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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {CATEGORY_AUDIO} from './Category'; import {AMSynthAudioNode} from '../../../nodes/audio/AMSynth'; import {AutoFilterAudioNode} from '../../../nodes/audio/AutoFilter'; import {AutoWahAudioNode} from '../../../nodes/audio/AutoWah'; // import {AmplitudeEnvelopeAudioNode} from '../../../nodes/audio/AmplitudeEnvelope'; import {BitCrusherAudioNode} from '../../../nodes/audio/BitCrusher'; import {ChebyshevAudioNode} from '../../../nodes/audio/Chebyshev'; import {ChorusAudioNode} from '../../../nodes/audio/Chorus'; import {DistortionAudioNode} from '../../../nodes/audio/Distortion'; import {EnvelopeAudioNode} from '../../../nodes/audio/Envelope'; import {FFTAudioNode} from '../../../nodes/audio/FFT'; import {FMSynthAudioNode} from '../../../nodes/audio/FMSynth'; import {FeedbackDelayAudioNode} from '../../../nodes/audio/FeedbackDelay'; import {FetchAudioNode} from '../../../nodes/audio/Fetch'; import {FileAudioNode} from '../../../nodes/audio/File'; import {FrequencyShifterAudioNode} from '../../../nodes/audio/FrequencyShifter'; import {MeterAudioNode} from '../../../nodes/audio/Meter'; import {MonoSynthAudioNode} from '../../../nodes/audio/MonoSynth'; import {NoiseAudioNode} from '../../../nodes/audio/Noise'; import {NullAudioNode} from '../../../nodes/audio/Null'; import {PhaserAudioNode} from '../../../nodes/audio/Phaser'; import {PingPongDelayAudioNode} from '../../../nodes/audio/PingPongDelay'; import {PitchShiftAudioNode} from '../../../nodes/audio/PitchShift'; import {PlayInstrumentAudioNode} from '../../../nodes/audio/PlayInstrument'; import {PolySynthAudioNode} from '../../../nodes/audio/PolySynth'; // import {OscillatorAudioNode} from '../../../nodes/audio/Oscillator'; import {ReverbAudioNode} from '../../../nodes/audio/Reverb'; import {SamplerAudioNode} from '../../../nodes/audio/Sampler'; import {StereoWidenerAudioNode} from '../../../nodes/audio/StereoWidener'; import {SwitchAudioNode} from '../../../nodes/audio/Switch'; import {SynthAudioNode} from '../../../nodes/audio/Synth'; import {TremoloAudioNode} from '../../../nodes/audio/Tremolo'; // import {ToDestinationAudioNode} from '../../../nodes/audio/ToDestination'; import {UserMediaAudioNode} from '../../../nodes/audio/UserMedia'; import {VibratoAudioNode} from '../../../nodes/audio/Vibrato'; import {VolumeAudioNode} from '../../../nodes/audio/Volume'; import {WaveformAudioNode} from '../../../nodes/audio/Waveform'; // networks import {ActorsNetworkAudioNode} from '../../../nodes/audio/ActorsNetwork'; import {AnimationsNetworkAudioNode} from '../../../nodes/audio/AnimationsNetwork'; import {AudioNetworkAudioNode} from '../../../nodes/audio/AudioNetwork'; import {CopNetworkAudioNode} from '../../../nodes/audio/CopNetwork'; import {EventsNetworkAudioNode} from '../../../nodes/audio/EventsNetwork'; import {MaterialsNetworkAudioNode} from '../../../nodes/audio/MaterialsNetwork'; import {PostProcessNetworkAudioNode} from '../../../nodes/audio/PostProcessNetwork'; import {RenderersNetworkAudioNode} from '../../../nodes/audio/RenderersNetwork'; export interface AudioNodeChildrenMap { AMSynth: AMSynthAudioNode; autoFilter: AutoFilterAudioNode; autoWah: AutoWahAudioNode; // amplitudeEnvelope: AmplitudeEnvelopeAudioNode; bitCrusher: BitCrusherAudioNode; chebyshev: ChebyshevAudioNode; chorus: ChorusAudioNode; distortion: DistortionAudioNode; envelope: EnvelopeAudioNode; FFT: FFTAudioNode; FMSynth: FMSynthAudioNode; feedbackDelay: FeedbackDelayAudioNode; fetch: FetchAudioNode; file: FileAudioNode; frequencyShifter: FrequencyShifterAudioNode; meter: MeterAudioNode; monoSynth: MonoSynthAudioNode; noise: NoiseAudioNode; null: NullAudioNode; phaser: