImpostorUvGlNode, CATEGORY_GL.UTIL);
poly.registerNode(InRangeGlNode, CATEGORY_GL.UTIL);
poly.registerNode(IntToBoolGlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(IntToFloatGlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(InstanceTransformGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(InverseSqrtGlNode, CATEGORY_GL.MATH);
poly.registerNode(InverseTransformDirectionGlNode, CATEGORY_GL.GEOMETRY);
// poly.registerNode(LabToRgbGlNode, CATEGORY_GL.COLOR);
// poly.registerNode(LchToRgbGlNode, CATEGORY_GL.COLOR);
poly.registerNode(LengthGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(LuminanceGlNode, CATEGORY_GL.COLOR);
poly.registerNode(LogGlNode, CATEGORY_GL.MATH);
poly.registerNode(Log2GlNode, CATEGORY_GL.MATH);
poly.registerNode(MaxGlNode, CATEGORY_GL.MATH);
poly.registerNode(MaxLengthGlNode, CATEGORY_GL.MATH);
poly.registerNode(MinGlNode, CATEGORY_GL.MATH);
poly.registerNode(MixGlNode, CATEGORY_GL.MATH);
poly.registerNode(ModGlNode, CATEGORY_GL.MATH);
poly.registerNode(ModelMatrixMultGlNode, CATEGORY_GL.MATH);
poly.registerNode(ModelViewMatrixMultGlNode, CATEGORY_GL.MATH);
poly.registerNode(MultGlNode, CATEGORY_GL.MATH);
poly.registerNode(MultAddGlNode, CATEGORY_GL.MATH);
poly.registerNode(MultScalarGlNode, CATEGORY_GL.MATH);
poly.registerNode(MultVectorMatrixGlNode, CATEGORY_GL.MATH);
poly.registerNode(NegateGlNode, CATEGORY_GL.MATH);
poly.registerNode(NeighbourAttractGlNode, CATEGORY_GL.ADVANCED, particlesOnlyOption);
poly.registerNode(NeighbourAttractRepulseGlNode, CATEGORY_GL.ADVANCED, particlesOnlyOption);
poly.registerNode(NeighbourAttribSmoothGlNode, CATEGORY_GL.ADVANCED, particlesOnlyOption);
poly.registerNode(NeighbourDensityGlNode, CATEGORY_GL.ADVANCED, particlesOnlyOption);
poly.registerNode(NeighbourRepulseGlNode, CATEGORY_GL.ADVANCED, particlesOnlyOption);
poly.registerNode(NullGlNode, CATEGORY_GL.UTIL);
poly.registerNode(NoiseGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(NormalToWorldGlNode, CATEGORY_GL.GEOMETRY);
// poly.registerNode(NormalByNormalMatrixGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(NormalizeGlNode, CATEGORY_GL.MATH);
poly.registerNode(OklabToRgbGlNode, CATEGORY_GL.COLOR);
poly.registerNode(OrGlNode, CATEGORY_GL.LOGIC);
poly.registerNode(OutputGlNode, CATEGORY_GL.GLOBALS);
poly.registerNode(ParamGlNode, CATEGORY_GL.GLOBALS);
poly.registerNode(PolarToCartesianGlNode, CATEGORY_GL.MATH);
poly.registerNode(PositionToWorldGlNode, CATEGORY_GL.MATH);
poly.registerNode(PowGlNode, CATEGORY_GL.MATH);
poly.registerNode(QuatMultGlNode, CATEGORY_GL.QUAT);
poly.registerNode(QuatFromAxisAngleGlNode, CATEGORY_GL.QUAT);
poly.registerNode(QuatSlerpGlNode, CATEGORY_GL.QUAT);
poly.registerNode(QuatToAngleGlNode, CATEGORY_GL.QUAT);
poly.registerNode(QuatToAxisGlNode, CATEGORY_GL.QUAT);
poly.registerNode(RampGlNode, CATEGORY_GL.GLOBALS);
poly.registerNode(RandomGlNode, CATEGORY_GL.MATH);
poly.registerNode(RadiansGlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(ReflectGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(RefractGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(RgbToHsvGlNode, CATEGORY_GL.COLOR);
poly.registerNode(RgbToOklabGlNode, CATEGORY_GL.COLOR);
poly.registerNode(RotateGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(RoundGlNode, CATEGORY_GL.MATH);
poly.registerNode(SDF2DBoxGlNode, CATEGORY_GL.SDF_PRIMITIVES_2D);
poly.registerNode(SDF2DCircleGlNode, CATEGORY_GL.SDF_PRIMITIVES_2D);
poly.registerNode(SDF2DCrossGlNode, CATEGORY_GL.SDF_PRIMITIVES_2D);
poly.registerNode(SDF2DHeartGlNode, CATEGORY_GL.SDF_PRIMITIVES_2D);
poly.registerNode(SDF2DRoundedXGlNode, CATEGORY_GL.SDF_PRIMITIVES_2D);
poly.registerNode(SDF2DStairsGlNode, CATEGORY_GL.SDF_PRIMITIVES_2D);