PhaserAudioNode; pingPongDelay: PingPongDelayAudioNode; pitchShift: PitchShiftAudioNode; playInstrument: PlayInstrumentAudioNode; polySynth: PolySynthAudioNode; // oscillator: OscillatorAudioNode; reverb: ReverbAudioNode; sampler: SamplerAudioNode; stereoWidener: StereoWidenerAudioNode; switch: SwitchAudioNode; synth: SynthAudioNode; tremolo: TremoloAudioNode; // toDestination: ToDestinationAudioNode; userMedia: UserMediaAudioNode; vibrato: VibratoAudioNode; volume: VolumeAudioNode; waveform: WaveformAudioNode; // networks actorsNetwork: ActorsNetworkAudioNode; animationsNetwork: AnimationsNetworkAudioNode; audioNetwork: AudioNetworkAudioNode; copNetwork: CopNetworkAudioNode; eventsNetwork: EventsNetworkAudioNode; materialsNetwork: MaterialsNetworkAudioNode; postProcessNetwork: PostProcessNetworkAudioNode; renderersNetwork: RenderersNetworkAudioNode; } import {PolyEngine} from '../../../Poly'; export class AudioRegister { static run(poly: PolyEngine) { poly.registerNode(AMSynthAudioNode, CATEGORY_AUDIO.INSTRUMENTS); poly.registerNode(AutoFilterAudioNode, CATEGORY_AUDIO.EFFECTS); poly.registerNode(AutoWahAudioNode, CATEGORY_AUDIO.EFFECTS); // poly.registerNode(AmplitudeEnvelopeAudioNode, CATEGORY_AUDIO.EFFECTS); poly.registerNode(BitCrusherAudioNode, CATEGORY_AUDIO.EFFECTS); poly.registerNode(ChebyshevAudioNode, CATEGORY_AUDIO.EFFECTS); poly.registerNode(ChorusAudioNode, CATEGORY_AUDIO.EFFECTS); poly.registerNode(DistortionAudioNode, CATEGORY_AUDIO.EFFECTS); poly.registerNode(EnvelopeAudioNode, CATEGORY_AUDIO.MISC); poly.registerNode(FFTAudioNode, CATEGORY_AUDIO.ANALYSER); poly.registerNode(FMSynthAudioNode, CATEGORY_AUDIO.INSTRUMENTS); poly.registerNode(FeedbackDelayAudioNode, CATEGORY_AUDIO.EFFECTS); poly.registerNode(FetchAudioNode, CATEGORY_AUDIO.INPUTS); poly.registerNode(FileAudioNode, CATEGORY_AUDIO.INPUTS); poly.registerNode(FrequencyShifterAudioNode, CATEGORY_AUDIO.EFFECTS); poly.registerNode(MeterAudioNode, CATEGORY_AUDIO.ANALYSER); poly.registerNode(MonoSynthAudioNode, CATEGORY_AUDIO.INSTRUMENTS); poly.registerNode(NoiseAudioNode, CATEGORY_AUDIO.INSTRUMENTS); poly.registerNode(NullAudioNode, CATEGORY_AUDIO.MISC); poly.registerNode(PhaserAudioNode, CATEGORY_AUDIO.EFFECTS); poly.registerNode(PingPongDelayAudioNode, CATEGORY_AUDIO.EFFECTS); poly.registerNode(PitchShiftAudioNode, CATEGORY_AUDIO.EFFECTS); poly.registerNode(PlayInstrumentAudioNode, CATEGORY_AUDIO.MISC); poly.registerNode(PolySynthAudioNode, CATEGORY_AUDIO.INSTRUMENTS); // poly.registerNode(OscillatorAudioNode, CATEGORY_AUDIO.MISC); poly.registerNode(ReverbAudioNode, CATEGORY_AUDIO.EFFECTS); poly.registerNode(SamplerAudioNode, CATEGORY_AUDIO.INSTRUMENTS); poly.registerNode(StereoWidenerAudioNode, CATEGORY_AUDIO.EFFECTS); poly.registerNode(SwitchAudioNode, CATEGORY_AUDIO.MISC); poly.registerNode(SynthAudioNode, CATEGORY_AUDIO.INSTRUMENTS); poly.registerNode(TremoloAudioNode, CATEGORY_AUDIO.EFFECTS); // poly.registerNode(ToDestinationAudioNode, CATEGORY_AUDIO.MISC); poly.registerNode(UserMediaAudioNode, CATEGORY_AUDIO.INPUTS); poly.registerNode(VibratoAudioNode, CATEGORY_AUDIO.EFFECTS); poly.registerNode(VolumeAudioNode, CATEGORY_AUDIO.MISC); poly.registerNode(WaveformAudioNode, CATEGORY_AUDIO.ANALYSER); // networks poly.registerNode(ActorsNetworkAudioNode, CATEGORY_AUDIO.NETWORK); poly.registerNode(AnimationsNetworkAudioNode, CATEGORY_AUDIO.NETWORK); poly.registerNode(AudioNetworkAudioNode, CATEGORY_AUDIO.NETWORK); poly.registerNode(CopNetworkAudioNode, CATEGORY_AUDIO.NETWORK); poly.registerNode(EventsNetworkAudioNode, CATEGORY_AUDIO.NETWORK); poly.registerNode(MaterialsNetworkAudioNode, CATEGORY_AUDIO.NETWORK); poly.registerNode(PostProcessNetworkAudioNode, CATEGORY_AUDIO.NETWORK); poly.registerNode(RenderersNetworkAudioNode, CATEGORY_AUDIO.NETWORK); } }