poly.registerNode(SDFBoxGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFBoxFrameGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFBoxRoundGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFCapsuleGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFCapsuleVerticalGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFConeGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFConeRoundGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFContextGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFElongateGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFExtrudeGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFFractalMandelbrotGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFGradientGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFHexagonalPrismGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFHorseShoeGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFIntersectGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFLinkGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFMaterialGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFMaxGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFMinGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFMirrorGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFOctahedronGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFOctogonalPrismGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFOnionGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFPlaneGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFPyramidGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFQuadGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFRepeatGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFRepeatPolarGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFRevolutionGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFRhombusGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFRhombusTriacontahedronGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFSolidAngleGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFSphereGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFSphereCutGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFSphereHollowGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFSubtractGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFTorusGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFTransformGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFTriangleGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFTriangularPrismGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFTubeGlNode, CATEGORY_GL.SDF_PRIMITIVES);
poly.registerNode(SDFTwistGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SDFUnionGlNode, CATEGORY_GL.SDF_MODIFIERS);
poly.registerNode(SignGlNode, CATEGORY_GL.MATH);
poly.registerNode(SinGlNode, CATEGORY_GL.TRIGO);
poly.registerNode(SkinningGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(SmoothstepGlNode, CATEGORY_GL.MATH);
poly.registerNode(SphereGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(SqrtGlNode, CATEGORY_GL.MATH);
poly.registerNode(SSSModelGlNode, CATEGORY_GL.LIGHTING);
poly.registerNode(StepGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(SubnetGlNode, CATEGORY_GL.LOGIC);
poly.registerNode(SubnetInputGlNode, CATEGORY_GL.LOGIC, SUBNET_CHILD_OPTION);
poly.registerNode(SubnetOutputGlNode, CATEGORY_GL.LOGIC, SUBNET_CHILD_OPTION);
poly.registerNode(SubtractGlNode, CATEGORY_GL.MATH);
poly.registerNode(SwitchGlNode, CATEGORY_GL.LOGIC);
poly.registerNode(TanGlNode, CATEGORY_GL.TRIGO);
poly.registerNode(TextureGlNode, CATEGORY_GL.COLOR);
poly.registerNode(Texture2DArrayGlNode, CATEGORY_GL.COLOR);
poly.registerNode(TextureDisplacementGlNode, CATEGORY_GL.COLOR);
poly.registerNode(TextureSDFGlNode, CATEGORY_GL.COLOR);
poly.registerNode(TileUvGlNode, CATEGORY_GL.UTIL);
poly.registerNode(ToWorldSpaceGlNode, CATEGORY_GL.GLOBALS);
poly.registerNode(TwoWaySwitchGlNode, CATEGORY_GL.LOGIC);
poly.registerNode(UvToOklabGlNode, CATEGORY_GL.COLOR);
poly.registerNode(VaryingWriteGlNode, CATEGORY_GL.GLOBALS);
poly.registerNode(VaryingReadGlNode, CATEGORY_GL.GLOBALS);
poly.registerNode(Vec2ToFloatGlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(Vec2ToVec3GlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(Vec3ToFloatGlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(Vec3ToVec2GlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(Vec3ToVec4GlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(Vec4ToFloatGlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(Vec4ToVec3GlNode, CATEGORY_GL.CONVERSION);
poly.registerNode(VectorAlignGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(VectorAngleGlNode, CATEGORY_GL.GEOMETRY);
poly.registerNode(VertexAnimationTextureGlNode, CATEGORY_GL.ADVANCED);
if (process.env.NODE_ENV == 'development') {
poly.registerNode(VertexAnimationTextureInterpolatedGlNode, CATEGORY_GL.ADVANCED);
}
poly.registerNode(WavesGlNode, CATEGORY_GL.GEOMETRY);
}
}